Terrormancer yay or nay?

Terrormancer yay or nay?

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Posted by: Necrotize.2974

Necrotize.2974

Are they still viable or would I be better off going pure conditions for spvp? Basically I planned on going 10-30-0-0-30 for a death shroud build built around fear and spectral skills for building life force since scepter is just so great at that…

Any build ideas or should I just drop the idea of terror totally? I like the idea of it and it definitely has a flavor I like so if I could spec for terror without really hindering myself I’d love your input.

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Posted by: runeblade.7514

runeblade.7514

Nay.

Terrormancer don’t kill or massacre anymore.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Quells.2498

Quells.2498

Unfortunately with recent changes it takes too much specification to make it “work.” It’s still fun but Fear is better suited for cc than for damage obviously.

Leader of Contre [VS], just a bunch of zen adults
focus on Dungeons, Fractals and Raiding.

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Posted by: Rennoko.5731

Rennoko.5731

Unfortunately dummfire seems almost guaranteed to rip the teeth out of a terror build that doesn’t have 30 points in spite. It is less damage today than it has been historically, and harder to pull off.

You can still do it, but never try 30/20, because then you won’t want to try any other condi builds without 30 points in spite.

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Posted by: sas.6483

sas.6483

@Rennoko

For WvW have you looked at 0/30/20/20/0 or classical terrormancer-type builds? I thought you had mentioned that in one of your GvG videos…

- Dr Ebola

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Posted by: Rennoko.5731

Rennoko.5731

@Rennoko

For WvW have you looked at 0/30/20/20/0 or classical terrormancer-type builds? I thought you had mentioned that in one of your GvG videos…

A GvG type scenario is really strange as a general rule. Things like single target burning and condition duration become almost completely useless, which invalidates the entire spite tree. That isn’t entirely true, but if you can count on other people for burning, you don’t need dummfire.

In that situation, well cooldowns can have a much larger impact on a 2-3 minute fight, things like focused rituations are very valuable. Greater marks means you will almost always hit 5 people instead of 2-3.

The small scale fighting (less than 10), is the only kind of fighting I really get much enjoyment out of, and in that environment, the 30 points in spite is almost a requirement. If I am fighting 2-3 people, I don’t need greater marks, I won’t be wasting time with wells, and I don’t really need any extra survival stats like toughness and vitality from traits.

That being said, in a 0 30 20 0 20 or 0 30 20 20 0 build for GVG, I don’t generally take terror either. I would take focused rituations and chilling darkness. I would say that a classic 0 30 20 20 0 build now a days for roaming purposes just doesn’t have sufficient offensive pressure.

If they would improve the minor traits in death and blood to be better or scale better this would be an entirely different situation.

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Posted by: Brando.1374

Brando.1374

0/30/20/20/0 (my daily wvw and GvG build)
The pressure is still there, its just a different playstyle where you are not going to insta down people. it does take a little bit more time to down someone but I never really notice the difference.

for a GvG I normally test out Terror to see it will have any real effect in the match. if it doesnt I go for spectral attunement. the other 2 in curses are chilling darkness and focused rituals.

running in a smaller group I still use the same 0/30/20/20/0 but with different traits and utilities.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot