The Boon-o-mancer (sPvP mostly)

The Boon-o-mancer (sPvP mostly)

in Necromancer

Posted by: SwickHobo.5096

SwickHobo.5096

Lets face it, boons are good….too good. In fact, every “broken or OP” build, especially bunkers, spam the living hell out of these, and for a good reason. So while checking out all of our utilities and rereading all of our traits, desperately looking for some build diversity, I decided to try a necromancer focused on boons, and as it turns out, we have access to pretty much all the good ones. Lucky us!

http://gw2buildcraft.com/calculator/necromancer/?5.0|6.1c.h1j|8.1c.h4.d.1c.h1j|1c.71g.1c.b1g.1c.b1h.1c.b1h.1c.7o.1c.7o|1c.9c.1c.9c.1c.9c.1c.9c.1c.9c.8c.9c|a5.f4.a6.5.u4ac|0.0|3r.3u.49.46.4f|e

Disclaimer: This is meant to be a sPvP build and this site doesn’t allow you to use the pvp amulets in your gear choice that i’m aware of, so the numbers are a teensy bit off. (but not by much)

Pros:
Near perma: protection, retaliation, and swiftness
Perma: Regen and fury
Great at assisting in team fights (Long Immob, Con. Removal, AoE Protection and Regen, boon removal as well as the typical necro fears)
Great survivability: 25k hp and 2600 Armor with a lot of life force gaining skills
Decent Damage: 3000 atk with 31% crit chance (w/ fury) means your daggers will still dish out a beating
Good condition removal: Between consume conditions, Putrid Mark, and Shrouded removal your relatively well protected against those pesky things.

Cons:

Hard to play/ Little room for error
Between going into DS on Cd- trying to get that second tick of spectral wall, sticking in melee range, setting up spikes, trying to keep opponents perma chilled this build requires a lot of attention to detail and a relatively high APM. Sometimes i swear i’m playing Star Craft.
Little to no escapability
You can tank two people for quite a while, but eventually they will whittle you down or get a 3rd person. When that time comes, you’re screwed. Your only “out” is spectral walk which is an optional utility choice and even that won’t fool everyone
Lack of synergy with your panic buttons
The build relies on spamming in and out of death shroud as often as possible, if you get caught with your pants down, DS may not always be available to you. If you panic and hit spectral armor, its important to not go back into DS if you life force is low or the armor is lost. Which kind of relates to attention to detail mentioned earlier
No stomping/ressing tools outside of DS
No stability, no on demand blinds, no stealth or invulns. Your a bad stomper, and at best an average reser.

Sorry for the wall of text, but feel free to comment or give any feedback. Give the build a try and let me know how it goes for ya.

The Boon-o-mancer (sPvP mostly)

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

http://en.gw2skills.net/editor/ has PvP gear.

I use a build that focuses on DS for boons as well, but I am interested how much damage you do. Also, besides boon stacking, what do you actually use the build for (role in a team)?

But of Corpse – Watch us on YouTube
My PvP Minion Build

The Boon-o-mancer (sPvP mostly)

in Necromancer

Posted by: SwickHobo.5096

SwickHobo.5096

http://en.gw2skills.net/editor/ has PvP gear.

I use a build that focuses on DS for boons as well, but I am interested how much damage you do. Also, besides boon stacking, what do you actually use the build for (role in a team)?

Good to know, although the stat difference is only like 20 attack and such so its not a huge deal. As far as a role, its kinda hard to define, i guess its technically defined as a bunker, but its not a “PURE bunker” (although if u wanted you could take the 15 outta curses and put it into blood magic for deathly invigoration and become a full bunker but u lose a lot of dmg) as far as damage goes:

None crits:
Dagger chain- ~665~500~1000
Life Siphon ~2200 average with no fury
Dark Pact~500
Reapers Touch Varies greatly with number of foes, however in 1v1 ~1200

Staff 550 autos
Putrid Mark 1000

Crits:
Dagger chain- ~1200 (both crit)~950~2000
Life Siphon ~2900 with fury
Dark pact ~1k
Reapers Touch Varies greatly with number of foes, however in 1v1 if all 3 hits crit its about 2200 dmg

Staff
1000 Autos
Purtrid mark 1800

Others are pretty trivial dps wise.

You’ll spend a lot of your time in D/Fand the whole chain completes in ~1 1/2 seconds so the DPS is pretty significant for a “bunker” build

Ah and life blast hits for 1100 non crit so about 2.1k crits although u wont use that attack to often.

would prolly also help to include all the tests were done on Heavy Golems