(edited by TheAgedGnome.7520)
The Dodgemancer
I would have started playing this spec long ago if it worked. Sadly the dodge trait has a 10 sec internal cd so all those endurance regen stuff r worthless. Dont even know why since it drops a weaker mark, not the normal one….
I would have started playing this spec long ago if it worked. Sadly the dodge trait has a 10 sec internal cd so all those endurance regen stuff r worthless. Dont even know why since it drops a weaker mark, not the normal one….
Even so, that’s 5 sec of regen out of every 10 sec, and the ICD is not shared with Staff2, so combined with Staff2, you can pretty much have near constant regen.
I just tried this build out (with some rare gear variations) in Orr and it works pretty well, actually; although I think it may be due more to the Weakness than to the added dodge abilities.
Sounds fun. It’s a shame we don’t have more on-dodge abilities.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Heh, if only necros had reliable access to vigor
A necromancer that can dodge? Let’s fix this!
Emergency patch note :
Due to Necromancer dodging something it has been decided to change consumable and sigil… Wait… That would be to troublesome to change these… So :
Necromancer get a permanent Buff when DS is available, DS sorrow.
DS Sorrow: While your DS is available you can’t refill your endurance.
Fixed!
How about, Swapping rad field for WoP and getting protection and vigor for it if you cast your corruptions, it could be a kinda viable yolo que build all in all when it gets released.