The new trait system is coming!
I just want them to show us how they intend to finalize the blood magic revamps and how vampiric aura will work.
Taking a break from GW2 to play various
Nintendo games..
That next patch could be anywhere from one week away to a couple months away. Probably at least a month out, since they still haven’t shown the finished engineer trait lines, or the revamped blood line, or…one other line they said they were changing a lot. Arcane maybe?
Its most likely planned for two weeks away. They wouldnt make a blogpost about it if it was still over a month away. Obviously its possible it might get pushed back if they cant meet the deadline due to QA and last minute tweaks.
They dont necessarily need to show all the revised traits before the patch. It would be nice and they could easily do it via a forum post in the next week or so. But i kind of expect us to get them and then give feedback while seeing how things work in practise. And then they will use that to rebalance before HoT.
(edited by spoj.9672)
*System.
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RPer, PvPer, WvWer.
I can understand the new lingering curses competing with terror, but putting parasitic contagion in the same space is just sorta….well it doesn’t feel right. We’re being forced to choose between more condition burst, more long lasting conditions, or having our conditions heal us. We’ll be missing 300 condition damage from what we’re used to, as well as 30% duration. And condition builds for necromancer already have very little LF generation as is, and next to no sustain. It’d be nice if they moved parasitic contagion to the blood magic line, or just somewhere else really. I’m just not feeling it.
*System.
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When super excited iou drop the Y for an I in the english language. Iour Welcome.
Foot in the grave is really powerful. Why don’t you think its worth a grandmaster spot? Makes sense to me. Its an awesome trait. Maybe Up the number of Stab it gives but beyond that it doesn’t need a whole bunch of work.
Terror is actually fairly weak as a grandmaster And I am of the personal opinion that it needs to be buffed. I mentioned fusing Master of Terror with terror to really give it some oomph as a grandmaster. And or maybe modifying its damage a bit. But beyond that it doesn’t need much work.
Lingering Curse should stay were it is as it is. Its a perfectly fine grandmaster and it would be a major loss to condition builds to drop that down a tier. Even if it was kept as is it shouldn’t compete with path of corruption.
Parasitic contagion should just be removed. Its not a good trait. If its moved to blood.. Fine.. but otherwise I don’t want to see it in the patch notes.
New blood magic line
Parasitic contagion and regen boon joining the siphons to work with not against own proffesion mechanic
Curses teror/scepter trait / no power GM getting sorted out
Thats my wishlist, maybe signrts too
Parasitic Contagion is actually pretty good when you start spreading around conditions. Get of couple thousand damage in condi ticks going on multiple enemies and you’re regening 1-2K health per second with no healing power or blood magic investment.
It fills out of place though. As if they threw all the condimancer sustain into that one trait instead of how they dealt with it in Spite. It would probably be better as a Blood Magic Trait with some scaling from Healing Power (give pure condimancers a reason to buy into BM). Or a lesser version combined with target the weak. That would free up the parasitic spot for a much wanted power oriented GM curses trait.
I guess we will find out two weeks from now.
Foot in the grave is really powerful. Why don’t you think its worth a grandmaster spot? Makes sense to me. Its an awesome trait. Maybe Up the number of Stab it gives but beyond that it doesn’t need a whole bunch of work.
Terror is actually fairly weak as a grandmaster And I am of the personal opinion that it needs to be buffed. I mentioned fusing Master of Terror with terror to really give it some oomph as a grandmaster. And or maybe modifying its damage a bit. But beyond that it doesn’t need much work.
Lingering Curse should stay were it is as it is. Its a perfectly fine grandmaster and it would be a major loss to condition builds to drop that down a tier. Even if it was kept as is it shouldn’t compete with path of corruption.
Parasitic contagion should just be removed. Its not a good trait. If its moved to blood.. Fine.. but otherwise I don’t want to see it in the patch notes.
Personally, I just feel like FitG and Vital Persistence would make better minors since they’re so commonly used and frankly, VP very often out-shines any other choice. Plus they directly have to do with DS which is what the entire line is about, so I just think they’d make more sense as Minors (maybe without the stability on fitg as a minor??).
That’s always sort of been my thing. I don’t really want more baseline necessarily, but I think the minors should very strongly reflect what the tree is based around.
Warlord Sikari (80 Scrapper)
Foot in the grave is really powerful. Why don’t you think its worth a grandmaster spot? Makes sense to me. Its an awesome trait. Maybe Up the number of Stab it gives but beyond that it doesn’t need a whole bunch of work.
Terror is actually fairly weak as a grandmaster And I am of the personal opinion that it needs to be buffed. I mentioned fusing Master of Terror with terror to really give it some oomph as a grandmaster. And or maybe modifying its damage a bit. But beyond that it doesn’t need much work.
Lingering Curse should stay were it is as it is. Its a perfectly fine grandmaster and it would be a major loss to condition builds to drop that down a tier. Even if it was kept as is it shouldn’t compete with path of corruption.
Parasitic contagion should just be removed. Its not a good trait. If its moved to blood.. Fine.. but otherwise I don’t want to see it in the patch notes.
Personally, I just feel like FitG and Vital Persistence would make better minors since they’re so commonly used and frankly, VP very often out-shines any other choice. Plus they directly have to do with DS which is what the entire line is about, so I just think they’d make more sense as Minors (maybe without the stability on fitg as a minor??).
That’s always sort of been my thing. I don’t really want more baseline necessarily, but I think the minors should very strongly reflect what the tree is based around.
Agreed, vital persistance would make a wonderful minor compared to the first minor we have now in soul reaping.
(edited by TheLastNobody.8319)
It occurs to me that the trait change means that the condition changes will also be going live at the same time. So we’ll need to figure out how useful stacking poison and burning is now, too. And maybe getting no more bleed stack limit, too.
More chill, more frost, less fire, fewer opponent eacapes
Foot in the grave is really powerful. Why don’t you think its worth a grandmaster spot? Makes sense to me. Its an awesome trait. Maybe Up the number of Stab it gives but beyond that it doesn’t need a whole bunch of work.
Terror is actually fairly weak as a grandmaster And I am of the personal opinion that it needs to be buffed. I mentioned fusing Master of Terror with terror to really give it some oomph as a grandmaster. And or maybe modifying its damage a bit. But beyond that it doesn’t need much work.
Lingering Curse should stay were it is as it is. Its a perfectly fine grandmaster and it would be a major loss to condition builds to drop that down a tier. Even if it was kept as is it shouldn’t compete with path of corruption.
Parasitic contagion should just be removed. Its not a good trait. If its moved to blood.. Fine.. but otherwise I don’t want to see it in the patch notes.
Personally, I just feel like FitG and Vital Persistence would make better minors since they’re so commonly used and frankly, VP very often out-shines any other choice. Plus they directly have to do with DS which is what the entire line is about, so I just think they’d make more sense as Minors (maybe without the stability on fitg as a minor??).
That’s always sort of been my thing. I don’t really want more baseline necessarily, but I think the minors should very strongly reflect what the tree is based around.
The minors we have in Soul reaping we have now are pretty good actually. And Vital Persistence is being fused with Path of Midnight which makes it pretty good. Honestly even if we get good Stability application(A tall order I know) having a enter DS that stun breaks and gives a couple of stacks of stab will be great as a GM. Having defensive Grand Masters are just as important as offensive or supportive Grandmansters.
It’s coming soon™. They didn’t expressly say it would be the very next update, but they did mention in their 4 hour stream they want to have another, shorter stream to go over the changes they’ve made since, so definitely expect something like that before the actual update drops.
I just want them to show us how they intend to finalize the blood magic revamps and how vampiric aura will work.
This.
Also, whenever they do big announcements like this, we can fairly safely assume it will be 2 weeks, though not guaranteed. But we really need to see the changes, I was hoping there would be a second round of “see what we’ve changed is there anything from here” instead of just one round of it.
I just want them to show us how they intend to finalize the blood magic revamps and how vampiric aura will work.
This.
Also, whenever they do big announcements like this, we can fairly safely assume it will be 2 weeks, though not guaranteed. But we really need to see the changes, I was hoping there would be a second round of “see what we’ve changed is there anything from here” instead of just one round of it.
I’m pretty surprised that they would have changes when the WTS series just finalized it’s qualifiers. They just picked the teams and now will be revamping balance.
I’m sure we’d still get the same teams but still a little surprising to me.
They can run WTS on an older version of the game if they need to.
They can run WTS on an older version of the game if they need to.
True but then people are practicing on the new version and playing on the old one. And it doesn’t make much sense to unveil new traits and miss the opportunity to have casters talking about the new traits in the time between matches, instead of breaking down what the new traits do and why they are being chosen.
Just hoping the minion AI, and minion builds in general can at least be reliable/stronger in the coming patch/expansion.
I’m pretty excited for the trait revamps now. The specialists have collected so much feedback on them, and I know that every single suggestion therein went straight to the balance team. I think it’ll be good, especially for the Necromancer.
Just hoping the minion AI, and minion builds in general can at least be reliable/stronger in the coming patch/expansion.
Don’t set yourself up for disappointment. You won’t see major AI overhauls pre-HoT.
The next content update is bringing changes to Guild Wars 2, and we’re excited to tell you all about them.
Here is what the blog post say. We just don’t have anymore info then that. So I’m supporting this :
That next patch could be anywhere from one week away to a couple months away. Probably at least a month out, since they still haven’t shown the finished engineer trait lines, or the revamped blood line, or…one other line they said they were changing a lot. Arcane maybe?
I think he is right when he say that this can be un a couple of month. Well, if they show every change of this pac 1 week each, they can extend a lot their dev time for HoT.
The next content update is bringing changes to Guild Wars 2, and we’re excited to tell you all about them.
Here is what the blog post say. We just don’t have anymore info then that. So I’m supporting this :
That next patch could be anywhere from one week away to a couple months away. Probably at least a month out, since they still haven’t shown the finished engineer trait lines, or the revamped blood line, or…one other line they said they were changing a lot. Arcane maybe?
I think he is right when he say that this can be un a couple of month. Well, if they show every change of this pac 1 week each, they can extend a lot their dev time for HoT.
They wouldn’t be mentioning it now if it were a couple months out. We already know it’s coming before HoT so we know it’s a couple months out whether they say anything or not. It’s likely happening in the next few weeks if hey are saying anything about it
It’s going to be sooner than later. They need to get it out asap so teams have time to prepare for WTS. It might not make significant changes to comps, but you never know it could.
Best NA rallybot on EU
It’s going to be sooner than later. They need to get it out asap so teams have time to prepare for WTS. It might not make significant changes to comps, but you never know it could.
Mesmers, thieves and engis saw big changes. Warriors will see 2 more grandmaster traits in the current shoutbow build. Medi guard builds will change. Dd eles can pick diamond skin – I mean it’s a big shake up. Maybe necros will even see decent traits.
One thing I’ve learned is that even relatively small developments reverberate through the meta, so big changes are hard to gauge. It could change a lot.
It’s going to be sooner than later. They need to get it out asap so teams have time to prepare for WTS. It might not make significant changes to comps, but you never know it could.
Mesmers, thieves and engis saw big changes. Warriors will see 2 more grandmaster traits in the current shoutbow build. Medi guard builds will change. Dd eles can pick diamond skin – I mean it’s a big shake up. Maybe necros will even see decent traits.
One thing I’ve learned is that even relatively small developments reverberate through the meta, so big changes are hard to gauge. It could change a lot.
I agree I’m expecting more changes than not. Nos should be able to be a lot more useful for Abjured so EU won’t embarrass NA as badly this time. Like every other necro in the world, I’m hoping for dat useful blood magic/siphoning too.
Best NA rallybot on EU
Is anyone else wondering if we’ll also be seeing the signet reworks, and if they may be changing any other skills, like axe? I’m basing these thoughts off of the changes we saw to traits. I really hope that the new traits bring legit changes to other aspects of the class.
Is anyone else wondering if we’ll also be seeing the signet reworks, and if they may be changing any other skills, like axe? I’m basing these thoughts off of the changes we saw to traits. I really hope that the new traits bring legit changes to other aspects of the class.
In the patch notes for the recent SoL and SoU changes, they stated that they were looking into doing more rework of SoU to make it a better team support utility. Instead of a mere 1% increase in LF passive boost they gave it.
Axe needs a buff badly. Make the AA cleave or hit an area around the target, increase it to 900 range and buff skills 2 and 3. Then it will have a place on our weapon selection.
I expect signets will receive minor rework given past comments. Epidemic and maybe some other utilities will probably be adjusted, too, with the changes to conditions. Well of Power could get an indirect nerf with more conditions stacking and new conditions added. It may not be able to flip enough conditions fast enough.
Weapons might be rebalanced, too. Lots of professions will do crazy damage with intensity stacking; not Necromancer, though. Necro stacking is already balanced for slow application.
we’re basically stuck with whatever they’ve come up with. for a while. the patch is likely going through a bit more QA a this point and then release. a whole bunch of us gave many, many amazing suggestions in all prof subforums when they were first doing the reveals, and we can only hope they took some of this advice (unlikely). there were some really bad ideas seen during the reveals, and some good ones.
for example, rangers are completely in the dark regarding trap, spirit and shout reworks. we literally have no idea what awaits and with their track record, im worried.
we’re basically stuck with whatever they’ve come up with. for a while. the patch is likely going through a bit more QA a this point and then release. a whole bunch of us gave many, many amazing suggestions in all prof subforums when they were first doing the reveals, and we can only hope they took some of this advice (unlikely). there were some really bad ideas seen during the reveals, and some good ones.
for example, rangers are completely in the dark regarding trap, spirit and shout reworks. we literally have no idea what awaits and with their track record, im worried.
Yes and no. The specialization lines will change a lot when they come. Necro specifically seems to be balanced around having that line, and I think Necro builds will be awkward until reaper comes along, unless blood and death magic got some super legit changes.
Personally I highly doubt that necro builds will be as strong as other classes while these new traits come into play, but before specializations arrive.
Foot in the grave is really powerful. Why don’t you think its worth a grandmaster spot? Makes sense to me. Its an awesome trait. Maybe Up the number of Stab it gives but beyond that it doesn’t need a whole bunch of work.
^This. Foot in the grave (a traited 6 CD stunbreaker) needs to stay GM. It could use either (1) another stack of stability; or (2) a 1/2 second duration increase.
(edited by Salamander.2504)
One suggestion I can think of is the Well cooldown to be made baseline. Even if they evened out the numbers so Well of Suffering, Corruption, and Blood are at 30 seconds and Darkness and Power were at 40.
At the very least knock Well of Darkness down to 40. Considering what it does, the cooldown is long and with the new traits, it needs 2 traits (Bitter Chill and Chilling Darkness) from 2 trait lines (Spite and Curses) to make it worthwhile.
Will update once Path of Fire releases.
Foot in the grave is really powerful. Why don’t you think its worth a grandmaster spot? Makes sense to me. Its an awesome trait. Maybe Up the number of Stab it gives but beyond that it doesn’t need a whole bunch of work.
^This. Foot in the grave (a traited 6 CD stunbreaker) needs to stay GM. It could use either (1) another stack of stability; or (2) a 1/2 second duration increase.
While I don’t really care where it lands, that’s a pretty misguided description of it’s power. It’s not really a 6 second CD stunbreak.
Warlord Sikari (80 Scrapper)
FitG is absolutely GM worthy imo, but it isn’t so much a stunbreak every 6s, so much as a much more accessible stun-break than normal.
Is anyone else wondering if we’ll also be seeing the signet reworks, and if they may be changing any other skills, like axe? I’m basing these thoughts off of the changes we saw to traits. I really hope that the new traits bring legit changes to other aspects of the class.
In the patch notes for the recent SoL and SoU changes, they stated that they were looking into doing more rework of SoU to make it a better team support utility. Instead of a mere 1% increase in LF passive boost they gave it.
Axe needs a buff badly. Make the AA cleave or hit an area around the target, increase it to 900 range and buff skills 2 and 3. Then it will have a place on our weapon selection.
Axe 2 and 3 are already in a good spot. 2 is a solid ranged burst attack that generates life force and is not a projectile, giving it added reliability and immunity from reflects/missing. 3 is a useful utility spell that does a little bit of everything. 3 could probably stand to become a blast finisher, but it doesn’t need a large change. The only problem is how monumentally terrible the auto attack is, so 2 and 3 feel weaker because nothing useful happens when they’re on cooldown.
Axe 2 is not burst, I already showed it in another thread, but the skill is objectively bad. 3 is the only good skill on the weapon, and even it could serve to be a blast finisher.
There will be no such thing as a GM traits when specialization arrives. All three trait slots will be equal. Sub-80 unlocking will be the only differentiation.
I suspect Reaper will end up stronger than Necromancer in handling multiple opponents, particularly in PvE, but no better than base Necro in other situations.
Prepare to remain unwanted outside of zerg support.
(edited by Anchoku.8142)
Yes there will be. I understand people are pointing out that each tier is somewhat balanced on its own, but ANet still aims to put much stronger traits at higher tiers. You won’t see Mark of Evasion suddenly become a GM and Close to Death an adept.
Effectively, it will not matter. You take the whole trait line, or none of it at end-game so all three slots are equal.
I can understand the new lingering curses competing with terror, but putting parasitic contagion in the same space is just sorta….well it doesn’t feel right. We’re being forced to choose between more condition burst, more long lasting conditions, or having our conditions heal us. We’ll be missing 300 condition damage from what we’re used to, as well as 30% duration. And condition builds for necromancer already have very little LF generation as is, and next to no sustain. It’d be nice if they moved parasitic contagion to the blood magic line, or just somewhere else really. I’m just not feeling it.
You do realize that stats are being completely separated from traits. So you don’t have to choose between high Condi damage and a trait that you like for exapmle.
I can understand the new lingering curses competing with terror, but putting parasitic contagion in the same space is just sorta….well it doesn’t feel right. We’re being forced to choose between more condition burst, more long lasting conditions, or having our conditions heal us. We’ll be missing 300 condition damage from what we’re used to, as well as 30% duration. And condition builds for necromancer already have very little LF generation as is, and next to no sustain. It’d be nice if they moved parasitic contagion to the blood magic line, or just somewhere else really. I’m just not feeling it.
You do realize that stats are being completely separated from traits. So you don’t have to choose between high Condi damage and a trait that you like for exapmle.
Yeah I inderstand that the base stats from the trait lines are being removed, plus they are upping equipment stats to compensate. Sorry I’m just having a hard time understanding your post. What I’m saying is we have three traits which are great for us, but theyre all in the same spot now, and terror and parasitic contagion pale in comparison to lingering curse.
I can understand the new lingering curses competing with terror, but putting parasitic contagion in the same space is just sorta….well it doesn’t feel right. We’re being forced to choose between more condition burst, more long lasting conditions, or having our conditions heal us. We’ll be missing 300 condition damage from what we’re used to, as well as 30% duration. And condition builds for necromancer already have very little LF generation as is, and next to no sustain. It’d be nice if they moved parasitic contagion to the blood magic line, or just somewhere else really. I’m just not feeling it.
You do realize that stats are being completely separated from traits. So you don’t have to choose between high Condi damage and a trait that you like for exapmle.
Yeah I inderstand that the base stats from the trait lines are being removed, plus they are upping equipment stats to compensate. Sorry I’m just having a hard time understanding your post. What I’m saying is we have three traits which are great for us, but theyre all in the same spot now, and terror and parasitic contagion pale in comparison to lingering curse.
It is called option and in turn it gives you choice instead of one best trait in each block now you have 3 best traits in each block. What is the problem in there? Unless you just want all 3 traits available to you in one build and ignore all any other traits in that line.
I just want them to show us how they intend to finalize the blood magic revamps and how vampiric aura will work.
This.
Also, whenever they do big announcements like this, we can fairly safely assume it will be 2 weeks, though not guaranteed. But we really need to see the changes, I was hoping there would be a second round of “see what we’ve changed is there anything from here” instead of just one round of it.
I’m pretty surprised that they would have changes when the WTS series just finalized it’s qualifiers. They just picked the teams and now will be revamping balance.
I’m sure we’d still get the same teams but still a little surprising to me.
Last time they delayed a balance patch for months to get a tournament in it almost killed the entire pvp community. Either way, these teams can adapt. It will be more fun for them and more fun to watch.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
I can understand the new lingering curses competing with terror, but putting parasitic contagion in the same space is just sorta….well it doesn’t feel right. We’re being forced to choose between more condition burst, more long lasting conditions, or having our conditions heal us. We’ll be missing 300 condition damage from what we’re used to, as well as 30% duration. And condition builds for necromancer already have very little LF generation as is, and next to no sustain. It’d be nice if they moved parasitic contagion to the blood magic line, or just somewhere else really. I’m just not feeling it.
You do realize that stats are being completely separated from traits. So you don’t have to choose between high Condi damage and a trait that you like for exapmle.
Yeah I inderstand that the base stats from the trait lines are being removed, plus they are upping equipment stats to compensate. Sorry I’m just having a hard time understanding your post. What I’m saying is we have three traits which are great for us, but theyre all in the same spot now, and terror and parasitic contagion pale in comparison to lingering curse.
It is called option and in turn it gives you choice instead of one best trait in each block now you have 3 best traits in each block. What is the problem in there? Unless you just want all 3 traits available to you in one build and ignore all any other traits in that line.
Oh no no no. that’s not what I want and mean. What I am saying is that they seemed to have shoehorned all the, guess you could say, key condition traits into this line. It’s so overly concentrated. All three of the GM traits are really only good for Condition builds in the spite line. And then you have the Warhorn trait still in here? Just doesn’t really make much sense to me. Then you have dhuumfire down in soul reaping, which does honestly make sense because soul reaping is all about DS, and that trait alters your DS AA, you also have spiteful marks down there which gives 3% life force per mark trigger, which is really flexible for any build that runs staff.
Sorry I’m sorta rambling, having a tough time getting my thoughts together. Anyway, Blood Magic though has no Sustain options for a Conditionmancer, so I think Parasitic Contagion would work much better as a GM Trait there to help fix the Conditionmancer’s problem. Then to help Unholy Martyr to compete, make it also turn your Life Blast into Plague Blast (maybe make it only work for Conditions you drew from Allies though?). And would it possibly kill them to make it so Vampiric rituals makes wells last a tad longer? Like…I don’t know, an extra 3 seconds? I think you sorta get my point. The new trait system is good but still could use some work, least I think so.
I just want them to show us how they intend to finalize the blood magic revamps and how vampiric aura will work.
This.
Also, whenever they do big announcements like this, we can fairly safely assume it will be 2 weeks, though not guaranteed. But we really need to see the changes, I was hoping there would be a second round of “see what we’ve changed is there anything from here” instead of just one round of it.
I’m pretty surprised that they would have changes when the WTS series just finalized it’s qualifiers. They just picked the teams and now will be revamping balance.
I’m sure we’d still get the same teams but still a little surprising to me.
Last time they delayed a balance patch for months to get a tournament in it almost killed the entire pvp community. Either way, these teams can adapt. It will be more fun for them and more fun to watch.
I agree. And we all know that the best team from NA and the best 2 teams from EU are going (I don’t know much about China but I think it’s the same story) and I doubt any trait changes would change that.
I’m really hoping that we get something good. Here’s to hoping 12 pages of replies to The Gates Assassin paid off in some way.
Oh no no no. that’s not what I want and mean. What I am saying is that they seemed to have shoehorned all the, guess you could say, key condition traits into this line. It’s so overly concentrated. All three of the GM traits are really only good for Condition builds in the spite line. And then you have the Warhorn trait still in here? Just doesn’t really make much sense to me. Then you have dhuumfire down in soul reaping, which does honestly make sense because soul reaping is all about DS, and that trait alters your DS AA, you also have spiteful marks down there which gives 3% life force per mark trigger, which is really flexible for any build that runs staff.
Sorry I’m sorta rambling, having a tough time getting my thoughts together. Anyway, Blood Magic though has no Sustain options for a Conditionmancer, so I think Parasitic Contagion would work much better as a GM Trait there to help fix the Conditionmancer’s problem. Then to help Unholy Martyr to compete, make it also turn your Life Blast into Plague Blast (maybe make it only work for Conditions you drew from Allies though?). And would it possibly kill them to make it so Vampiric rituals makes wells last a tad longer? Like…I don’t know, an extra 3 seconds? I think you sorta get my point. The new trait system is good but still could use some work, least I think so.
Ok you are a reasonable person so I will try my best to give you a good example. Some people think we need to have all of them in one build to make something works. This type of thought is brain dead. I don’t mean to offend them but I would rather have one trait to do enough DPS than having to have all 3 traits to do enough DPS. If you need 3 traits to make one build work then there is always one DPS build. But if you only need 1 trait to make one build works then there is a possibility of having 3 builds with 3 different way of doing DPS. In turn, our base DPS need to be reliable before adding the trait into that equation. How do you like the sound of it, a Terrormancer that doesn’t need LC? And a Condi Necro that doesn’t have to be a Terrormance? How is that not sound awesome to you?
Oh no no no. that’s not what I want and mean. What I am saying is that they seemed to have shoehorned all the, guess you could say, key condition traits into this line. It’s so overly concentrated. All three of the GM traits are really only good for Condition builds in the spite line. And then you have the Warhorn trait still in here? Just doesn’t really make much sense to me. Then you have dhuumfire down in soul reaping, which does honestly make sense because soul reaping is all about DS, and that trait alters your DS AA, you also have spiteful marks down there which gives 3% life force per mark trigger, which is really flexible for any build that runs staff.
Sorry I’m sorta rambling, having a tough time getting my thoughts together. Anyway, Blood Magic though has no Sustain options for a Conditionmancer, so I think Parasitic Contagion would work much better as a GM Trait there to help fix the Conditionmancer’s problem. Then to help Unholy Martyr to compete, make it also turn your Life Blast into Plague Blast (maybe make it only work for Conditions you drew from Allies though?). And would it possibly kill them to make it so Vampiric rituals makes wells last a tad longer? Like…I don’t know, an extra 3 seconds? I think you sorta get my point. The new trait system is good but still could use some work, least I think so.
Ok you are a reasonable person so I will try my best to give you a good example. Some people think we need to have all of them in one build to make something works. This type of thought is brain dead. I don’t mean to offend them but I would rather have one trait to do enough DPS than having to have all 3 traits to do enough DPS. If you need 3 traits to make one build work then there is always one DPS build. But if you only need 1 trait to make one build works then there is a possibility of having 3 builds with 3 different way of doing DPS. In turn, our base DPS need to be reliable before adding the trait into that equation. How do you like the sound of it, a Terrormancer that doesn’t need LC? And a Condi Necro that doesn’t have to be a Terrormance? How is that not sound awesome to you?
I’m finding it very hard to argue with you, primarily because I think we’re arguing for the same thing hahaha. I honestly do agree with all your points, just that I think some of the traits should be reorganized to different trees, to increase build options. Like, instead of having a definitive condition line, like what curses seems to be right now looking at the trait rework changes, make it more like when a player looks at a line, they think “ok, what does this line offer me for a power build, or a condition build, or a support type build.” Which it does seem like they’re doing, just needs some slight tweaking, least in my eyes which admittedly aren’t in the best shape.
I am really disappointed that greater marks wasn’t merged into the staff trait. It is frustrating to have that stuck alone in the death magic line. The death magic line is useless for almost all necromancers. The grandmaster traits (which you now have to take if you go into that line) of death magic are all unviable in anything except minions (which is itself unviable). So greater marks is gone and with that any hope of really competing in pvp. Fighting dps guards and engis is hard enough with greater marks. Without it we are screwed. At least the condi spec is screwed.
The new traits will reward classes with coherent trait lines because they will be able to specialise by going into a single line. Necromancer has traits all over the place with no over-riding structure (like staff traits in different lines) because arenanet do not have a single dev who plays necro or understands necro. The new traits will lead to another 12 months where necro is worse than ever before. Other classes have coherent trait lines with clusters of things you can specialise in. They will be much stronger after the patch
Necromancer/Casual Warrior
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