Suggestion for Death Magic minor Traits
Eh, it’s as good a solution as any. As long as the minion isn’t forced down our throats like it currently is, I don’t care what solution it is.
Reanimator I think will be a fine trait once they fix the AI issues and the Vengence/Illusion of Life rallies off of minions. Boss targeting issues (Lupicus, Subject Alpha) are being resolved in this month’s patch, so I am not concerned with those.
Protection of the Horde just needs to be changed to a major trait or moved to the Grandmaster level (since both grandmaster major traits are minion-related).
I agree with moving Deadly Strength to either Adept or Master level. Nobody (should) ever complains about stat conversions for minor traits.
I’m still not a fan of minion-only traits being minors instead of majors, but I like the new (old?) take on Jagged Horror. Giving your minions one last gasp to get a stack of bleeding or two / take a hit for you seems like a pretty interesting dynamic. It do the two things I feel make a great trait: change how the game is played, and make the character stronger.
It’s pretty obvious, and nobody’s impressed.
I’d like to see major changes to Reanimator that include at least:
Remove the ticking damage numbers.
Remove my characters comments when they die.
I find the reanimator trait extremely obnoxious and if they aren’t going to remove or change the trait at least remove the visual and audio obnoxiousness from it…
Reanimator I think will be a fine trait once they fix the AI issues and the Vengence/Illusion of Life rallies off of minions. Boss targeting issues (Lupicus, Subject Alpha) are being resolved in this month’s patch, so I am not concerned with those.
I really hope it does fix it though =/ There are still problems with the usefulness of the actual minion, not counting how it can hurt you due to certain bosses and things like that. It does have better AI than our actual minions, however. Some people still have issues with how fast it dies and how useless it is since it’ll die before you actually get to the next enemy. I don’t know, but hopefully in the next patch, it addresses some other stuff too.
I’m still not a fan of minion-only traits being minors instead of majors, but I like the new (old?) take on Jagged Horror. Giving your minions one last gasp to get a stack of bleeding or two / take a hit for you seems like a pretty interesting dynamic. It do the two things I feel make a great trait: change how the game is played, and make the character stronger.
Yeah, that’s kind of what I was hoping for during the next changes for these traits. I don’t think this is what is planned for the JH and DM traits, but I mean, if we can get something like this, it may increase the effectiveness of the MM style.
Thanks for your imput on the matter though
I’d like to see major changes to Reanimator that include at least:
Remove the ticking damage numbers.
Remove my characters comments when they die.I find the reanimator trait extremely obnoxious and if they aren’t going to remove or change the trait at least remove the visual and audio obnoxiousness from it…
HAHAHA yeahhh, both of those changes would be welcome too ;P I’m always paranoid when I hear my character say my minion died, since I always think that I’m being attacked without noticing or one of my important minions just died xD
removing the jagged horror cooldown and degen while making them spawn off of minions dieing instead of enemies would be great. simply move it up to a (selectable) grand master trait and call it a day.
as for protection of the horde, I honestly wouldn’t miss it. swapping it out for something more generally useful would be great.
S/I/F engineer Z/R/D guard
removing the jagged horror cooldown and degen while making them spawn off of minions dieing instead of enemies would be great. simply move it up to a (selectable) grand master trait and call it a day.
as for protection of the horde, I honestly wouldn’t miss it. swapping it out for something more generally useful would be great.
If you don’t mine me asking, that seems to be the problem with PotH? Is the bonus simply enough? Maybe a % bonus seems to be in order then o.o
What do you think would be a good replacement for it? I do think there is a place for this trait for the semi-tanky MM out there.
I was thinking they should just merge the -20% minion recast rate and protection of the horde. 20% faster recast on minions and 20 toughness per minion on one trait would be neato, and it would free up the minor death magic trait.
Edit: Also I think making reanimator major trait, decreasing the ICD to 15 seconds, and allowing two to be up would make it worth taking. They honestly don’t contribute a whole lot, so I don’t see how having two up some of the time would be over powered.
(edited by UserNameDeluxe.4693)
If you don’t mine me asking, that seems to be the problem with PotH? Is the bonus simply enough? Maybe a % bonus seems to be in order then o.o
What do you think would be a good replacement for it? I do think there is a place for this trait for the semi-tanky MM out there.
It pigeonholes an entire Trait line into going one route for the optimal benefit. And even then, you’re nearly shooting yourself in the foot by taking every utility slot full of buggy Minions in order to receive a nearly negligible optimal benefit.
Quick fix? Make Reanimator not so glaringly horrible. Change Protection of the Horde to give Protection for 3 to 5 seconds upon Minion summon and/or death. Most preferred change? No, not really. It’s still RNG-esque and doesn’t -really- benefit a non-MM imho. But considering they already have the voicing in for when a Minion is summoned or killed, they -must- have some kind of flag for it, and tacking a short-lived Protection buff onto that would hopefully be a simple change.
But that would probably open up numerous more bugs that somehow make Minions even more inept than they currently are, would somehow manage to nullify our Dodge roll during the summon/death animation of a Minion, and would double the cooldown length of all Minion abilities. Because at this point, that seems to be about what our track record is.
The main issue with Protection of the Horde is indeed the pigeonholing. It’s a minor trait that doesn’t give any benefit unless you are running a specific type of build. That is failure of design.
Reanimator at least does something regardless of your skills. It has negative quirks right now, but those are AI problems and a known bug, both of which I’m sure are being worked on.