Swimming state.

Swimming state.

in Necromancer

Posted by: Elmentcius Koronel.6234

Elmentcius Koronel.6234

Here’s the scenario:

When underwater, I use 3 minions (Shadow Fiend, Bone Fiend and Bone Minions). Now, most of you know that if you swim on the surface, your minions die. I notice, however, that the jagged horror stays alive and even started running around on the shores for a bit.

My understanding of the mechanics is that when swimming on the surface, it is treated as walking on land, and since I don’t have minions on my utilities normally, they die.

Wouldn’t it be nice if swimming on the surface is treated as swimming and not walking on land? It looks like a really easy fix, since the game can already distinguish between walking and swimming on the surface (evident through animation).

So, bug or working as intended?

Swimming state.

in Necromancer

Posted by: Ascii.9726

Ascii.9726

Unfortunately is it working as intended but just yet another annoying game mechanic that takes a dump on Necromancers. I wouldn’t be surprised if they added a new tool-tip to each minion to reflect how easily there de-summoned.

Whats more annoying is Spectral Walk is still bugged and removed all swiftness and not its own Swiftness duration apon going underwater assuming it isn’t on your utility.

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Swimming state.

in Necromancer

Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

Yeah the swiftness isn’t even a bug it’s lazy programming by Anet.

Swimming state.

in Necromancer

Posted by: Sheobix.8796

Sheobix.8796

workaround: slot those same minions in the same slots for your underwater skillset. it keeps them from dying.