Support Necromancer - New player
run bunker ammy. sentinels or soldier, something like that. take the well of life trait in blood magic. mercy rune, your revive speed will be top notch. transfusion GM as well. much healing. think about running rise, your role as a bunker is basically to stay alive so you can secure stomps/res. not sure if a good bunker build has come out for reaper yet, but soldier seems to be pretty popular, its kind of bunky. necros not a super supportive class, tbh, but it can do some interesting things for sure. experiment a bit and if you find something that works well for you let us know. good luck out there
When playing necromancer, you have to see “support” in a broader perspective. Blood magic does offer decent “direct support” meaning effects that directly benefit your allies (healing and downed support mostly). We also have good condition handling.
But what necro shines at is “support by enemy debuff”, meaning you debuff the enemy (weakness, vulnerability, blinds, boon removal, poison, chill, CC etc…) to indirectly help your team mates.
This gives a lot of possibility to play support.
^ Blood magic and Death offer great support with:
Increased revive speed + well of blood healing anybody close to downed player.
Transfusion healing ’mates as well as minions!
Death Nova causing big poison fields ripe for blasting for AOE weakness.
YAAW! giving more weakness on a traited short !@@ cooldown.
Vampire stuff for group-wide sustain.
Even running full Zerker gear, with the correct traits, you can easily be the guy/gal who gets multi-rezz’s off in hairy situations. This is exactly how I have fun in HOT. For me, the highest DPS stuff gets boring real quick (YMMV)…what gives me satisfaction is helping others get-on-up and win the encounter…..while still contributing as much as possible to DPS.
Neenu Waffler-Warrior for what once was the Toast-
(edited by Flintbrow.7985)