I must say that since the Specialization patch, we have been on the right track in terms of both effectiveness and build diversity.
Today I have tried a variation of the old terrormancer and oh boy does it hit hard. I’m not even sure if we need terror over master of corruptions since torment on scepter 3 changes a lot. This is what I’m using though I’m not sure about sigils.
http://gw2skills.net/editor/?vRAQNAW7Yjc0Q5NWcD+1A/NOCGK5K8BPN9KmimIm0BQDA-TphGwAF3fgwBBgZZAAXAgBHBgCPAAA
A whopping perma +3000 toughness along with weakness makes you very durable to direct damage. Not even gonna talk about 0 condi threat. Maybe I had a few good games but so far it seems to me like it’s close to the signet build. I’d like to hear your thoughts. One thing I personally dislike is how you can’t safe-stomp in 1 go because FitG is like half a second too short for that. Would be nice to get 1/2s extension or make DS entry/exit not interrupt stomps and rezzes.