Terrormancer Build Critque

Terrormancer Build Critque

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Posted by: BZB.1658

BZB.1658

Been away from GW2 since they introduced the new Grandmaster Traits. Wanted to spruce up my Necro Terrormancer Build for EotM. Here’s what I had so far.

EDIT: Big Changes per Flow & Phenn’s feedback on gw2guru, really liking Master of Terror to free up rune possibilities (nightmare), dire, armor, and 10 into soul reaping & 30 into curses lets you use to buff the duration & cd of all spectral skills. Swap Reapers protection for greater marks in zergs to break up lines.

Current Terrmormancer Build

(edited by BZB.1658)

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Posted by: flow.6043

flow.6043

@ traits:

In case there’s some confusion here, Close to Death or any other “+damage” modifiers only affect direct damage, not conditions. With full rabid gear Close to Death will do little to nothing for you.
Same applies to Spiteful Marks, although this trait is complete garbage even if you go full power glass canon. Marks don’t do a lot of direct dmg to begin with and combined with their cooldowns you’ll average more dps with a single stack of bleeding.

@ gear:

I wouldn’t use a giver staff. Imo the difference in stats for just 10% duration is not worth it. If you really want that extra duration you could go for toxic focusing crystals.

I would mix rabid gear with carrion or dire. Some extra vitality will do more for you than a few % higher crit chance.

Runes of the necro are ok, but I’d only take them if I really wanted 100% fear duration. There are a lot of good/better alternatives like Scavenging, Perplexity, Nightmare.

Sigils: Agony is weak, I’d probably go with a static bonus like bursting or on swap sigils (energy, geomancy, leeching,…).

-My offhand currently is Dagger, but I dont use much. Opinion on Horn vs Focus?

I wouldn’t use focus in a condi build, but dagger vs warhorn is up to personal preference.

-My fear still said 2 secs when I swapped away my givers staff, this a bug?

Tooltip inaccuracy, they always round to 1/4 seconds.

-Should I add more condi / boon removal?

You’ll just have to play and see for yourself if you need more of either one of them.

Thought to replace Staff Mastery with Shrouded Removal

No. Staff Mastery is just better. Also, you have a lot of condi cleanse already, and if you want more you could add Well of Power or Plague Signet.

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Posted by: RlyOsim.2497

RlyOsim.2497

Nice build.

I would change the runes for perplexity and the armor itself to dire.
I would also run Dhuum/Chill of Death/Signet Mastery in Spite.

On the dagger I would have a Sigil of Bursting (and the staff sigils I would use Battle and Torment/Fire, these are just personal preference tho and what you are running does make sense and seem good).

Finally, I would use Signet of Spite over spectral wall – the idea of terrormancer is to condi dump someone then fear them so they can’t clease, SoS helps greatly with this. As a general note I think when running a terror necro in a roaming situation its good to use one utility slot as a switchable one. For example, you’ll want at time to have Signet of the Locust in there for moving around, Epidemic is also great if you come across any kind of a group and of course Spectral Wall is great, particularly in EotM.

Overall tho really solid build that you will definitely kill people with!

Edit: Toxic focusing crystals might be worth experimenting with, I generally find them better than tuning crystals in a condi build.

The Ghost of Christmas Past

(edited by RlyOsim.2497)

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Posted by: BZB.1658

BZB.1658

Per your comments I’ve tweaked my build accordingly. Thanks so much for the feedback!

Terrmormancer v2

@traits:

-Swapped spiteful marks with chill of death for more boon removal.
-Swapped closer to death with dhuumfire, the burn really helps your dps when your fear is on cd.
-Using Life Blast more often i’m trying Reapers might instead of spiteful spirit for + might. Death’s Embrace is also tempting to test out
-As needed swap 6 in spite for 6 in Soul Reaping for the + stability kills & utility

@gear:
-Swapped my raid armor for dire & Runes of Scavenging
-Will probably swap to runes of the nightmare in future
-Went with horn as I feel the daze and cripple are more threatening in wvw

(edited by BZB.1658)

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Posted by: Ovid.7135

Ovid.7135

Ok these are my changes:

EoTM terrormancer

Spectral wall or signet of spite is up to you.

I’d also prefer dagger offhand for duels (extra condi pressure and a condi transfer) but for running around eotm, warhorn offhand is great.

Perplexity runes are great on a condi necro. All your fears and warhorn 4 count as interrupts.

I changed the traits to much better ones. They’re self-explanatory.

Peanut Butter Jelly Times (Swisslips)

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Posted by: flow.6043

flow.6043

I changed the traits to much better ones. They’re self-explanatory.

I don’t think BZB meant to take Focused Rituals and Ritual of Protection when he doesn’t have a single well. It’s probably supposed to say Staff Mastery and Weakening Shroud.

As to the “much better ones” you’ve picked. Hemophilia is weak in any PvP content, especially if you already have +80% condition duration. And in this case same applies to Master of Terror. Unless your opponent happens to have lemon grass or melandru runes this trait will increase your fear by just 20%. Not worth the slot imo.

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Posted by: Muchacho.2390

Muchacho.2390

You should also take fleshwurm it is the only skill that allows a necromancer a rather reliable disengage if used correctly. Though spectral walk can also be good for that if you use it together with cliffs. I would take both and corrupt boon, but one is probably enough if you play smartly.

Path of corruption is also something you should consider taking. It is more useful than unblockable marks in my opinion. It is definitly the best of the new grandmaster traits we got.

Travelers runes can also be nice for the extra movment speed.

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Posted by: Mayama.1854

Mayama.1854

As to the “much better ones” you’ve picked. Hemophilia is weak in any PvP content, especially if you already have +80% condition duration. And in this case same applies to Master of Terror. Unless your opponent happens to have lemon grass or melandru runes this trait will increase your fear by just 20%. Not worth the slot imo.

You need 100% fear duration to get a second tick fear damage, I more or less never see any roamer use lemongrass or anything similar.

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Posted by: BZB.1658

BZB.1658

I changed the traits to much better ones. They’re self-explanatory.

I don’t think BZB meant to take Focused Rituals and Ritual of Protection when he doesn’t have a single well. It’s probably supposed to say Staff Mastery and Weakening Shroud.

Correct, just a mixup on my part. Should be Staff Mastery and Reapers Protection.

@ traits:
Runes of the necro are ok, but I’d only take them if I really wanted 100% fear duration. There are a lot of good/better alternatives like Scavenging, Perplexity, Nightmare.

Hm so then I’d be at just 80% fear duration, and I wouldn’t be getting that extra tick. Even with the toxic tuning crystal that would just be 90%. Seems like a waste not to have it tick 2×. Though Runes of the Nightmare sound tempting. I’ll prolly end up swapping 6 spite to 6 soul reaping if I want to go that route.

(edited by BZB.1658)

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Posted by: flow.6043

flow.6043

You need 100% fear duration to get a second tick fear damage

That’s not true. Fear follows the same mechanic as all other conditions, even a 1.1 sec fear can give you 2 ticks.

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Posted by: Muchacho.2390

Muchacho.2390

You need 100% fear duration to get a second tick fear damage

That’s not true. Fear follows the same mechanic as all other conditions, even a 1.1 sec fear can give you 2 ticks.

This is true.

For those that dont know the mechanic works the following way:
The timer for the damage conditions starts with the frist damage condition applied. All the other dmage condition will then use the same timer and they all will tick at the same time.

For example:
You apply a 6 second bleed on your enemy. Then at the 1.6 second mark of the bleed you apply a 1.5 second fear with terror. Then the terror will proc at the 2 second and the 3 second mark. So you get 2 ticks even if you only had 1.5 seconds of fear.

But generally timing it is rather difficult (but not impossible) and if you dont time it it will normally average out as a probability with 50% (for a 1.5 second fear) for a second tick.

(edited by Muchacho.2390)

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Posted by: Mayama.1854

Mayama.1854

You need 100% fear duration to get a second tick fear damage

That’s not true. Fear follows the same mechanic as all other conditions, even a 1.1 sec fear can give you 2 ticks.

This is true.

For those that dont know the mechanic works the following way:
The timer for the damage conditions starts with the frist damage condition applied. All the other dmage condition will then use the same timer and they all will tick at the same time.

For example:
You apply a 6 second bleed on your enemy. Then at the 1.6 second mark of the bleed you apply a 1.5 second fear with terror. Then the terror will proc at the 2 second and the 3 second mark. So you get 2 ticks even if you only had 1.5 seconds of fear.

But generally timing it is rather difficult (but not impossible) and if you dont time it it will normally average out as a probability with 50% (for a 1.5 second fear) for a second tick.

Wow thx!! Means I dont have to make or buy those stupid toxic tuning crystals anymore for my roaming terrormancer build

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Posted by: Muchacho.2390

Muchacho.2390

You need 100% fear duration to get a second tick fear damage

That’s not true. Fear follows the same mechanic as all other conditions, even a 1.1 sec fear can give you 2 ticks.

This is true.

For those that dont know the mechanic works the following way:
The timer for the damage conditions starts with the frist damage condition applied. All the other dmage condition will then use the same timer and they all will tick at the same time.

For example:
You apply a 6 second bleed on your enemy. Then at the 1.6 second mark of the bleed you apply a 1.5 second fear with terror. Then the terror will proc at the 2 second and the 3 second mark. So you get 2 ticks even if you only had 1.5 seconds of fear.

But generally timing it is rather difficult (but not impossible) and if you dont time it it will normally average out as a probability with 50% (for a 1.5 second fear) for a second tick.

Wow thx!! Means I dont have to make or buy those stupid toxic tuning crystals anymore for my roaming terrormancer build

Well you know longer condition duartion is always useful for necromancer (well unless you are already capped at 100%) so you shouldnt dismiss them so easily but master turning crystals are a good alternative if you want something different.

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Posted by: BZB.1658

BZB.1658

big updates to build (see top), leme kno what you think!

Wow thx!! Means I dont have to make or buy those stupid toxic tuning crystals anymore for my roaming terrormancer build

but if you had 2.25 etc secs of fear you could potentially get three ticks of fear O_o

(edited by BZB.1658)