Suggestion for Power Necro, trait changes
Deadly strength convert toughness, which is something promoted heavily in death magic, to power. This reliance to toughness kill every gain you’d have from the trait in PvE and I doubt it give anything good in PvP.
No this trait absolutely do not belong to spite.
Rending shroud need to reduce toughness on enemy around the necromancer. That would be the best change possible for this trait.
As for signet of suffering, this is a trait that affect core utility skills, this trait just can’t leave the core traitlines to settle in an elite traitline.
Signet of suffering need a buff and the effect of the signets when in shroud need to be baseline. The recent change just felt like an insult more than a balance change. The excuse about it competing with spiteful spirit was just here to hid the fact that the trait was just making the signets do what the scourge will be doing (giving a few stack of might and corrupting boons).
Hell! here is what I’d do :
- grant signet passive effect while in shroud baseline.
- switch Signet of suffering and rending shroud place.
- give a minor buff to signet of suffering like allowing them to grant us LF on use or some might
- change rending shroud in such a way that it reduce nearby foes toughness by 180 while in shroud and grant you maybe 180 power while out of shroud.
- change unholy fervor so that it does not have any relation to axe anymore.
- move axe cool down reduction to spiteful spirit.
I believe that this would help a lot more.