Talk of spiteful spirit

Talk of spiteful spirit

in Necromancer

Posted by: Dakiaris.2798

Dakiaris.2798

This is both a view of what I would like it to be and what it is now.

Right now this trait isn’t all that great 3 seconds of retaliation when you enter death shroud I see no use for this outside of a tanky build and in pvp. Considering this is in the spite tree the tree dedicated to direct damage why not make it a offensive trait like you deal x damage to everything around you when you enter death shroud or make it so that you deal a bonus chunk of damage per hit kinda like barbs from gw1 but only for you

My personal preference would be to make it function like barbs from guild wars 1 and do a flat number of damage per hit that doesn’t crit… I know there’s preference and preference precision but both of those are life stealing and very small numbers 25 and 30 respectivly without the 50% bonus siphon trait.

Example number would be like all direct damage procs 100 damage on the target nothing could interact with the damage no crits or power scaling which would balance it out… This would be a attractive trait for dagger and axe but would be ok for conditions for that little bit of bonus damage on hit as well…

Anyways what do you think of spiteful spirit and if you could change it how would you ?

Talk of spiteful spirit

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Posted by: flow.6043

flow.6043

You are mistaken if you think that Retaliation is for tanky builds only and not an offensive boon. Quite the contrary actually, considering it scales with power.
The formula is: 198.45 + (0.075 x Power).
A might-stacking power build could easily reach 3k power. That means reataliation does 420+ damage per attack. If you get hit by one of those dmg (x8) skills: ~3,5k damage… just from a boon. Not too shabby.
Also there is no aoe limit to this.

Now, I don’t run a power build but I still have 2k power in PvE/WvW. And I’m certainly not the only one who wouldn’t want to see this trait lose retaliation.
If you don’t like it for PvE (understandably) then you are free to just not pick this trait.
I don’t know how barbs from gw1 works (since I didn’t play it…) but if it’s a good idea for the Spite line then it could replace much worse traits like Signet Power, Siphoned Power or Death into Life.

Talk of spiteful spirit

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Posted by: Dakiaris.2798

Dakiaris.2798

You mean 3k attack because 3k power is a bit of a stretch… I run a full power based build and have 2.4k power which translates to 3.2k attack…. Anyway retaliation isn’t a very offensive ability… Reflecting damage isn’t offensive that’s defensive because YOU have to take damage before it even triggers… If it was a passive aura that damaged targets around you that would be offensive…. Just because it scales on power doesn’t make it offensive.

Talk of spiteful spirit

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Retaliation isn’t defensive because it doesn’t defend. At all.

Anyway, it is true that spiteful spirit is somewhat useless in PVE. I have found that most retaliation is useless in PVE. Much like confusion, the enemies have high damaging but infrequent attacks, an this makes it so retaliation does barely anything.

The trait is fine, though. Because in tPVP and WvW it is incredibly boss. It increases the offensive potential of Death Shroud quite a bit, especially when Death Shroud is used defensively against damage spikes.

I don’t have opinions. I only have facts I can’t adequately prove.

Talk of spiteful spirit

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Posted by: Dakiaris.2798

Dakiaris.2798

Defensive abilities are those that do not trigger unless attacked or those that help to prevent damage…

Offensive abilities deal damage when used. Thorns in any game is considered a defensive stat do you know why ? It’s because it requires you to be hit. Just because it triggers damage doesn’t mean it’s offensive.

Talk of spiteful spirit

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Posted by: Bhawb.7408

Bhawb.7408

It is in the direct damage tree, and retaliation scales off your direct damage; it is in the tree it synergizes best with. It is a good trait as is (we have laughably easy access to retaliation already), although it could be made more fun.

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