Supporty / DPS Zerk Necro.

Supporty / DPS Zerk Necro.

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Posted by: Mystive.1305

Mystive.1305

Hey guys,

I have recently hit 80, so i do understand anything I might say on here could be completely wrong. If this is the case, feel free to let me know.

Disclaimer: This build is biased on World PvE and dungs.

This is what i have come up with ( http://en.gw2skills.net/editor/?fQEQRAnY4djMad6Vaaa07JiZGZbcQKevtiZgshB-jwxAEkASUicyrIasthioxqWwUlER1ejioVDA-e (Due to websites not having the traits updated Spite glyph two should be VIII ( Axe Training ) )
,since reading the patch information, and playing around with my in game gear/traits..ect.

Like most games a lot of builds seem to follow a trend. Be it from Zerk glass cannon to a Tanky Condition master build.

Unlikely what i have posted being original, It would be nice if i could get some feedback.

Ive basically gone 20/25/0/25, my reasoning for this is, biased on what I understand from the traits is that on the curses tree for 25 points you get 2% per condition on the enemy, lets take an average world boss,with conditions , giving you a 24% dmg boost.
( Thanks Roe for fixixng that up for me )

Plus the trait for 25 in blood magic another 5% if you are over 90% HP.

Getting the new mastery Dhuumfire is ( with zerk gear ) ~500 tick.

Perfect situation:
10 sec CD
4 sec uptime
24 secs up time per min.

2000dmg per cd.
2000 / 10 =
200 dps

12k damage per min.

You only need to be doing a constant 1k dps for the trait to outweigh the burn damage.

1000 * 29% =
290 additional damage

As for skills i have gone down the “Well’s” path. Giving high utility and team support while still holding some basic DPS element to it.

On the flipside you could also go pure dps on this, take out the 25 in blood magic and move it down to Soul Reaping, taking Glyphs.
" II 25% less life force draining, and VI for Vulnerability on application of damage to a target."

Then moving your skills along the lines of, Blood is Power, Signet of Might and Well of Suffering/Spectral walk ( Spectral walk if you want to keep some personal utility ).

I hope what I’ve said made some seance and I could get some feed back.

Thanks, IGN: Filozer ( Borlis Pass )

(edited by Mystive.1305)

Supporty / DPS Zerk Necro.

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Posted by: Roe.3679

Roe.3679

I wouldn’t recommend going for any support in zerker gear.

A zerker spec I am planning on running soon will be 30/10/0/0/30 taking axe training, near to death and the new soul reaping grandmaster for hopefully insane damage.

Unfortunately target the weak only gives 2% increase per condition so you have a maximum of 24% if a target has every condition. It’s not 2% per bleed. Also a lot of the traits you’re looking at aren’t particularly powerful. In soul reaping I would stay away from DS draining slower, and near to death would do a zerker much better

If you want to chat about it, I am on Borlis Pass too. IGN: Nec Roe.

Supporty / DPS Zerk Necro.

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Posted by: spoj.9672

spoj.9672

Its not really a support build. Its a dps build with some survivability instead of maximising damage.

Supporty / DPS Zerk Necro.

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Posted by: Mystive.1305

Mystive.1305

@sopj Wouldn’t Well’s fall under the support category for a dung, eg: Well of Power, it’s not something that effects only you, but players inside the target zone?

Giving team survivability = Support?

@Roe Thanks for clearing up the trait, but i have to disagree and agree, Yes, all of what you said would give a good dps output but then you are setting up your build relying on the damage from Shroud.

Where the main part of my argument was (Which i probably did not bring up to much), is in a dungeon with well’s you would be a big support contributor to the team, removing boons from targets, cleansing debuffs from allys, you could even run Well of Blood, if you felt like you did not need the self healing as much, providing more team healing. But you would not sacrifice a huge amount of damage whilst still providing team survivability? (Statement/question)

Like I did state tho, i am relatively new to this game, and all of that might be irrelevant.

I’m just exploring possibility.

Ill try and contact you tomorrow in game after i finish work. ( Provided you are on )

Thanks for the reply’s and and future information you might provide me with

(edited by Mystive.1305)

Supporty / DPS Zerk Necro.

in Necromancer

Posted by: spoj.9672

spoj.9672

You can run well of power on a full dps build and still support though. None of your traits benefit the party except for well cooldown for one of your wells. I wouldnt class the build as support unless you provide more in terms of support. Weakening shroud and transfusion are traits that can be good in a support build.

Im currently constructing a dps support build which revolves around weakness, blind and some sustain. So I like that your trying to do a similar thing. I just feel you cant really consider it support when you dont provide anything other than 1 well. Anyway its good to see people making different builds. Most people on these forums recycle the same boring overused builds.

Btw target the weak is a must have on full dps power builds for dungeons. You get atleast 5 conditions on enemies permanently which gives you a 10%+ damage boost at all times. Which is huge when combined with Close to death.

(edited by spoj.9672)

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Posted by: Berner.7289

Berner.7289

Making a build based on doing big numbers against world bosses seems really shortsighted. World bosses die every time. World bosses will die even if the entire zerg at the event were naked and /dancing half the time. There’s no bonus for doing big numbers in an event that’s fated to succeed, so I don’t really see the point.

Your average mob/foe isn’t going to have 12 conditions on them, and these will be 99.5% of your fights.

Supporty / DPS Zerk Necro.

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Posted by: Mystive.1305

Mystive.1305

@Berner So what you are saying is that under perfect conditions you could boost your dps by 11%?

so a 110 dps per 1k dps.

Still even with those numbers it still out dps’s Dhuunam Fire, provided you are running decent gear and over 2k dps.

@spoj Axe provides vulnerability, offhand dagger provides blind and weakness, well of suffering, more weakness. On weapon change, i gain more weakness + a small heal, and a chill effect, all of my electives excluding the elite skill provide some form of bonus for the team, be it Weakness, debuff removal, or boon conversion to debuff on the mod/target. Not to mention like I did say before, they’re all AoE, providing these effects to more then just a single target basis, in saying all of this, I can see where you are coming from in taking transfusion, the reason I don’t have vulnerability application on shroud is because I didnt go down Soul reaping.