Targetable wells worthwhile?
If you’re going Daggers, you won’t be standing far away to do damage, so you’d be wasting a trait, not to mention I’m not positive why you want 20 points in Curses if you are going dagger power.
Thanks. That is what I suspected.
Indeed, Curses for the most part is the condition trait line, you’ll have better choices from other trees.
If lack of precision is a worry then invest in some berserker gear and mix it in with PTV or knights untill you’re happy with your crit chance.
You haven’t mentioned if this is for wvw/pve or pvp.
I run a d/wh/staff power build, 30-20-20-0-0. Mix of PVT and Berserker gear. I play pretty exclusively in wvw and find ranged wells to be really useful.
I generally run in a group which ranges from anywhere between 5 – 20 people. When we engage groups of enemies, I stay back on the periphery and lay down marks and wells from a distance whilst melee rush in. I then tend to run into the fray with d/wh and finish off the low health opponents.
I’d give it a go, you might find it fun! Being able to maintain range while the fight is at its peak has been invaluable. Access to fury every DS CD is also fun ^^
Curses on a power build is viable: http://wiki.guildwars2.com/wiki/Target_the_Weak_
Possible major traits: Chilling darkness, Weakening Shroud and more.
Most power builds want 15 in Curses anyway, not just for the precision, but also the Fury on Death Shroud.
If you’re going Daggers, you won’t be standing far away to do damage, so you’d be wasting a trait, not to mention I’m not positive why you want 20 points in Curses if you are going dagger power.
Wt f, This guys power dagger build goes 20 into curses lol-
Anyways, Targeted wells is viable, and actually used to be the most played necro power build in high lvl tpvp. Necros would drop there wells and go through there staff rotation then lich form to devastate team fights from a distance. After lich run in and finish off people with dagger and plus your wells will be up again.
(edited by Login.5102)
I only play my Necro in WvW, so this is based on my experience and play style.
I prefer targeted wells and swap my weapons based on how many people I with at the time. I often use the dagger and WH or Focus just like some others have mentioned.
Dropping wells as melee in WvW can be a very dangerous thing these days because group clashes tend to involve arrow carts so much more often than before and not always because the enemy flash build them but because the extra distance brings them into fights they were never included in previously.
I also like to be able to target wells on walls. I have wrecked plenty of people on walls stacking two or three wells along with the obvious staff skills and still been able to switch back to melee weapons for incoming enemies or guards with ease.
My current build is a hybrid build that I have spent weeks tweaking slightly and re-working with different types of gear. I am pushing the conditions much more than the direct damage recently because I find my play style is best from the outside of the battle than directly in it, but sooner or later I need that dagger damage to finish someone or to take out siege and NPCs more effectively.
Let’s put it this way, a Well build without ground targeted wells is like using a staff without greater marks: Masochism.
Sure, it works for open world PvE, but so does everything else… For any more serious use… Why would you do that to yourself?
put wells on points then go lich form and everybody staying there will die……if you meet noobs…..if not you are useless class in that match. btw 20 curses is a must for ground targeting wells.
I guess it depends on your playstyle. I ran with it for a while, but for me personally the wells work even better without groundtargeting, because i don’t have to aim them. I’m running scepter/dagger + Staff, but im often very close to my enemy anyways. With Mark of Evasion i often dodge into my enemys to trigger the mark, and then drop a well. Deathshroud Nr4 is a self centered AoE, so i want to be in the center of an enemy group. And Plague form also needs me to be in melee range, so i’m there anyways, why would i need ranged wells? No matter whether i’m playing in dungeons, fractals or WvW, i’m in and out for melee range all the time, dancing around my enemy, so wells don’t need grondtargeting for me. Also in WvW, when you set a well under your enemy from some range, they will just walk out of it, but when you set it under your own feet and dance around in it, melee enemys tend to stay in there, so i’m using myself as a bait to keep enemys in the well. I’m built for very high survivability and can run in and out of groups of enemy players without dying (most of the time), so running into an enemy zerg, dropping two wells, switch to deathshroud for skill nr.4 , go out of deathshroud and into plagueform does not require range on my wells.
Using a 0/20/20/30/0 power well build, id only pick up targetable wells if you know youre going to be in zerg vs zerg environment.
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I think it depends on what he is using them for if its spvp or tpvp, you cant not take closer to death.
You need to take greater marks.
So you can go into curses and pick up targeted wells which by the way are awesome the only problem with that is once you drop all your wells you have a hell of a long time inbetween.
I have gone into blood magic to get reduction in well cooldown which has resulted in me not taking ground targeting- i could but i would lose greater marks.
So pretty much makes running knights amulet manditory.
If they ever change greater marks to standard i would go, 30-20-0-20-0
But until that time its either have ground targetted wells or faster recharge on wells.
Before the patch you would get less ticks from the wells if they were targeted, so peoples didn’t like to lose that much damage. They fixed it this patch, and it’s a real good way to siege/defend from a distance now that we no longer lose a tick or 2.
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