When the reaper was revealed, a lot of people pointed out how shouts would fit another specialization better, particularly some kind of Banshee or death wailing specialization.
What I never saw anyone point out, was how poorly they fit the Reaper.
Just hear me out for a second and think about it.
The reaper is meant to embody the unrelenting unstoppable pursuer, in mythology how Death is often presented pursuing everyone and inevitably catching up with them. And in our modern day this inspired a lot of our horror genre villains like Freddy and Jason, who went full circle to further inspire the Reaper.
What doesn’t fit any of that? Dialogue, speech, shouting. From Death himself to Freddy and Jason and even newer additions like Slenderman, horror icons are all typified as silent pursuers. You hear heavy footsteps, heavy breathing, the ruffling of worn blood encrusted clothing, the clank and whir of weapons and other horrific implements, but these iconic characters are typified by very little if any dialogue. And what dialogue they have, is heavy and personal, stated right in the face of their victims, not shouted.
Because of this, I would suggest changing the skill type given to reaper from Shouts to Stances. The majority of the functionality would remain unchanged, but would be stretched out in stances that better serve to keep the enemy near you once you have them in your clutches, rather than applied instantly in shouts that can be easily cleared and juked.
Heal
- “Your Soul is Mine” – Heal yourself and strike foes around you, absorbing life force for each foe struck.
Changed to:
Consuming Stance – Enter a stance where you gain life and life force whenever you damage an enemy.
Utilities
- “Nothing can save you” – Damage foes around you, converting their boons into vulnerability. Your attacks become unblockable for a short time. The duration increases based on the number of foes struck.
Changed to:
Relentless – Enter a Stance where your attacks become unblockable, and you periodically convert enemy boons in to vulnerability.
- “Rise” – Damage foes around you. Summon a jagged horror near each enemy struck.
Changed to:
Overwhelming – Enter a stance where you summon a jagged horror whenever you damage an enemy.
- “Suffer” – Damage foes around you and chill them. Transfer a condition to each foe you strike.
Changed to:
Inescapable – Enter a stance where you chill foes around you, and transfer conditions whenever you damage an enemy.
- “You are all weaklings!” – Damage foes around you inflicting conditions on them and giving you boons per foe struck.
Changed to:
Insane – Enter a stance where you inflict conditions and gain boons when you damage an enemy.
Elite
- “Chilled to the Bone” – Freeze all enemies around. Gain boons for each foe you freeze.
Changed to:
Death Himself – Enter a stance where you freeze enemies and gain boons whenever you damage an enemy.
TLDR: Start at the first word, and read until the last. It’s not that long.
(edited by Conncept.7638)