[Suggestions] Skills

[Suggestions] Skills

in Necromancer

Posted by: Brokensunday.4098

Brokensunday.4098

With all the Blood magic changes we can trait to resurrect people so I see no use in signet of the undead.
What I suggest is to change that skill and by changing that skill we have to make another change.
Signet of the undead= Gain 1% Life Force per second while in combat (Passive)
Signet of the undead= Summon 5 Jagged Horrors in a target area and deal 259 damage in that area 1 1/2 sec cast time 40 sec recharge.
This change will make this skill much more useful overall.

The other skill is the new skill rise shout
Rise= Changed name to Pathetic Mortals
Rise= 1sec cast time 40sec cool down. Damage foes around you (300 Damage on 600 radius) rip up to 3 boons from affected enemy’s and apply 1 sec of Daze per boon removed.
Chilled to the bone cast time 1sec recharge 90sec.
Suffer Condi transferred 2 to each enemy strike (minor buff).
Your soul is mine 4000 Heal and 15% life force on first enemy Plus 1% per extra enemy hit Max 20% this will help on 1vs1 and stays the same for 1vs x.
Spectral armor also apply 3 stacks of stability for 6 sec

Death shroud
Life blast pierce base
Dark path increased projectile speed by 15%
Doom apply torment also for 5 seconds

warhorn make it work in a aoe form not in a cone

Traits

Soul Reaping
Unyielding blast = reduced life blast cast time by 50% or make it hit enemy around the target like a cleave.

Speed of Shadows = Move 50% faster while in Death Shroud or give 5 seconds of super speed on entering ds

Foot in the grave pulses stability every second while in ds.

Blood magic
Quickening Thirst = also increase dagger damage by 10%.

Also it would be great if Death shroud didn’t interrupt action so we could do stuff like pop to ds while stooping to trigger foot in the grave.
And make Signet passives work while in ds
Please let me know what you guys think of this changes and if you have any other ideas I would like to heard them so comment =]

(edited by Brokensunday.4098)

[Suggestions] Skills

in Necromancer

Posted by: Brokensunday.4098

Brokensunday.4098

Lich form buff?

What you guys think

[Suggestions] Skills

in Necromancer

Posted by: Vydahr.4285

Vydahr.4285

LICH FORM BUFF! LICH FORM BUUUFFFFF foams at the mouth keels over twitches

Ahem. Yes, well, uh… Yes. As I suggested in another post, basically make Lich form get the toughness and vitality of Plague, and make Plague give you an evade mechanic (doesn’t do much damage, realistically, so I don’t think it would be OP.) Other than that, I’m not sure about the skills. Just.. I mean… Something more useful than what it has. Basically, it needs to be a true counter to Rampage in the sense that the warrior actually has to risk dying in rampage. The two Giants should duke it out, I think.

The Rampager and The Lich, Eternal Enemies

Drahvienn
Sylvari Power Reaper

[Suggestions] Skills

in Necromancer

Posted by: Brokensunday.4098

Brokensunday.4098

LICH FORM BUFF! LICH FORM BUUUFFFFF foams at the mouth keels over twitches

Ahem. Yes, well, uh… Yes. As I suggested in another post, basically make Lich form get the toughness and vitality of Plague, and make Plague give you an evade mechanic (doesn’t do much damage, realistically, so I don’t think it would be OP.) Other than that, I’m not sure about the skills. Just.. I mean… Something more useful than what it has. Basically, it needs to be a true counter to Rampage in the sense that the warrior actually has to risk dying in rampage. The two Giants should duke it out, I think.

The Rampager and The Lich, Eternal Enemies

This would be nice I also mention in another other post that lich should be inmune to conditions and the stability should be 3 persecond this sounds fair