Terrormancer still viable?
Not sure if it is viable or not. It is definetly not meta though, i dont think i’ve seen anyone using it since HOT release. Path of Corruption is a lot more popular.
WvW – dead. Spectral wall can affect only 5 ppl so It lost its use even in EotM.
PvP – if you are running scepter you can troll People and corrupt their stability. Note that you wilk be primary target of everyone in the enemy team, and the application is too clumsy and random to be considered viable.
So the answer is no.
No, terrormancer has been dead since the specialization patch. You can use Terror instead of PoC if you want, but it isn’t build&playstyle defining anymore and arguably weaker.
[SALT]Natchniony – Necromancer, EU.
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(edited by Rym.1469)
Terror is beyond awful because:
1, The dps sucks
2, Everyone else has perma stability
3, You need the boon corruption
Even if it was buffed to do more damage it would still be bad as you cant ever fear a warrior/engi/ranger/mesmer/guardian as they are always block, invuln or have stability.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Terror has been dead for years. Necromancer does not have enough access to Fear to make it worth building a Terrormancer. Fear durations are short, the skills are few, and they are on longer cool downs. There are plenty of fear-related traits but they are scattered too widely given the relative ease of cleansing and low impact to an opponent’s health.
Fear is a condition that also works like a control effect so it can be cleared by both condition clears and stun breaks. Terrormancer used to be a power-build variant, if i remember correctly. Adding condition damage through Terror sounds interesting but the reality is that Fears were nerfed
Terror is in Curses, a trait line that focuses on bleeds, poisons, and corruptions. However, consider the rest of the Fear-related traits:
- Terrifying Descent – Curses – proc’s when taking falling damage
- Reaper’s Protection – Death Magic – proc’s when receiving a control effect
- Fear of Death – Soul Reaping – adds duration in a cleanse-happy game and proc’s a Fear when being downed
- Terror – Curses – adds condition damage to infrequent, short-lived Fears instead of corrupting boons on your opponent
- Shivers of Dread – Reaper – proc’s a Chill when an opponent receives Fear and received a 33% Chill duration reduction from 3 sec to 2 sec in April’s Chill nerf extravaganza
The most frequent and reliable source of Fear is shroud (Doom/Terrify/Wave of Fear). After that is Reaper’s Mark. Spectral Wall and corrupting Stability are much less reliably proc’d. None of the Fear sources are frequent enough to develop a build around Fear due to all of the cleansing available.
Necromancer would need another weapon with a Fear on it for on-demand availability. The traits could use a rework, too. Annoying your opponent with a short Fear after taking a major hit is just weak.
Haven’t played sPvP since preHOT.
Terrormancer still a thing? Or anything comparable ?
OOoh it’s still a thing. I’m no longer Legendary because I got some decay and also lost my rotation game but I got to Legendary playing Terrormancer. NEW BUILD INCOMING!!! WOOP WOOP!!!
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Terror has been dead for years. Necromancer does not have enough access to Fear to make it worth building a Terrormancer. Fear durations are short, the skills are few, and they are on longer cool downs. There are plenty of fear-related traits but they are scattered too widely given the relative ease of cleansing and low impact to an opponent’s health.
Fear is a condition that also works like a control effect so it can be cleared by both condition clears and stun breaks. Terrormancer used to be a power-build variant, if i remember correctly. Adding condition damage through Terror sounds interesting but the reality is that Fears were nerfed
Terror is in Curses, a trait line that focuses on bleeds, poisons, and corruptions. However, consider the rest of the Fear-related traits:
- Terrifying Descent – Curses – proc’s when taking falling damage
- Reaper’s Protection – Death Magic – proc’s when receiving a control effect
- Fear of Death – Soul Reaping – adds duration in a cleanse-happy game and proc’s a Fear when being downed
- Terror – Curses – adds condition damage to infrequent, short-lived Fears instead of corrupting boons on your opponent
- Shivers of Dread – Reaper – proc’s a Chill when an opponent receives Fear and received a 33% Chill duration reduction from 3 sec to 2 sec in April’s Chill nerf extravaganza
The most frequent and reliable source of Fear is shroud (Doom/Terrify/Wave of Fear). After that is Reaper’s Mark. Spectral Wall and corrupting Stability are much less reliably proc’d. None of the Fear sources are frequent enough to develop a build around Fear due to all of the cleansing available.
Necromancer would need another weapon with a Fear on it for on-demand availability. The traits could use a rework, too. Annoying your opponent with a short Fear after taking a major hit is just weak.
terrormancer was a condi build not power and its beyond useless now with everyone running 34789264276 stunbreaks and 234723642376 sources of stability.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Terror has been dead for years. Necromancer does not have enough access to Fear to make it worth building a Terrormancer. Fear durations are short, the skills are few, and they are on longer cool downs. There are plenty of fear-related traits but they are scattered too widely given the relative ease of cleansing and low impact to an opponent’s health.
Fear is a condition that also works like a control effect so it can be cleared by both condition clears and stun breaks. Terrormancer used to be a power-build variant, if i remember correctly. Adding condition damage through Terror sounds interesting but the reality is that Fears were nerfed
Terror is in Curses, a trait line that focuses on bleeds, poisons, and corruptions. However, consider the rest of the Fear-related traits:
- Terrifying Descent – Curses – proc’s when taking falling damage
- Reaper’s Protection – Death Magic – proc’s when receiving a control effect
- Fear of Death – Soul Reaping – adds duration in a cleanse-happy game and proc’s a Fear when being downed
- Terror – Curses – adds condition damage to infrequent, short-lived Fears instead of corrupting boons on your opponent
- Shivers of Dread – Reaper – proc’s a Chill when an opponent receives Fear and received a 33% Chill duration reduction from 3 sec to 2 sec in April’s Chill nerf extravaganza
The most frequent and reliable source of Fear is shroud (Doom/Terrify/Wave of Fear). After that is Reaper’s Mark. Spectral Wall and corrupting Stability are much less reliably proc’d. None of the Fear sources are frequent enough to develop a build around Fear due to all of the cleansing available.
Necromancer would need another weapon with a Fear on it for on-demand availability. The traits could use a rework, too. Annoying your opponent with a short Fear after taking a major hit is just weak.
Good post. Terror should be a minor trait to replace soul comp in the death magic line imo
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Terror has been dead for years. Necromancer does not have enough access to Fear to make it worth building a Terrormancer. Fear durations are short, the skills are few, and they are on longer cool downs. There are plenty of fear-related traits but they are scattered too widely given the relative ease of cleansing and low impact to an opponent’s health.
Fear is a condition that also works like a control effect so it can be cleared by both condition clears and stun breaks. Terrormancer used to be a power-build variant, if i remember correctly. Adding condition damage through Terror sounds interesting but the reality is that Fears were nerfed
Terror is in Curses, a trait line that focuses on bleeds, poisons, and corruptions. However, consider the rest of the Fear-related traits:
- Terrifying Descent – Curses – proc’s when taking falling damage
- Reaper’s Protection – Death Magic – proc’s when receiving a control effect
- Fear of Death – Soul Reaping – adds duration in a cleanse-happy game and proc’s a Fear when being downed
- Terror – Curses – adds condition damage to infrequent, short-lived Fears instead of corrupting boons on your opponent
- Shivers of Dread – Reaper – proc’s a Chill when an opponent receives Fear and received a 33% Chill duration reduction from 3 sec to 2 sec in April’s Chill nerf extravaganza
The most frequent and reliable source of Fear is shroud (Doom/Terrify/Wave of Fear). After that is Reaper’s Mark. Spectral Wall and corrupting Stability are much less reliably proc’d. None of the Fear sources are frequent enough to develop a build around Fear due to all of the cleansing available.
Necromancer would need another weapon with a Fear on it for on-demand availability. The traits could use a rework, too. Annoying your opponent with a short Fear after taking a major hit is just weak.
Good post. Terror should be a minor trait to replace soul comp in the death magic line imo
I disagree terror should NOT be in the deathmagic line. Its fine in curses.
Soul comprehension needs a rework though.
I wish that Soul Comprehension could follow a similar mechanic to Life Reap (3rd reapers shroud AA).
1st AA 1% life force gain for each foe struck
2nd AA 1,5% life force gain for each foe struck
3rd AA 2% life force gain for each foe struck
Good post. Terror should be a minor trait to replace soul comp in the death magic line imo
If you are trying to kill off Terrormancer, putting Terror in the DM line would be the way to do it. No condi necro build can afford DM.
I know that Soul Comprehension is a bad word on these boards, but just randomly swapping traits for it isn’t a good solution.
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