[Suggestion] Nothing can save you

[Suggestion] Nothing can save you

in Necromancer

Posted by: guildabd.6529

guildabd.6529

Grant unblockable to nearby allies.

What do you think?

“Nothing can save you!”

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Posted by: Silverkey.2078

Silverkey.2078

I already thought of it, and I think it makes perfect sense (a necromancer buffs his allies by debuffing the enemy)

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Posted by: Kodama.6453

Kodama.6453

It should give the enemies it hits a debuff, which will cause all of their blocks won’t work. The concept seem to be to demoralize your enemies, not buffing yourself or your allies.

At least that is the concept I have in my head.

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Posted by: Brujeria.7536

Brujeria.7536

It should give the enemies it hits a debuff, which will cause all of their blocks won’t work. The concept seem to be to demoralize your enemies, not buffing yourself or your allies.

At least that is the concept I have in my head.

I agree with that.

I also would like this skill to apply revealed to nearby foes. Its just fits right onto the concept of this skill, as blocks and stealth are rather comparable in regards of how frequent these effects are used and both are aimed to “save” the user.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I agree with adding a reveal to the shout.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Kodama.6453

Kodama.6453

I disagree with the reveal thing. It may fit the theme of the skill, but “disabling all healing skills” would fit the theme as well, but still would make it op. The skill already has vuln., aoe boon rip and makes reaper attacks unblockable. That’s a lot for one single skill. Adding aoe reveal (there isn’t even a single skill in this game which does that, all revealing skills are single target) would be just too much.

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Posted by: Brujeria.7536

Brujeria.7536

I disagree with the reveal thing. It may fit the theme of the skill, but “disabling all healing skills” would fit the theme as well, but still would make it op. The skill already has vuln., aoe boon rip and makes reaper attacks unblockable. That’s a lot for one single skill. Adding aoe reveal (there isn’t even a single skill in this game which does that, all revealing skills are single target) would be just too much.

Well its not really too much. Unblockable basicly does nothing on its own, it just negates the benefit of a rather rarely used mechanic, so it really only does something effective against some classes that use some skills whle you also use this shout. The classes that use block, generally dont have access to stealth (mesmer with 1 block skill aside) so the functions on the skill would seem like " a lot" gameplay wise they still dont overlap, it only makes the skill more usefull against comparable defensive mechanics.

The vulnerability is also just the result of the boon corruption, no boons = no vuln.

If i would have to describe this skills functionality as simple as i could i would say its for instant boon removal, as this part is much more reliable and skill defining then the unblockable aspect.

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Posted by: Kodama.6453

Kodama.6453

I disagree with the reveal thing. It may fit the theme of the skill, but “disabling all healing skills” would fit the theme as well, but still would make it op. The skill already has vuln., aoe boon rip and makes reaper attacks unblockable. That’s a lot for one single skill. Adding aoe reveal (there isn’t even a single skill in this game which does that, all revealing skills are single target) would be just too much.

Well its not really too much. Unblockable basicly does nothing on its own, it just negates the benefit of a rather rarely used mechanic, so it really only does something effective against some classes that use some skills whle you also use this shout. The classes that use block, generally dont have access to stealth (mesmer with 1 block skill aside) so the functions on the skill would seem like " a lot" gameplay wise they still dont overlap, it only makes the skill more usefull against comparable defensive mechanics.

The vulnerability is also just the result of the boon corruption, no boons = no vuln.

If i would have to describe this skills functionality as simple as i could i would say its for instant boon removal, as this part is much more reliable and skill defining then the unblockable aspect.

Well, I don’t think that way.
First: Not only mesmers have access to stealth and blocks. Engineers do so as well.
Second: Blocks aren’t that uncommon, especially when the elite specs are out. Guardians whole defensive mechanics are about blocks and aegis. Forge seems to get another block skill (and likely some aegis). Chronomancer has a channeled block now with shield. Daredevils gets a blocks skill with the expansion too. Actually, necromancer is the last profession, which doesn’t have any blocks.

If the skill would hit just a single target, I would be fine with that. But it is aoe and aoe reveal seems to be too powerful for me.

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Posted by: Silverkey.2078

Silverkey.2078

Actually, necromancer is the last profession, which doesn’t have any blocks.

The irony…

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Posted by: Kodama.6453

Kodama.6453

Actually, necromancer is the last profession, which doesn’t have any blocks.

The irony…

Well, at least it is some kind of funny. Like reaper is shouting “I can’t block, so you can’t do it too!”

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Posted by: ronpierce.2760

ronpierce.2760

Make it instant and give it Reveal. Bump cd to 30 or 35 seconds. Not sure about the boon rip part…

I’d mostly be happy if it was instant and revealed. That’d be the bee’s knees.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Flumek.9043

Flumek.9043

Hmm..

reveal does sound interesting….“Nothing can save you!” …fits i guess

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Posted by: OlliX.1705

OlliX.1705

I think it should give stability for each enemy hit, that way not even CC can save them… and I think we need stability on a utility instead of having them all bound to elites.

[qT] Necro main.