Suggestion: Rework Plague Form

Suggestion: Rework Plague Form

in Necromancer

Posted by: Avalanzhe.5761

Avalanzhe.5761

I really love Plague yet really not satisfied the way it is now, specially that you transform to a virulent cloud that gives condition but still vulnerable to conditions. And I don’t get how someone can be immobilized when they are in gaseous form. Just like an elementalist capable of manipulating the elements, a necro in plague form should also have some kind of advantage over conditions while under that transformation.

My Suggestion
1. Combine the 3 current skills with its passive; plague now passively gives poison, bleed, blindness, weakness and cripple in an area around it.
2. Add this skills that manipulates condition received while in Plague Form:
a. 1st Skill: Convert all condition to stacks Might and Regen (stacks depends on number of conditions taken)
b. 2nd Skill: Spread and Transfer all conditions received in an AoE around you
c. 3rd Skill: Consuming conditions creates an explosion in an AoE around you; dealing bonus damage per each condition on you.

So feel free to give in your feedback.

Vaahlenaz Bloodlich – Charr Necromancer

(edited by Avalanzhe.5761)

Suggestion: Rework Plague Form

in Necromancer

Posted by: Aralon.7501

Aralon.7501

Agreed, Plague is only useful for the blind spam.

Aralon Mors – Norn Hybrid Necro
Aralon Scutum – Charr Healing Guardian
Far Shiverpeaks! – Guild of Tweakers [GoT]

Suggestion: Rework Plague Form

in Necromancer

Posted by: Avalanzhe.5761

Avalanzhe.5761

Yeah blind is the only thing I spam as well.

The plague form should be something that is fearless to any conditions, really hate getting immobilized on this form.

Vaahlenaz Bloodlich – Charr Necromancer

Suggestion: Rework Plague Form

in Necromancer

Posted by: Dredlord.8076

Dredlord.8076

yes, total agreement here.

something needs to be done with plague to make it valuable in pvp, as it is it is near useless in anything but pve.

Whenever I am fighting another necro in wvw and they pop plague form I laugh to myself.

I know the blind ticks too slow to keep up with my dagger speed and they still take loads of damage or if I am low on life I make range and cripple/chill/immobilize and nuke them down.

it is really a pathetic elite for pvp, does any other class or race transformation have that few skills to use?

It needs a speed increase or gap closer ability its mobility and AOE radius is pathetic for an elite.

It needs a way to get rid of movement impairing abilities or be immune to them.

Suggestion: Rework Plague Form

in Necromancer

Posted by: Dredlord.8076

Dredlord.8076

why not add 2 more abilities
a gap closer on #5

something like a condition to boon conversion on #4

#1-4 abilities now only apply for the next 2-3 ticks but can be woven similar to bard songs in other games allowing you to keep 2 effects going at once.