Swap the new Curses and Spite GM traits

Swap the new Curses and Spite GM traits

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Posted by: Valderro.6389

Valderro.6389

Having to go into Spite to get sustain for a condi build doesn’t open up builds in the least, it maintains the 30/20/x/x/x status quo. If the sustain was in Curses, and with the change to Dhuumfire making it not as essential as before, and hopefully at least one runeset giving a good proportion of condi duration (20 – 25% for all 6 runes!), this swap would give more options to condimancers.

If the new Dark Path trait should do anything, it should give a 50% damage bonus to the necros next Life Blast or two. Dark Path moves the necro to the target, Life Blast does bonus damage the nearer the target, so why not boost it further and give the necro some burst if they land the Dark Path.

I’m hoping that the new blood magic trait works with Plague Signet. It sounds like the trait and the passive effect of the signet work exactly the same, so why not both trigger the life force gain effect if two conditions were transferred. It is an obvious synergy, and Plague Signet needs a slight boost.

(edited by Valderro.6389)

Swap the new Curses and Spite GM traits

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Posted by: Rym.1469

Rym.1469

As it stands now, no Necro Signet works in DS.

I’m all after your proposal. That change, especially with Dark Path buffing LB and corrupting 2 conditions would not only be very good PvP option for Powermancers, but would also make Path of Modnight more attractive when Conditionmancer would be gratified by spreading his conditions using Corruption skills which are alo in Curse line.

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Swap the new Curses and Spite GM traits

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Posted by: Valderro.6389

Valderro.6389

As it stands now, no Necro Signet works in DS.

I’m all after your proposal. That change, especially with Dark Path buffing LB and corrupting 2 conditions would not only be very good PvP option for Powermancers, but would also make Path of Modnight more attractive when Conditionmancer would be gratified by spreading his conditions using Corruption skills which are alo in Curse line.

Ah you’re right about signets, though I wish it was different, if Signet of Vampirism passive worked in DS that would be a little too OPed I think but it would be a big buff for that heal and solve all necros sustain problems in one change, maybe a little too well.

If the new blood magic GM trait was split in two, you take one condition from an ally every 3 secs in DS, and a second part where you gain life-force whenever you draw a condition (incl. signet, while in DS with trait, underwater DS 4 and any other skill added in the future that ‘draws conditions’). They need to add more synergies to make traits more interesting, especially grandmasters.

For Dath Path I was shooting for just the +50% damage on LB, but adding both the corrupt boon and the damage boost should make it a versatile trait for both power and condimancers or hybrid, except it might be too strong and especially when combined with Chill of Death. Still, I’d really like some burst for a power mancer.

Swap the new Curses and Spite GM traits

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Posted by: Luke.4562

Luke.4562

#Valderro:
It obvious why they put those traits in those lines:
Parasitic Contagion is in Spite because it competes with Dhuumfire, they don’t want you to have both major damage and major sustain.
While Path of Corruption, even being that scarce allow Condimancers to go deep in Curses to get some counterplay to Stability outside of Corrupt Boon to land Dooms.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Swap the new Curses and Spite GM traits

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Posted by: Valderro.6389

Valderro.6389

I can’t see the potential combination of Dhuumfire and Parasitic Contagion being that strong. The new Dhummfire you need to get a LB to hit and then to spread the burning to multiple targets for health gain to be noticeable. Plus you’d need to give up Master of Terror for a 30/30/x/x/x build.

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Posted by: Luke.4562

Luke.4562

If you can’t see it then it’s a problem of yours :P
The fact that Dhuumfire changed its way to proc doesn’t mean it will deal less damage.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

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Posted by: Rennoko.5731

Rennoko.5731

If you can’t see it then it’s a problem of yours :P
The fact that Dhuumfire changed its way to proc doesn’t mean it will deal less damage.

Except that it has it’s base duration lowered, and is going to be harder to proc in general. It will deal less damage in a fight. WvW of course.

Not saying that is bad, but the trait is far less powerful and damaging now