Suggestion: Superior Rune of the Reaper
Hello, and please look around!
Superior Rune of the Reaper is quite… underwhelming.
Current Rune Set
(1): +25 Power
(2): +35 Toughness
(3): +50 Power <-It seems something is missing from here
(4): +65 Toughness
(5): +100 Power
(6): When executing a shout skill, chill nearby enemies for 1s (360 radius).There seems to be a big balance patch before the official World PvP Tournament, so I want to pitch in my feedback now.
I feel the chill duration on the sixth slot is too short. As it is now, one could argue that the sixth slot bonus from Superior Rune of Grenth is actually a better alternative. With the Grenth rune, “Your Soul Is Mine!” will chill nearby enemies for 3.6s, and the Reaper doesn’t even need to activate two of its other shouts. Let’s say that the Reaper activated all five of its shouts to apply 5s of chill on nearby foes. This is still only a net gain of 1.4s of chill over the Grenth rune, and the cooldown on a few of the shouts are fairly long.
Here is my suggestion:
(1): +25 Power
(2): +35 Vitality
(3): When executing a shout skill, chill nearby enemies for 1s (360 radius).
(4): +65 Vitality
(5): +100 Power
(6): +20% Chill Duration; -20% Condition duration applied to you.The chill duration on the sixth bonus has great synergy with the Reaper’s chill skills, and I feel it would make the Greatsword’s auto-attack a bit more reliable. And, the reduced condition duration helps the rune wearer from being kited with CCs. Overall, I feel this rune set is good for both power-based and condition-based builds, and it’d put Superior Rune of the Reaper on the same level with Superior Rune of Strength and Superior Rune of Hoelbrak
My only suggestion would be to keep the toughness minor stat, as Reaper’s tend to be frontline and as a light armor profession, we need all the armor we can get
Toughness would be better as you are more likely to eat power damage on frontlines. So yeah, I’d say they should keep it.
The synergy with Bitter Chill is pretty alright. If anything, the big flaw of this rune set is that the chill radius is shorter than the radius of our shouts.
I would really like for it to have some chill duration increase personally.
Would prefer condition duration over toughness and a better, entirely new, #6 bonus.
How about something like
“Applying chill also lifesteals for (x * duration of chill applied)”
Or maybe for help sticking to people
“Applying chill also applies 1.5 seconds of immobilize. 10s cd”
(1): +25 Power
(2): +35 Toughness
(3): +50 Power When executing a shout skill, chill nearby enemies for 1s (600 radius).
(4): +65 Toughness
(5): +100 Power
(6): When you inflict fear you also inflict freeze (1s)
or
(6): Become a block of ice when you are hit below 20% hp (cool-down 60sec)
cause people to be frozen in fear? theme wise and function wise match what reaper does~
edit: increased chill radius
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
(edited by Zantmar.5406)