(edited by Psnacky.7936)
Suggestions for becoming a Vampiric Lord
If you want to be a Vampiric Lord and thought Necromancer would help you, you have been grossly misled.
I’m a new Necromancer, drawn to this profession largely due to the potential of the Blood trait line and the possibility of being a life siphoning, clothie tank. While I don’t have nearly as much experience with the Necromancer as most of the people posting here, I do have plenty of experience with life siphoning classes. So, here are my humble suggestions on how Blood can be improved in HoT.
A note on DS: part of my thought process here is that the way that AreaNet can fix DS is to allow each trait line to synergize with/improve DS while having it offer group support in a manner that is thematically appropriate to the trait line. The only base-line improvements I’d suggest to DS be the use of utilities and that (non health siphon) healing grants life force while in DS (with a Soul Reaping trait that converts excessive life force to healing).
Numbers are just for example purpose and may be under- or overpowered.
Minors
Adept: Vampiric – Siphon health equal to 25% of all damage dealt, works while in Death Shroud. Proportion of health returned is increased by Healing Power.
Master: Full of Life – Gain regeneration while health is below the threshold and regenerate health while in Death Shroud if activated below the threshold.
Grandmaster: Transfusion – Siphoned health also heals nearby allies.Majors
Adept
Ritual of Life – <unchanged>
Mark of Evasion – <unchanged>
Quickening Thirst – Increases 25% movement speed while wielding a dagger and reduces recharge on dagger skills by 10%.Master
Blood to Power – Power, Condition Damage and Healing Power is increased while below the threshold.
Bloodthirst – Increases siphoned health to 75% of damage dealt.
Vampiric Glutton – Power and Condition Damage is increased by Healing Power, increases Healing Power’s effect on siphoned health proportions. <note: the idea here is to allow for stacking of Healing Power in order to make siphoning health do more healing then damage without nerfing itself.>Grandmaster
Vampiric Rituals – <unchanged, but the amount of health siphoned is determined by your damage to siphon health ratio.>
Unholy Feast – Draws conditions from allies and yourself while in Death Shroud. If there are no more conditions to draw, grant Stability. Gain Life Force for every condition drawn.
Vampiric Master – Grant the effect of your Vampiric <with your damage to siphon health ratio> to all nearby allies and increases the amount of health you siphon while in Death Shroud.
necromancer is a vampiric lord just like count chocula is an elder vampire from underworld
As true as Odin’s spear flies,
There is nowhere to hide.
the potential of the Blood trait line
You probably mean the concept.
Adept: Vampiric – Siphon health equal to 25% of all damage dealt, works while in Death Shroud. Proportion of health returned is increased by Healing Power.
This trait would already make the necromancer immortal
Bloodthirst – Increases siphoned health to 75% of damage dealt
thanks for the laugh
Bloodthirst – Increases siphoned health to 75% of damage dealt.
So, realistically I could be healing myself for ~5k each time I land a Life Blast. That is not counting piercing from Unyielding Blast trait, and other big sources of damage. This would make any necro zerker build pretty much unkillable.