Q:
Tell Me How Condi Transfer Works
A:
It literally takes the condition and moves it to the target. Meaning it takes the remaining duration and stats of the original user.
Deathly swarm transfer 3 condition on every hit.
Ty Ty. Wow, dagger 4 seems a lot stronger now…
It’s still a (slow) projectile so if reflected it transfer conditions from the reflecter to you.
It’s still a (slow) projectile so if reflected it transfer conditions from the reflecter to you.
Ty Ty. Wow, thanks for damaging my master of corruption condi transfer boon corrupt necro’s self esteem. XD
There is also a set priority for transfers.
Blind > Weakness, poison, torment, burn, confusion, chill, cripple, vuln > bleed.
I haven’t worked out the other conditions yet but bleed is definately the bottom of the list. If you have more than 3 conditions on you then your self bleeds will stay. If someone else knows the priority on the other conditions feel free to say so.
Half the time. They work half the time.
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
There is also a set priority for transfers.
Blind > Weakness, poison, torment, burn, confusion, chill, cripple, vuln > bleed.
I haven’t worked out the other conditions yet but bleed is definately the bottom of the list. If you have more than 3 conditions on you then your self bleeds will stay. If someone else knows the priority on the other conditions feel free to say so.
So I’m not alone here. They said random on the big June patch but it always takes blind and always leaves bleed, like they didn’t actually get around to implementing it.
There is also a set priority for transfers.
Blind > Weakness, poison, torment, burn, confusion, chill, cripple, vuln > bleed.
I haven’t worked out the other conditions yet but bleed is definately the bottom of the list. If you have more than 3 conditions on you then your self bleeds will stay. If someone else knows the priority on the other conditions feel free to say so.
So I’m not alone here. They said random on the big June patch but it always takes blind and always leaves bleed, like they didn’t actually get around to implementing it.
Blind would go anyways because the skill has to hit.
There is also a set priority for transfers.
Blind > Weakness, poison, torment, burn, confusion, chill, cripple, vuln > bleed.
I haven’t worked out the other conditions yet but bleed is definately the bottom of the list. If you have more than 3 conditions on you then your self bleeds will stay. If someone else knows the priority on the other conditions feel free to say so.
So I’m not alone here. They said random on the big June patch but it always takes blind and always leaves bleed, like they didn’t actually get around to implementing it.
Because people took “random selection on boon/condition conversions” to mean “any boon or condition removal/transfer is now random.”
Transfers, cleanses, and removals have not changed at all since before the 6/23 patch other than to include Quickness, Resistance, and Slow.