The Collective: Change the Necro Trait Update

The Collective: Change the Necro Trait Update

in Necromancer

Posted by: Ragnar.1546

Ragnar.1546

Spite Changes:
Chill of Death: Move to Adept
Spiteful Renewal: Move to Master add effect – Apply chill to weapon for 3 sec on critical strike. CD: 10 sec
Siphoned Power: AOE Allie
Spiteful Talisman: Move to Death Magic Adept
Signet Mastery: Move to Adept
Replace GM (Signet Mastery): When chill is applied while wielding a dagger grant Fury (8 sec) & Might 3 (25 sec) CD: 25 sec

Curses Changes:
Reapers Precision: Move to Blood Magic – Combine with Deathly Invigoration
Lingering Curse: Move to Master
Replace GM (Lingering Curse): If target has X stack of condition(s) the next condition applied by the Necro will apply <insert fancy spell name> to target enemy. Target receives 5% extra damage from all sources. (Stacks in duration) Lasts: 5 sec CD: 10

Death Magic Changes:
Shrouded Removal: Combine with Speed of Shadows
Reapers Protection: Add effect – Apply Protection for 5 sec
Greater Marks: (Make Unblockable baseline) Add new effect – When blind and chill have been applied on target enemy <insert fancy spell name> is cast causing pulsating damage for X sec which improves allies (170) Power & (170) Condition Damage. Damage. Lasts: 5 sec Pulses: 1 sec Buff Lasts: 60 sec CD: 100 sec (Buff is applied to players who were in the pulse)
Death Nova: Add effect – Creates Well of Power

Blood Magic Changes:
Vampiric: Combine Vampiric Precision into this trait
Replace Vampiric Precision: When life is stolen more than X times from one enemy gain Protection (5 sec). CD: 15
Vampiric Rituals: Add Cripple effect
Deathly Invigoration: Add Reapers Precision

Soul Reaping Changes:
Strength of Undeath: Buff to 10% Damage Increase
Foot in the Grave: Make baseline
Replace GM (Foot in the Grave): Pulse a fog (Radius: 600) Buff Allies: 170 Power 170 Precision while in Death Shroud
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See anything you’d change? Explain what why and how; if we vote up lets change it revise it and push it to the devs.

The Collective: Change the Necro Trait Update

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Posted by: Darwec.3784

Darwec.3784

Seeing proposed changes like these is so hard to read >.< Id rather just see a proposed list of lines with their minor, adept, master, and grand master traits listed out neatly.

That said:
I am actually really looking forward to stability spaming FITG with the way it is now using 3 grandmasters. i totally misread that, you proposed it baseline. Yes that sounds awesome. Im so sorry.

Moving the fury trait out of the Crit line seems counter productive.

I like the idea of a curses GM trait that causes a group to do mroe damage to a target with condis.

The Collective: Change the Necro Trait Update

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Posted by: Ragnar.1546

Ragnar.1546

Seeing proposed changes like these is so hard to read >.< Id rather just see a proposed list of lines with their minor, adept, master, and grand master traits listed out neatly.

That said:
I am actually really looking forward to stability spaming FITG with the way it is now using 3 grandmasters. i totally misread that, you proposed it baseline. Yes that sounds awesome. Im so sorry.

Moving the fury trait out of the Crit line seems counter productive.

Stats have been removed from trait lines.
I like the idea of a curses GM trait that causes a group to do mroe damage to a target with condis.

The Collective: Change the Necro Trait Update

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Posted by: Bhawb.7408

Bhawb.7408

Foot in the Grave being baseline is too strong. Lingering Curse being Master is also way too strong. Death Nova is too strong. The answer to helping the Necro traits isn’t to just make everything baseline and move everything into the “perfect” tier so that it creates the most ridiculous build possible. Also could we keep all the suggestions in one thread?

But of Corpse – Watch us on YouTube
My PvP Minion Build

The Collective: Change the Necro Trait Update

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Posted by: Sagat.3285

Sagat.3285

Foot in the Grave being baseline is too strong. Lingering Curse being Master is also way too strong. Death Nova is too strong. The answer to helping the Necro traits isn’t to just make everything baseline and move everything into the “perfect” tier so that it creates the most ridiculous build possible. Also could we keep all the suggestions in one thread?

^This.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

The Collective: Change the Necro Trait Update

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Posted by: Jelzouki.4128

Jelzouki.4128

Yeah please post to the PvP Forum Specialist report.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

The Collective: Change the Necro Trait Update

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Posted by: Ragnar.1546

Ragnar.1546

Already in there.

FitG/Death Nova CD’s would obviously need to be tweaked, but I didn’t think the core idea of what they did and how they worked needed to change drastically. If the CD on the Death Nova Well was done right it would avoid being OP. Same for FitG.

Lingering Curse; yeah true the buff could be dropped a bit to make it more Master level.

If they did take some extra risk with Necros and tweaked things right they could baseline a few things to open up holes to be filled that synergize and make for more creative play.