I believe some of you has suffered this plague sickness in all part of the game be it either PvP, PvE or WvW.
What exactly wrong here? It is actually rather simple. The passive of Plague Signet is doing its job way way way too good. A example in PvP is, I am regenerating HP back out of combat after a fight while walking toward another fight where my team mate is in the heat of the battle and I want to get there at the same time my HP will perfectly full but thanks to Plague Signet unnecessarily pulling random condition to me, it halts my regeneration and put me back into combat and slow me down in that process. Here is another example that happen everywhere, I am on my way to do something but suddenly I got some random condition on me out of blue, thanks to Plague Signet again. It is even worse in PvP and WvW in a situation where you just want to get away or going from point A to point B but Plague Signet pulls unwanted condition to you and most of the time you have no way to remove those condition because there is no target to transfer them to in your sight or reach. I had many situations where my team mate was fighting a Burning Guardian on point A but I need to decap point B so I went to point B and then on my way there my Plague Signet pulled over 10 stacks of Burning to me and I have no way to remove this burning off me. I ended up eating those Burning to the last second of it and barely alive before I got to point B. And even worse an enemy just about to reach point B too. How on earth am I suppose to do now? (what is even sadder? that team mate still lost that fight)There are more of those bad situations that Plague Signet has put me into but I think we all get the point.
But the story did not end there, there is another problem with Plague Signet’s passive pulling Fear to you and causing interruption. This could mean a single Fear can cause more than one interruption. In the worst case scenario, an enemy fears my ally causing an interruption and then my PS’s passive pulling that Fear to me causing me another interruption, but my ally is also a Necro and has PS’s passive pulling that same Fear back to him causing the third interruption. I have been through this situation once myself and I felt like I got hit by Fear more than Auto Attack in that single game. To me this sound completely broken.
My suggestion:
Please turn off Plague Signet’s passive out of combat. We don’t need that and it doesn’t doing any favour for the Necromancer.
I agree with the passive to be in combat only. Awhile back a made a video of me screwing around with it, in the Heart of the Mists. Loading myself up with corruptions and letting it get passed along. It was fun to watch it get spread around and then come back to me.