Summon Blood Fiend
Which is exactly why even as a minion master, I use blood well
They just didn’t test it long enough to really understand its usefulness. To fix it, all they have to do is have it automatically heal you when it dies. So at least you always get the benefit even if its not at an ideal time. Obviously let us sacrifice it at our leisure so its actually useful. Hard to see how this would imbalance anything in PvE and would make it actually useful in PvP since it gets nuked and killed too fast as it is.
Imo it should heal more if it dies from combat damage and less if we just sacrifice it
Agree it should definitly do the heal upon death.
I’d love it if they’d just make it significantly more tough and leave it the way it is healing wise. If it’s a chore for players in PvP to knock down, it would actually play a purpose for a minion master. Right now, it’s a balloon that’s popped far too quickly to do anything of worth.
I’d love it if they’d just make it significantly more tough and leave it the way it is healing wise. If it’s a chore for players in PvP to knock down, it would actually play a purpose for a minion master. Right now, it’s a balloon that’s popped far too quickly to do anything of worth.
Also a good suggestion. It should be a lot more durable. It dies fast enough in PvE, and in PvP it is a joke . Nothing suggested by anyone would really unbalance us at all. Its just another poorly thought out skill in a long list of poorly thought out skills=)
They just didn’t test it long enough to really understand its usefulness. To fix it, all they have to do is have it automatically heal you when it dies. So at least you always get the benefit even if its not at an ideal time. Obviously let us sacrifice it at our leisure so its actually useful. Hard to see how this would imbalance anything in PvE and would make it actually useful in PvP since it gets nuked and killed too fast as it is.
^ This. The Blood Fiend is rubbish as it is. Blood Well is definitely the way to go… for now.
I’ve recently started a necromancer and I can’t for the unlife of me understand why it doesn’t heal after the fight is over, why it draws so much aggro. I’ve seen mobs target it even before it attacked them despite the fact that I’ve just hit them with everything I’ve got. Why does it have some super taunt? When I tried one in beta it was also much more resilient. Now it drops in about 3 attacks.
the only reasonable use I’ve found for it is for leveling while MM spec (where I have about 6 pets total running around…) then it has a better chance; I still have to heal it wit MoB from time to time. Idk why they dont just give ALL our minions post combat regen.
But yes it’s garbage for early levels.
I’ve recently started a necromancer and I can’t for the unlife of me understand why it doesn’t heal after the fight is over, why it draws so much aggro. I’ve seen mobs target it even before it attacked them despite the fact that I’ve just hit them with everything I’ve got. Why does it have some super taunt? When I tried one in beta it was also much more resilient. Now it drops in about 3 attacks.
One of many nerfs in BE2 I recall. Necros went from a very strong class(ability-wise) to the bottom in BE3. We were strong and the overdid it….and now we are what we are.
I do very well in PvE by the way, but I squeeze every bit of juice out of him. I use everything. Compared to a Guardian or Ranger, who can do what I do barely having to think its sort of depressing. On a side note, I’ve found it almost boring to play other classes after my Necro, because you truly don’t have to think all that much to do well. I hate using /faceroll but it really is. 2 or 3 skills on other classes can accomplish what our entire arsenal can do…the question is why?
why They kept the heal at 4300 i will never understand. even if you can trait the blood fiend down to 16 seconds it is the only heal that can be killed and needs to cast to use. the only other heal that comes close would be the mesmers mantra