Suggestion - Reaper’s Shroud

Suggestion - Reaper’s Shroud

in Necromancer

Posted by: Throngall.6237

Throngall.6237

Hello guys,

I would like to apologize in advance if I am missing something mechanic-wise in my post. As I understood, all the new skills from the new elite spec’s Reaper’s Shroud will be affected by traits that affected the former Death Shroud skills.

In this regard, the Soul Reaping trait Reaper’s Shroud, giving vulnerability an piercing to Life Blast and Plague Blast, should affect the new spec’s Life Rend and since the former doesn’t seem projectile-based, the piercing appears to become redundant if you select those traits, generating a weird synergy in the process.

My suggestion would be to remove the piercing from the trait, making it baseline for Life Blast and Plague Blast, adding an increased vulnerability duration (something between 10-20%) to that specific trait.

This change would be within the lines of what seems to be Anet’s philosophy for the Necromancer, being a debuffer supporter. This would make Necromancer a more effective vulnerability stacker increasing it’s viability in PvE a bit more (not to other classes level but would be a start). In conclusion, killing to rabbits in one strike.

I hope I haven’t dropped the ball with any mechanic here and if I did, I hope someone points it out for me since my knowledge on the Necromancer is not godlike if you get my meaning.

Suggestion - Reaper’s Shroud

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Posted by: the noobiniser.7465

the noobiniser.7465

Nope, won’t happen, The Reaper shroud 1 is a Faster hiting cleave, if that ads vuln on every hit it will already be very good, they won’t improve it.

Rather, base death shroud needs a buff to keep up….

Suggestion - Reaper’s Shroud

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Posted by: Relshdan.6854

Relshdan.6854

Nope, won’t happen, The Reaper shroud 1 is a Faster hiting cleave, if that ads vuln on every hit it will already be very good, they won’t improve it.

Rather, base death shroud needs a buff to keep up….

this……that reaper shroud 1 skill is beastly. vuln and might on a very fast skill.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Suggestion - Reaper’s Shroud

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Posted by: Falcon.8713

Falcon.8713

The trait will be used in PvE now, that’s about it :p

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Suggestion - Reaper’s Shroud

in Necromancer

Posted by: Throngall.6237

Throngall.6237

Nope, won’t happen, The Reaper shroud 1 is a Faster hiting cleave, if that ads vuln on every hit it will already be very good, they won’t improve it.

Rather, base death shroud needs a buff to keep up….

Taking my suggestion into consideration, if you make Life Blast pierce baseline it’ll make it better, therefore improving base Dead Shroud without buffing the new from the elite spec.

Further, condition duration is supposed to be better on a scenario where you stack them slow versus a scenario where you stack them fast, reaching the cap quicker, therefore losing effectiveness of duration. This would mean the base Death Shroud would benefit more than the new one from a vulnerability duration increase.

Correct me if I am on the wrong here, please.

(edited by Throngall.6237)

Suggestion - Reaper’s Shroud

in Necromancer

Posted by: Akrasia.5469

Akrasia.5469

Nope, won’t happen, The Reaper shroud 1 is a Faster hiting cleave, if that ads vuln on every hit it will already be very good, they won’t improve it.

Rather, base death shroud needs a buff to keep up….

Taking my suggestion into consideration, if you make Life Blast pierce baseline it’ll make it better, therefore improving base Dead Shroud without buffing the new from the elite spec.

Further, condition duration is supposed to be better on a scenario where you stack them slow versus a scenario where you stack them fast, reaching the cap quicker, therefore losing effectiveness of duration. This would mean the base Death Shroud would benefit more than the new one from a vulnerability duration increase.

Correct me if I am on the wrong here, please.

I like it. I think you’re right buff the old lifeblast as Anet seems to like Necs to be crowd controllers better against groups. Making piercing default to Life Blast only serves that purpose. The trait will still be good just adding Vun event though its a technical neft to the trait Necs don’t lose anything and gain better balance with default DS