Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
It was datamined I think it is a drop from Tequatl
[&AgEkuwAA] Chat code
1) +28 condition damage
2) -10% condition duration
3) +55 condition damage
4) +4% critical damage
5) -10% condition duration
6) When you use an Elite skill you inflict fear for 1 second on nearby foes.
I dont see a icd stated on the tooltip
Looks like a pretty good all around rune especially for hybrids.
(edited by oZii.2864)
Interesting…. not sure I would use them… since the stats are all over the place. Too bad it wasn’t 20% duration increase as opposed to decrease.
oh wow… thats what i call a kittened up stat combination.
maybe the devs got confused with all the CD-stats and added a wrong one (CritDamage)?
That duration……
and then crit damage…..
and then 0.8s fear……
Very interesting rune… would need to know what the 6th add-on procs off when using flesh golem, if there’s an ICD and what the range limit is on it.
and then 0.8s fear……
A full second. Not 0.8 seconds. ^^
and then 0.8s fear……
A full second. Not 0.8 seconds. ^^
I guess Afya assumes that the condition duration will of course be bugged and reduce your own conditions’ duration.
Very interesting rune… would need to know what the 6th add-on procs off when using flesh golem, if there’s an ICD and what the range limit is on it.
Arent the other on-elite-rune-boni only activated when the golem is summoned?
They also activate on the charge, there is a ICD between summoning and charge of course.
I guess the aoe fear will proc from your location, not the golem. In which case it might make the golems charge less effective, if the enemies are scattered from where you are due to the fear….
it seems really odd… crit damage? condi defense? fear? what?
… i suppose it might be interesting on a condi warr (or that crit damage could be a mistake?)
… and the -cond duration doesnt sound great for condimancer either (transfers and consume conditions)
and then 0.8s fear……
A full second. Not 0.8 seconds. ^^
I guess Afya assumes that the condition duration will of course be bugged and reduce your own conditions’ duration.
Now I’m confused. So the 6th rune doesn’t get modified by anything??
and then 0.8s fear……
A full second. Not 0.8 seconds. ^^
I guess Afya assumes that the condition duration will of course be bugged and reduce your own conditions’ duration.
Now I’m confused. So the 6th rune doesn’t get modified by anything??
As I’ve already seen many posts of you (especially in the Necromancer forums), I assumed you know this… but well; apparently not:
-condition duration effects that you are using only affect conditions that are put on you; not the conditions you put on mobs or opposing players.
I guess if it would affect your own conditions, there wouldn’t be many people using stuff like Lemongrass Soup or Melandru runes…
:)
and then 0.8s fear……
A full second. Not 0.8 seconds. ^^
I guess Afya assumes that the condition duration will of course be bugged and reduce your own conditions’ duration.
Now I’m confused. So the 6th rune doesn’t get modified by anything??
As I’ve already seen many posts of you (especially in the Necromancer forums), I assumed you know this… but well; apparently not:
-condition duration effects that you are using only affect conditions that are put on you; not the conditions you put on mobs or opposing players.
I guess if it would affect your own conditions, there wouldn’t be many people using stuff like Lemongrass Soup or Melandru runes…
:)
Thanks. I guess as a necro, I rarely need to reduce condition duration because of all the removal. And I’m a pvp noob. >_> So I really didn’t take attention to those. I know lemongrass and melandru runes, but somehow my mind just messed up.
I think that would be more suitable for other classes, maybe ranger/thief.
it’s almost like a WvW terrormancer rune. Extra condition damage and another fear for terror damage. The crit damage is kind of a weird one. Maybe it makes more sense for condi-engies?
4th slot bonus makes it worthless since nightmare and melandru runes exist for their respective needs…
when I saw em in game chat, I immediately wondered if they’d be made available for spvp. wouldn’t it be rad for us necros in spvp vs skullcracker warriors?
As there are better runes for fear builds, these seem pretty useless to me. The stats are terrible.
Looks like it’d work pretty nicely on my Hybrid armor.
My Hybrid armor set is a mix of Carrion and Rampager, 50% Crit chance with both Power and Condition damage + some Vitality.
Thing is I mostly PvE and I don’t see that Fear being worth replacing my cheap set of Centaur Runes.
I like my lazy permaswiftness too much and Runes aren’t exactly essential at all for most fights in PvE.
Still, I’d imagine that using Flesh Golem’s Charge in WvW and getting a free Fear just before it charges would be pretty nice.
I guess Afya assumes that the condition duration will of course be bugged and reduce your own conditions’ duration.
It’s a trap! Possibly a tarp. A tarp that will trap you? EEK!
This rune, if real, looks horrible.
1) +28 condition damage
2) -15% condition duration
3) +55 condition damage
4) +20% condition duration
5) -15% condition duration
6) When you use a healing skill you inflict fear for 1 second on nearby foes with 30 second ICD.
Fixed it for you.
I’m looking at it right now on the TP; the specs oZii listed are correct.
I should have said, “Fixed it for Arenanet.” There is absolutely nothing of interest in the sunless rune. Those stats belong on a major rune, not a superior one.
This runeset reminds me of celestial stat combination… Jack of all trades, master of none.
Oh well, I bet there are people who run niche builds or that really-really want the 6th. Thieves maybe, though Lyssa’s tons more useful.
I can’t think of any valid build that would benefit from that runeset, across all professions… Prove me wrong, please?
I can’t think of any valid build that would benefit from that runeset, across all professions… Prove me wrong, please?
someone posted on the ranger forum https://forum-en.gw2archive.eu/forum/professions/ranger/Superior-Rune-of-the-Sunless
with two good points
- ranger has poor condition removal (so the -20 duration helps greatly)
- the fear would help land entangle (in theory… would it activate instantly at the start of the cast?… and still dodgable?… and they can get out of it easily 90 percent of the time)
The crit damage still doesn’t help tho. I feel like it was originally designed to be
1) +28 condition damage
2) -10% condition duration
3) +55 condition damage
4) -10% condition duration
5) +100 condition damage
6) When you use a healing skill you inflict fear for 1 second on nearby foes with 30 second ICD.
But they feel it too OP so just put something random in there.
I can’t think of any valid build that would benefit from that runeset, across all professions… Prove me wrong, please?
someone posted on the ranger forum https://forum-en.gw2archive.eu/forum/professions/ranger/Superior-Rune-of-the-Sunless
with two good points
- ranger has poor condition removal (so the -20 duration helps greatly)
- the fear would help land entangle (in theory… would it activate instantly at the start of the cast?… and still dodgable?… and they can get out of it easily 90 percent of the time)
Ranger has poor condition removal… With the exception that they can have up to two condis pre 10 removed pull all their condis to bears that cleanse a condi in a aoe with another well sized aoe that removes 5 condis to up to 5 people (ignoring other parts of its effect, but still being on a shorter cooldown than WoP) and the kinda mandatory spirit elite cleanses condis before rezzing you and 3 of the 5 options are staple in pvp…
I can’t think of any valid build that would benefit from that runeset, across all professions… Prove me wrong, please?
someone posted on the ranger forum https://forum-en.gw2archive.eu/forum/professions/ranger/Superior-Rune-of-the-Sunless
with two good points
- ranger has poor condition removal (so the -20 duration helps greatly)
- the fear would help land entangle (in theory… would it activate instantly at the start of the cast?… and still dodgable?… and they can get out of it easily 90 percent of the time)Ranger has poor condition removal… With the exception that they can have up to two condis pre 10 removed pull all their condis to bears that cleanse a condi in a aoe with another well sized aoe that removes 5 condis to up to 5 people (ignoring other parts of its effect, but still being on a shorter cooldown than WoP) and the kinda mandatory spirit elite cleanses condis before rezzing you and 3 of the 5 options are staple in pvp…
What Ranger’s lack is good on-demand cleanses. Passively, they have ridiculous amounts of cleansing, but that’s all on 10-second intervals. Their only “on demand” cleanse screws their pet over.
I can’t think of any valid build that would benefit from that runeset, across all professions… Prove me wrong, please?
someone posted on the ranger forum https://forum-en.gw2archive.eu/forum/professions/ranger/Superior-Rune-of-the-Sunless
with two good points
- ranger has poor condition removal (so the -20 duration helps greatly)
- the fear would help land entangle (in theory… would it activate instantly at the start of the cast?… and still dodgable?… and they can get out of it easily 90 percent of the time)Ranger has poor condition removal… With the exception that they can have up to two condis pre 10 removed pull all their condis to bears that cleanse a condi in a aoe with another well sized aoe that removes 5 condis to up to 5 people (ignoring other parts of its effect, but still being on a shorter cooldown than WoP) and the kinda mandatory spirit elite cleanses condis before rezzing you and 3 of the 5 options are staple in pvp…
What Ranger’s lack is good on-demand cleanses. Passively, they have ridiculous amounts of cleansing, but that’s all on 10-second intervals. Their only “on demand” cleanse screws their pet over.
We dont have passive cleanses, mesmers dont have mass cleanse, thieves got cleanses on mobility skills/skills worth more for their primary effects, etc; but yeah ok.
I’d trade “passive cleanses” for what necros have any day. Strong active cleanes/transfers can far more effectively deal with immobilize and chill, which both tend to have short durations so the “every 10 seconds” cleanses tend to miss them entirely. Confusion and weakness also frequently fall into that realm of getting missed entirely by passive cleanses.
Immobilize and Chill are the big ones, though. Ranger’s can’t clear those two effectively and are ironically the two that most hurt rangers (poison is probably a close third).
I can’t think of any valid build that would benefit from that runeset, across all professions… Prove me wrong, please?
someone posted on the ranger forum https://forum-en.gw2archive.eu/forum/professions/ranger/Superior-Rune-of-the-Sunless
with two good points
- ranger has poor condition removal (so the -20 duration helps greatly)
- the fear would help land entangle (in theory… would it activate instantly at the start of the cast?… and still dodgable?… and they can get out of it easily 90 percent of the time)Ranger has poor condition removal… With the exception that they can have up to two condis pre 10 removed pull all their condis to bears that cleanse a condi in a aoe with another well sized aoe that removes 5 condis to up to 5 people (ignoring other parts of its effect, but still being on a shorter cooldown than WoP) and the kinda mandatory spirit elite cleanses condis before rezzing you and 3 of the 5 options are staple in pvp…
a. bears are bad pets for… pretty much everything
b. passive cond removal is bad
http://wiki.guildwars2.com/wiki/Empathic_Bond – has two major downfalls; it transfers to your pet (which if you played ranger you’d know was very important) and its every 10 seconds… what are the chances of that removing burn? (oh… and its a GM major trait)
http://wiki.guildwars2.com/wiki/Signet_of_Renewal – again 10 seconds, again to the pet and 60s cd
the only decent condition removal rangers have is healing spring… but the condition removal is applied after the heal… so if you dont have evasive purity you’re screwed by poison (which engi and necro -standard condi pressure classes- have plenty of) and you have to say within the aoe
oh yeh… lets waste the SoNRs active to cleanse conditions(!) brilliant suggestion(!)… i think youll find most decent players kill the spirit so the ranger cant res off of it (or CC it after the ranger goes down)… so most rangers only bring it out when they (or a party member) is about to die
(im split on healing springs supposed change in the upcoming patch too… 2s pulses instead of 3s helps with cond removal… but over less time – and ranger is a sustained damage class – with less water field combo time)
a. bears are bad pets for… pretty much everything
b. passive cond removal is bad
http://wiki.guildwars2.com/wiki/Empathic_Bond – has two major downfalls; it transfers to your pet (which if you played ranger you’d know was very important) and its every 10 seconds… what are the chances of that removing burn? (oh… and its a GM major trait)
http://wiki.guildwars2.com/wiki/Signet_of_Renewal – again 10 seconds, again to the pet and 60s cdthe only decent condition removal rangers have is healing spring… but the condition removal is applied after the heal… so if you dont have evasive purity you’re screwed by poison (which engi and necro -standard condi pressure classes- have plenty of) and you have to say within the aoe
oh yeh… lets waste the SoNRs active to cleanse conditions(!) brilliant suggestion(!)… i think youll find most decent players kill the spirit so the ranger cant res off of it (or CC it after the ranger goes down)… so most rangers only bring it out when they (or a party member) is about to die
(im split on healing springs supposed change in the upcoming patch too… 2s pulses instead of 3s helps with cond removal… but over less time – and ranger is a sustained damage class – with less water field combo time)
Because being the only type of pet that can survive stuff that would kill anything that aint a warrior or necro in case the person doesnt dodge is bad and its not like passive condi removal procs on combat, and in all cases but wvwvw you are guaranteed to have at least 1-2 conditions on you. For conditions transfering to pets, its totally a harsh thing, its not like you can, oh i dont know make the pet despawn and replace it with a new one every 20 seconds… (not to mention that EB kinda has no alternative for the slot because Bark skin is just as kitten in comparison as Withering vs LC).
Btw you might need to get your eyes checked, you missed the entire point of SoN, that in case you get downed by condis, it also clears them, not to wase a self rez effect and a elite cast on random no use. Either way mesmer complains about lack of condi removal are more valid than ranger ones and even then they barely get the point across.
a. bears are bad pets for… pretty much everything
b. passive cond removal is bad
http://wiki.guildwars2.com/wiki/Empathic_Bond – has two major downfalls; it transfers to your pet (which if you played ranger you’d know was very important) and its every 10 seconds… what are the chances of that removing burn? (oh… and its a GM major trait)
http://wiki.guildwars2.com/wiki/Signet_of_Renewal – again 10 seconds, again to the pet and 60s cdthe only decent condition removal rangers have is healing spring… but the condition removal is applied after the heal… so if you dont have evasive purity you’re screwed by poison (which engi and necro -standard condi pressure classes- have plenty of) and you have to say within the aoe
oh yeh… lets waste the SoNRs active to cleanse conditions(!) brilliant suggestion(!)… i think youll find most decent players kill the spirit so the ranger cant res off of it (or CC it after the ranger goes down)… so most rangers only bring it out when they (or a party member) is about to die
(im split on healing springs supposed change in the upcoming patch too… 2s pulses instead of 3s helps with cond removal… but over less time – and ranger is a sustained damage class – with less water field combo time)
Because being the only type of pet that can survive stuff that would kill anything that aint a warrior or necro in case the person doesnt dodge is bad and its not like passive condi removal procs on combat, and in all cases but wvwvw you are guaranteed to have at least 1-2 conditions on you. For conditions transfering to pets, its totally a harsh thing, its not like you can, oh i dont know make the pet despawn and replace it with a new one every 20 seconds… (not to mention that EB kinda has no alternative for the slot because Bark skin is just as kitten in comparison as Withering vs LC).
Btw you might need to get your eyes checked, you missed the entire point of SoN, that in case you get downed by condis, it also clears them, not to wase a self rez effect and a elite cast on random no use. Either way mesmer complains about lack of condi removal are more valid than ranger ones and even then they barely get the point across.
if you get downed condis are cleared; on any class… so you mean the condis applied in the ~1 second the spirit takes for its animation? oh SO USEFUL)
bear is bad because it does pretty much nothing to enemies at all (spiders and canines are chosen most because of the control… felines/birds for the damage – although after the BM nerf its hard to justify using them over the others- hell… even moas for support), which means all you’re doing is playing a majorly kitten class
- mesmer can get good, reliable controlled condi removal if specced for it, but they have other build options
http://wiki.guildwars2.com/wiki/Power_Cleanse
http://wiki.guildwars2.com/wiki/Null_Field
http://wiki.guildwars2.com/wiki/Arcane_Thievery
http://wiki.guildwars2.com/wiki/Cleansing_Conflagration
http://wiki.guildwars2.com/wiki/Cleansing_Inscriptions
http://wiki.guildwars2.com/wiki/Mender%27s_Purity (although same problem as healing spring… poison screws you over)
http://wiki.guildwars2.com/wiki/Shattered_Conditions
http://wiki.guildwars2.com/wiki/Phantasmal_Disenchanter (not reliable though)
(edited by Linguistically Inept.6583)
gave the rune set a try,tossed it on my knight set.
Unfortunately the fear aoe seems to be on 300 radius,not much use to it other than a clutch aoe fear to detach a thief from you.
I used it on my guardian, worked pretty good actually :P As for necro, don’t think even on my most extreme hybrid builds will I try this on them. Trying it on my ele and thief right now, doesn’t work as well on the thief as you’d think. Ele though it might have some promise.
Hard to expect otherwise. A 1 sec Fear on a 2-3 min CD is pretty poor. All it can do is buy an instant to complete calling your Elite. Compare that to Superior Rune of the Pirate.
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