The Facetank Necro

The Facetank Necro

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

Link to build

Amulet: Soldier
Runes: Hoelbrak
Weapons: Dagger/Warhorn + Axe/Dagger
Sigils: Energy/Leeching + Generosity/Intelligence

Skills:

  • Well of Blood
  • Well of Suffering
  • Well of Corruption (sub Plague Signet)
  • Spectral Armor
  • Plague

Traits:

  • Death Magic: Shrouded Removal – Deadly Strength – Unholy Sanctuary
  • Blood Magic: Quickening Thirst – Banshee’s Wail – Vampiric Rituals
  • Soul Reaping: Speed of Shadows – Vital Persistence – Death Perception

Mission Statement:
The goal of this build is to 1v1, 2v1, 3v1 your enemies on a point for as long as possible. Unlike other tanks you are vulnerable the entire time; there are no blocks, invulns, refelcts which means you take all the damage straight to your pretty little face.

How it Works:
Life Force is your everything. Spectral Armor is more for Life Force than it is for getting rid of Stunlock, because you will be Stunned so many times it doesn’t make a difference. Shroud puts you up to 2080 Toughness, drops Condi’s from you, boosts your DPS by about 30%, and best off, dropping Wells beforehand heals you up. Axe/Dagger is for generating Life Force, gaining Retaliation (which helps a lot in 3v1’s), and transferring Condi’s. Dagger/Warhorn is obviously your DPS and immob. Your Heal and utilities all grant Protection to make that Toughness even better.

You do “okay” sustained DPS but this is all about attrition. Don’t worry about using your interrupts for damaging skills, keep them to interrupt heals! To use your Heal skill you will have to break Line of Sight. The more people there are the more you heal and the more your Retaliation is a factor.

I really didn’t want to share this build because it has worked so well for me. Best of luck

Alright meow, where were we?

The Facetank Necro

in Necromancer

Posted by: Vydahr.4285

Vydahr.4285

I use a pretty similar build, though I take Spectral Mastery and Foot in the Grave as two major differences. Here’s mine: http://gw2skills.net/editor/?vRAQNAoYWjk0QLNWTD22AHOOsGKZAEy/6MBigMg2C1wIA-TZRBwAbOEAlLDs4EAYd/BAPBAA

Basically, the reason I take SM is because over the course of the duration, you can regenerate 78% of your life force which means you can burn through shroud, pop SA and then do it all over again (downside is that you don’t get the decreased CD of Shroud skills that Vital Persistence gives you.) A positive though, is that in a 1v1 scenario in DS, you’re essentially invincible for 9 seconds.

Also, I take D/D and Staff for the condi transfers, Dagger offhand for multiple blind and AoE weakness and Staff for unblockable AoE to combat classes that have Aegis access as well as weapon blocks.

I take Lich instead of plague mostly because I can get about 21% LF just from going into it and popping out, but also it is good to use if you see an enemy coming towards you, so long as you drop out when they get close.

As for Vampiric Presence, I take that because I don’t need the other traits. And it just adds to my siphons.

I take Sigils of Force because flat damage increases are great, and a sigil of bloodlust and hydromancy (on staff) because I mostly swap to it for the condi transfer or PBAoE.

Anyway, that’s how I play it, for a variation

Drahvienn
Sylvari Power Reaper

The Facetank Necro

in Necromancer

Posted by: Dawdler.8521

Dawdler.8521

If this is for sPvP, the staff is better than axe/dagger. You get more hp regen, AoE condi transfer and the all important fear when you want to get people off downed mates.

For above post, DP vs FITG… DP is better IMO, even on a soldier build. Problem with FITG is that the stability remain incredibly short. Its not going to help much in combat and its not even long enough to help stomping. DP on the other hand will allow you ALOT more pressure in DS. Without FITG you can make up for it by using AoE suppression around downed (sometimes its good to get enemies coming to res, hehe). You’ll have the damage to kill fleeing zerkers that otherwise have a 100% chance to get away from a slow necro and your on point AoE with 5/4 become much stronger in group combat. Your 1v1 strength is also considerably improved, compared to a stability you’ll probably never really utilize (who cares if you get knocked around 10 times by an engie when you kill him easily anyway).

The Facetank Necro

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

If this is for sPvP, the staff is better than axe/dagger. You get more hp regen, AoE condi transfer and the all important fear when you want to get people off downed mates.

For above post, DP vs FITG… DP is better IMO, even on a soldier build. Problem with FITG is that the stability remain incredibly short. Its not going to help much in combat and its not even long enough to help stomping. DP on the other hand will allow you ALOT more pressure in DS. Without FITG you can make up for it by using AoE suppression around downed (sometimes its good to get enemies coming to res, hehe). You’ll have the damage to kill fleeing zerkers that otherwise have a 100% chance to get away from a slow necro and your on point AoE with 5/4 become much stronger in group combat. Your 1v1 strength is also considerably improved, compared to a stability you’ll probably never really utilize (who cares if you get knocked around 10 times by an engie when you kill him easily anyway).

The Marks are decent-ish but against a good Mesmer none of them will hit. The Retaliation from Axe and constant Condi transfers + Blind will do better when you are stunlocked constantly. As for the AoE fear, it’s something but this is designed around getting smacked around up close and the Warhorn serves that purpose just as well.

Alright meow, where were we?

The Facetank Necro

in Necromancer

Posted by: Dawdler.8521

Dawdler.8521

The Marks are decent-ish but against a good Mesmer none of them will hit.

If you build for facetanking a point 1v3 for any length of time, that particular Mesmer will be the least of your worries.

But granted if you aim to duel 1v1 there are other things to consider.

On my well bunker Necro I do not duel unless I am forced into it by defense, which against say a good Mesmer only mean delaying him the 30-60s needed for +1 to arrive and squish him in a second. If he happen to die before that he wasnt a good Mesmer, making your point irrelevant

The Facetank Necro

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Posted by: meow one twenty.4376

meow one twenty.4376

The Marks are decent-ish but against a good Mesmer none of them will hit.

If you build for facetanking a point 1v3 for any length of time, that particular Mesmer will be the least of your worries.

But granted if you aim to duel 1v1 there are other things to consider.

On my well bunker Necro I do not duel unless I am forced into it by defense, which against say a good Mesmer only mean delaying him the 30-60s needed for +1 to arrive and squish him in a second. If he happen to die before that he wasnt a good Mesmer, making your point irrelevant

How is the highest burst, Stunlock spamming, Stealth spamming, Blink spamming class the least of anyone’s concern when you are out numbered? The Retaliation punishes them for bursting you and you can use that time to either put more pressure or heal. A 1v1 is a complete waste of the build’s time unless you can kill them quickly, which means they arent that great. With this I want to be +1’d so that means my teammates +1 elsewhere, that and my healing is better the more people I can hit.

Alright meow, where were we?

The Facetank Necro

in Necromancer

Posted by: Dawdler.8521

Dawdler.8521

How is the highest burst, Stunlock spamming, Stealth spamming, Blink spamming class the least of anyone’s concern when you are out numbered?

Because if you fight 1v3 on point you cant focus him no matter what you do. If you do, you wont have the damage to accomplish anything against the Mesmer in particular. Especially not if the other 2 are Warriors in rampage. The marks will IMO always be better for dropping on your feet and trying to hold the point or something as simple as putting people in combat/slowing them down before they even arrive. Skill 4 on staff can almost kill everyone on point if a Guardian was silly enough to put 13+ burn stacks on you lol.

Now if the axe had 1200 range and an AoE autoattack we’d be talking a trickier choice…