Terrormancer is back!?

Terrormancer is back!?

in Necromancer

Posted by: akaCryptic.2389

akaCryptic.2389

I must say that since the Specialization patch, we have been on the right track in terms of both effectiveness and build diversity.

Today I have tried a variation of the old terrormancer and oh boy does it hit hard. I’m not even sure if we need terror over master of corruptions since torment on scepter 3 changes a lot. This is what I’m using though I’m not sure about sigils.

http://gw2skills.net/editor/?vRAQNAW7Yjc0Q5NWcD+1A/NOCGK5K8BPN9KmimIm0BQDA-TphGwAF3fgwBBgZZAAXAgBHBgCPAAA

A whopping perma +3000 toughness along with weakness makes you very durable to direct damage. Not even gonna talk about 0 condi threat. Maybe I had a few good games but so far it seems to me like it’s close to the signet build. I’d like to hear your thoughts. One thing I personally dislike is how you can’t safe-stomp in 1 go because FitG is like half a second too short for that. Would be nice to get 1/2s extension or make DS entry/exit not interrupt stomps and rezzes.

Terrormancer is back!?

in Necromancer

Posted by: Rym.1469

Rym.1469

Terror still sucks, let’s not even talk about Master of Terror.

Conditionmancer is better, but I wouldn’t take Terror anywhere, maybe 1v1 WvW roam.

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[SALT]Natchniony – Necromancer, EU.
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