Tanky/Power Build: To Might or Not To Might

Tanky/Power Build: To Might or Not To Might

in Necromancer

Posted by: Draehl.2681

Draehl.2681

So I’m just now gearing out in exotics, have a few more slots to go. Had a general question for a tanky/power build. Currently running a lifesteal build 20/0/20/30/0 with D/WH + Staff and Wells/Plague. Mix of Knight/Soldier gear for an all around good balance of sustain and damage.

For this setup would you recommend…

A) Rune For Might and/or Boon duration and focus on stacking Might via BiP/Reaper’s Might. While the build ultimately focuses on Wells for more difficult content the only well I slot for easymode content (90% of what I do TBH) is Suffering. Spectral Walk + Signet of Spite/BiP are no brainers to slot outside of dungeons/SPVP.

This is certainly the cheaper of the two solutions and provides higher damage overall, but does require a certain level of ramp-up before eclipsing the below…

B) Slot Soldier/Knight Crests and slowly upgrade into Superior Divinities as gold allows. Expensive, for sure, doesn’t have the ramp-up concerns for stacking Might. Also wins out somewhat defensively due to the stat spread on Divinity. As Death Shroud is only dipped into for Doom/Life Transfers and as such Spiteful Spirit can fit into the build in place of Reaper’s Might and allows some added defensive buffer for rough situations.

Thoughts? I’m leaning towards B, but definitely wanted to get some other opinions before I start dropping gold on Divinity Runes.

(edited by Draehl.2681)

Tanky/Power Build: To Might or Not To Might

in Necromancer

Posted by: Shirou.4862

Shirou.4862

I am 20/0/30/20/0 (converting toughness in extra 100 power while keeping toughness and boon durations high) with D/Focus+Staff and Wells
I’ve been thinking about the A setup , with BiP/R’sMight
My gear is Soldier’s with Runes increasing boon and might durations.
I still didn’t try it in WvW or dungeons seriosly, but I think that overall might could be more useful than slightly higher power/toughness.

I think that Necro is a very tanky class already (In terms of taking damage, not like tank guardian who just keeps healing over or a mesmer crapping clones and phantasms to mitigate it), as you will die if you get too much focused anyway, I think dealing more damage by stacking might could be a better idea.
Little burst and lower survivability, but higher sustained and potential damage (and it increases dmg from bleeding from the staff too!)