Its hard to argue that there are just superior professions in both these categories when talking about necromancer. The support aspect is right on the edge of being absolutely amazing and worth taking or considering in most situations but is just missing that only little key piece to push it to the limit. While tanking fairs far worse for necromancer. I’m not saying that necromancers are bad at tanking, far from it what i am saying is that they don’t have the proper traits to make them worth while over something or even as an alternative to say a Chronomancer or something else. Now this is coming from a PvE perspective and you’re welcome to chime in on PvP and WvW in this post, however due note that this is going to be mostly about PvE and not the other game types.
Some of the Issues
Life Force: The first problem that we run into as a support/tank is life force. This mechanic decays so quickly that many builds have opted to use it only as a last resort or sparsely use it, such in the case of the Condi rotation. While there are shroud builds that Run in shroud as long as they can these builds tend to be far weaker than their out of shroud equivalent.
Utility in Shroud: Both Death shroud and reaper’s shroud lack utility in that they limit you to 5 skills. This leaves them open to be easily controlled, even in PvE while simultaneously limiting the Necromancer’s options in combat. While many skills augment their utility its hard to argue that many traits are just lacking in this department or never used. While something like Transfusion seems to be great party utility, these trait is more the acceptation not the rule in terms for necromancer. Infusing terror is nice though not nearly enough.
Death magic: I think this trait line on its own is a big enough issue that it should get its own section. The most useful traits in Death magic are for minions and since minions aren’t that good at the moment its become fairly forgotten. Death magic seems to lack real identity outside of its minions and while it does seem to have the designated defense role in the Necromancer’s specialization lines, it fails in this catagory especially when compared to soul reaping which just provides greater sustain.
Healing Power: This is an attribute that should be really beneficial to the necromancer, however seems to be almost or entirely useless in any build. The bonus healing it grants to Transfusion is nice, though doesn’t aid in its primary use of resurrection while its benefit to vampiric aura is negligible at best.
Possible Solutions
Taking these problems into consideration I have a few ideas that could aid them in better filling these roles.
Cut lifeforce decay: Lifeforce as I mentioned above decays too quickly. I personally feel that putting 25% from Vital Persistence’s into just base shrould and than making 25% slower decay rate on top of that with its 15% and just rolling that into a Minor for soul reaping could open up new build possibilities for necromancer and prevent the linearity of Soul reaping. Although, since percentages don’t always quite work like this it might need to be 30% and 30% but that’s for the devs to figure out. I could do it, and I might later.
Utility in shroud: The first thing that should be changed is the necromancer should have access to their utility, healing skill and elite while in shroud. This would open them up to many different possibilities for all aspects of the necromancer but most importantly it would tighten up their defensive issues quite a bit. Although I do think the healing skill should not provide health if used in shroud, but you should have the option to use it for its secondary effects. Why is this important? Healing that heavily in shroud could be a bit much, though its hard to say for sure. At the very least Signet of Vampirism’s passive and active along with the attack from Blood fiend SHOULD heal the necromancer in shroud, though the active heal on either of them should no. This could create incentive for the necromancer to take different healing skills depending on the situation or the build they are attempting to use. Defensively it provides them with greater attrition.