Swimming state.
Unfortunately is it working as intended but just yet another annoying game mechanic that takes a dump on Necromancers. I wouldn’t be surprised if they added a new tool-tip to each minion to reflect how easily there de-summoned.
Whats more annoying is Spectral Walk is still bugged and removed all swiftness and not its own Swiftness duration apon going underwater assuming it isn’t on your utility.
Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Yeah the swiftness isn’t even a bug it’s lazy programming by Anet.
workaround: slot those same minions in the same slots for your underwater skillset. it keeps them from dying.