[Suggestion] Suffer

[Suggestion] Suffer

in Necromancer

Posted by: Bluewizard.2694

Bluewizard.2694

When playing PvP, I really like playing Reaper. Not only the specialization itself is really cool, also the traits and shouts are something that I find to be better working as initially expected. There is however one shout that I personally find a bit underwhelming: Suffer.

Suffer is a 20 second cooldown shout that transfer 1 condition to each foe you strike. While that sounds really good and interesting (potentially being able to remove 5 conditions) it does feel a but underwhelming to me when dealing with a situation when facing multiple opponents.

To explain it, I will use the simple example of a condi mesmer. No, I’m not making this suggestion just based of fighting condi mesmers, but it will just make it easier to understand. Because when fighting a condi mesmer, you will face the actual mesmer as well as its clones and illusions meaning Suffer will work on each one of them. And this is where I find the shout a bit underwhelming. Because while you’re fighting, you will get multiple conditions on you, like Torment, Confusion, Bleeding, Poison. When you than use Suffer, each target you hit will only get one condition. For me, this is a bit underwhelming when facing real condi builds as I have the feeling it doesn’t really reward me from using this shout over possible other condi transfer or consumption skills.

I would therefore suggest to make this shout a bit more rewarding by increasing the amount of conditions each targets get, based on the amount of targets you hit. To come back to my condi mesmer example: when you have confusion, torment and bleeding on you and Suffer hits 3 targets, each target will get all 3 conditions. But when you only hit 2 targets, each target will only get 2 conditions.

I know for some this might sound a bit too OP, so in order to make it, what I would find, more useful and possible balanced, I would suggest to either increase it’s initial cooldown to 25 seconds or to decrease the initial time of the applied Chill to 2 seconds. This way, the shout will still fit the idea of being rewarding when used against multiple opponents while on the other hand be more useful and rewarding in situations where you are dealing against condi build(s).