That Agony condition, hmm.
Monster only condition.
Your silly to think Necromancers would be buffed or get what they want.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Monster only condition.
Your silly to think Necromancers would be buffed or get what they want.
I can dream of having a undead army like from gw1 cant I.
Of course you can gamefreak! Just expect them to chase wolfs and moose’s and everything but the thing you want them to attack
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I’m not sure if you played GW1 Ascii, but you had marginal control over your minions at best. That being they would, sometimes, attack the target you were attacking. For the most part though if they saw a hostile creature, they’d swarm it like bee’s on sugar. The return factor was it usually didn’t matter because you cold make more. However it was always a pain in the kitten if you wanted to just avoid combat but your army was like “OH A SKELK!”
Well atleast in GW1 they actually could kill that Skelk and make you wonder “Huh, where did I get that little xp from?” Now it is more like “NONONONO dont touch that! It will ki- SPLAT -ll you…”
both the name of it and the effect would have been perfect for a necro condition, oh well…
Hey! were apparently getting a non sub-par fix to our Soul Reaping line and its DS-HP increase, we should be over the moon!…….. right?
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Well atleast in GW1 they actually could kill that Skelk and make you wonder “Huh, where did I get that little xp from?” Now it is more like “NONONONO dont touch that! It will ki- SPLAT -ll you…”
And that is when and IF they are going to attack in the first place.. and not be like.. “hey, I am being attacked…. awe, kitten it.”
Where is everyone getting their info on Infusion, Agony, and the new dungeon/gear? Wading through the general discussion forum is like wading through a sea of cat urine and monkey diarrhea.
If memory serves, Spectral Agony was a special monster hex that only the Mursaat could use. It had something to do with their higher existence within the Guild Wars universe. If you read about the Mursaat, the Bloodstones, and how the gods created Tyria it becomes obvious there are mystical forces underlying the fabric of reality. I doubt it would make sense for mere mortals (players) to have mastery over such forces. That’s why we have to kill spectral creatures like the Eidolon to use it’s essence to Infuse our armor to protect against Agony.
Where is everyone getting their info on Infusion, Agony, and the new dungeon/gear? Wading through the general discussion forum is like wading through a sea of cat urine and monkey diarrhea.
If memory serves, Spectral Agony was a special monster hex that only the Mursaat could use. It had something to do with their higher existence within the Guild Wars universe. If you read about the Mursaat, the Bloodstones, and how the gods created Tyria it becomes obvious there are mystical forces underlying the fabric of reality. I doubt it would make sense for mere mortals (players) to have mastery over such forces. That’s why we have to kill spectral creatures like the Eidolon to use it’s essence to Infuse our armor to protect against Agony.
From the um.. home page update
New Condition: Agony
In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster condition called Agony.
This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA