Suggestions on making us PvE viable
Fix Putrid Mark back to being able to affect allies. This is inexcusable.
Change the underwater Death Shroud 4 ability (Gathering Plague) into a utility skill, or make Plague Signet more effective.
Move Death Shiver into a more accessible trait location (swap it with something like Soul Marks or Spiteful Marks – better yet, get rid of Spiteful Marks and make something new).
Make traits like Shrouded Removal affect allies. Maybe then this trait will actually see any kind of use.
Allow chill to actually affect cooldowns in PvE.
Change Bloodthirst to a trait that gives a portion of lifesteal healing to allies.
Allow necromancers to revive others while in Death Shroud.
Reduce the cast time on Signet of Undeath so that it’s not almost always pointless in PvE. If I use up a utility slot to bring a resurrection ability, I don’t want it to be limited to people who aren’t going to die particularly fast and could easily be resurrected through the normal way in the first place.
(edited by amiavamp.9785)
The best solution would just be cleave. The reflect on spectral wall is something Id welcome. Also the wells idea seems alright but is probably a bit overpowered.
I would suggest making traits like spiteful spirit and furious demise grant fury and retal to the necro and nearby allies when entering DS. These traits should effect allies and they would instantly make necros more attractive in dungeons. Same thing could be done about blood is power. You bleed yourself to get might, so if you are bleeding yourself surely it should be a bit more powerful and give the might to allies aswell.
Strength of undeath needs to be buffed to 10% aswell.
The best solution would just be cleave. The reflect on spectral wall is something Id welcome. Also the wells idea seems alright but is probably a bit overpowered.
I would suggest making traits like spiteful spirit and furious demise grant fury and retal to the necro and nearby allies when entering DS. These traits should effect allies and they would instantly make necros more attractive in dungeons. Same thing could be done about blood is power. You bleed yourself to get might, so if you are bleeding yourself surely it should be a bit more powerful and give the might to allies aswell.
Strength of undeath needs to be buffed to 10% aswell.
Well i hate comparing traits between classes but elementalists have a trait at 20 arcana that gives aoe boons on attunement swap so I based it partially off that. Also this trait is potential master/ more likely grandmaster in blood magic.