Suggestion: Well of Blood->water field
Light whirl is a really strong effect too. It’s a pretty strong ability without making it a 10s water field. It is very annoying not to be able to drop it where the heals are needed in large groups though.
If we had a whirl finisher we could probably just go healing power with well of blood and not miss consume conditions at all. I do not know how many conditions does a whirl cleanse in this situation though, can someone please enlighten me?
Don’t think changing it into a water field is a great idea. Would be nice to have some reliable projectile finishers and a whirl to use the field effectively.
Light whirl cleanses zero from the whirling character, it shoots bolts that cleanse allies.
Well of Blood was a water field in beta. It got changed to light field sometime right before release. As to why, I don’t know.
Light whirl cleanses zero from the whirling character, it shoots bolts that cleanse allies.
Oh, my bad then.
Well of Blood was a water field in beta. It got changed to light field sometime right before release. As to why, I don’t know.
For the same reason a sledgehammer was taken to the ranger class.
The 2 classes were master classes back then, and they were shattered into the garbage classes they are today.
You know there are things thicker than water, they shouldnt be thinned down.
It is very annoying not to be able to drop it where the heals are needed in large groups though.
Exactly my point!
I’ve been thinking this for a long time. Outside of the realistic fact that blood is primarily composed of water, I know the devs have mentioned that there’s too many light fields in the game. As a result, they’re having a hard time balancing the amount of up-time retaliation has in big fights. While changing this one skill certainly wouldn’t resolve that problem, I think it would be a good start