Thank you, from the bottom of my heart.

Thank you, from the bottom of my heart.

in Necromancer

Posted by: WereDragon.6083

WereDragon.6083

With the slight change to reanimator’s minion degeneration it feels slightly less useless. Being wells/marks healing I can now keep four to five of my rabid hamsters up in dungeons and I am learning to love their creepy little faces and auto attack bleed.

Quicker minion target acusition, and better control of my hamsters and ill start feeling like a real bloodmage/necromancer again.

What do we say to the god of death? Not Today….
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast

Thank you, from the bottom of my heart.

in Necromancer

Posted by: Ravien.4823

Ravien.4823

Hmmm, never thought of that. Still think they’d die too quick to mobs though.

But don’t tell the devs this, they’ll make it so you can’t heal them. haha

Thank you, from the bottom of my heart.

in Necromancer

Posted by: Levian.6742

Levian.6742

You can actually get more than one at the same time now? Holy Kitten! I wasn’t sure if the change would actually do anything or not. I doubt they’re good now, but at least you can have more than one almost dead flesh rat

Thank you, from the bottom of my heart.

in Necromancer

Posted by: Ezeriel.9574

Ezeriel.9574

they aren’t bad with the exploding minion trait… I think they are fine now

I haven’t noticed them keeping me in combat, and that was always my biggest issue

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

Thank you, from the bottom of my heart.

in Necromancer

Posted by: ThCakeIsALie.5306

ThCakeIsALie.5306

I still would rather not have the skill as a passive entirely. Ever fight Lupi w/ that trait on? Ya, nobody likes you.

Thank you, from the bottom of my heart.

in Necromancer

Posted by: WereDragon.6083

WereDragon.6083

Yep you can get more then one as long as the first survives till the internal cooldown on the trait is up, you’ll get another one on the next kill.

Running apothecary+ full blood magic+ marks of blood they only lose about 2 HP a tick when I get regen on them. Yes mobs still smack them like paper, but that means i’m not taking the hits. Then if they start to get low well of bloood + regen from mark of blood usually has the little buggers topped off by the end of the duration.

The max i’ve had up at one time is 5, then it got tricky managing the different and depleting HP pools. With adequet enemies I can have one up almost 99% of the time.

What do we say to the god of death? Not Today….
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast