The Facetank Necro
I use a pretty similar build, though I take Spectral Mastery and Foot in the Grave as two major differences. Here’s mine: http://gw2skills.net/editor/?vRAQNAoYWjk0QLNWTD22AHOOsGKZAEy/6MBigMg2C1wIA-TZRBwAbOEAlLDs4EAYd/BAPBAA
Basically, the reason I take SM is because over the course of the duration, you can regenerate 78% of your life force which means you can burn through shroud, pop SA and then do it all over again (downside is that you don’t get the decreased CD of Shroud skills that Vital Persistence gives you.) A positive though, is that in a 1v1 scenario in DS, you’re essentially invincible for 9 seconds.
Also, I take D/D and Staff for the condi transfers, Dagger offhand for multiple blind and AoE weakness and Staff for unblockable AoE to combat classes that have Aegis access as well as weapon blocks.
I take Lich instead of plague mostly because I can get about 21% LF just from going into it and popping out, but also it is good to use if you see an enemy coming towards you, so long as you drop out when they get close.
As for Vampiric Presence, I take that because I don’t need the other traits. And it just adds to my siphons.
I take Sigils of Force because flat damage increases are great, and a sigil of bloodlust and hydromancy (on staff) because I mostly swap to it for the condi transfer or PBAoE.
Anyway, that’s how I play it, for a variation
If this is for sPvP, the staff is better than axe/dagger. You get more hp regen, AoE condi transfer and the all important fear when you want to get people off downed mates.
For above post, DP vs FITG… DP is better IMO, even on a soldier build. Problem with FITG is that the stability remain incredibly short. Its not going to help much in combat and its not even long enough to help stomping. DP on the other hand will allow you ALOT more pressure in DS. Without FITG you can make up for it by using AoE suppression around downed (sometimes its good to get enemies coming to res, hehe). You’ll have the damage to kill fleeing zerkers that otherwise have a 100% chance to get away from a slow necro and your on point AoE with 5/4 become much stronger in group combat. Your 1v1 strength is also considerably improved, compared to a stability you’ll probably never really utilize (who cares if you get knocked around 10 times by an engie when you kill him easily anyway).
If this is for sPvP, the staff is better than axe/dagger. You get more hp regen, AoE condi transfer and the all important fear when you want to get people off downed mates.
For above post, DP vs FITG… DP is better IMO, even on a soldier build. Problem with FITG is that the stability remain incredibly short. Its not going to help much in combat and its not even long enough to help stomping. DP on the other hand will allow you ALOT more pressure in DS. Without FITG you can make up for it by using AoE suppression around downed (sometimes its good to get enemies coming to res, hehe). You’ll have the damage to kill fleeing zerkers that otherwise have a 100% chance to get away from a slow necro and your on point AoE with 5/4 become much stronger in group combat. Your 1v1 strength is also considerably improved, compared to a stability you’ll probably never really utilize (who cares if you get knocked around 10 times by an engie when you kill him easily anyway).
The Marks are decent-ish but against a good Mesmer none of them will hit. The Retaliation from Axe and constant Condi transfers + Blind will do better when you are stunlocked constantly. As for the AoE fear, it’s something but this is designed around getting smacked around up close and the Warhorn serves that purpose just as well.
The Marks are decent-ish but against a good Mesmer none of them will hit.
If you build for facetanking a point 1v3 for any length of time, that particular Mesmer will be the least of your worries.
But granted if you aim to duel 1v1 there are other things to consider.
On my well bunker Necro I do not duel unless I am forced into it by defense, which against say a good Mesmer only mean delaying him the 30-60s needed for +1 to arrive and squish him in a second. If he happen to die before that he wasnt a good Mesmer, making your point irrelevant
The Marks are decent-ish but against a good Mesmer none of them will hit.
If you build for facetanking a point 1v3 for any length of time, that particular Mesmer will be the least of your worries.
But granted if you aim to duel 1v1 there are other things to consider.
On my well bunker Necro I do not duel unless I am forced into it by defense, which against say a good Mesmer only mean delaying him the 30-60s needed for +1 to arrive and squish him in a second. If he happen to die before that he wasnt a good Mesmer, making your point irrelevant
How is the highest burst, Stunlock spamming, Stealth spamming, Blink spamming class the least of anyone’s concern when you are out numbered? The Retaliation punishes them for bursting you and you can use that time to either put more pressure or heal. A 1v1 is a complete waste of the build’s time unless you can kill them quickly, which means they arent that great. With this I want to be +1’d so that means my teammates +1 elsewhere, that and my healing is better the more people I can hit.
How is the highest burst, Stunlock spamming, Stealth spamming, Blink spamming class the least of anyone’s concern when you are out numbered?
Because if you fight 1v3 on point you cant focus him no matter what you do. If you do, you wont have the damage to accomplish anything against the Mesmer in particular. Especially not if the other 2 are Warriors in rampage. The marks will IMO always be better for dropping on your feet and trying to hold the point or something as simple as putting people in combat/slowing them down before they even arrive. Skill 4 on staff can almost kill everyone on point if a Guardian was silly enough to put 13+ burn stacks on you lol.
Now if the axe had 1200 range and an AoE autoattack we’d be talking a trickier choice…