The Horde (Build)

The Horde (Build)

in Necromancer

Posted by: Harbinger.8637

Harbinger.8637

So I’ve been playing Necro for awhile now, and I think it’s time I finally share my build. It’s pretty much two things people don’t put together. Conditions and Minions . So before we start let me list the pros and cons of this build.

Pros:
Survivability
Good sustained damage
CC galore

Cons:
No stun breakers
Somewhat vulnerable when minions are on CDs.

Let’s talk traits;
0/10/30/30/0

Terror- Must have for a condition builds.

Greater Marks- Staff will be one of your weapons. (Go over that later)

Flesh of the Master- 50% more hp for minions. Not much to say here.

Death Nova- The big one. Since this is a condition heavy build, this is one of the most important parts. Something people need to understand is that minions die, they’re supposed to die. So why not take advantage of this.

Bloodthirst- Great now that it works with Vampiric Master.

Vampiric Master- Minion’s attacks heal. Nuff said.

Fetid Consumption- This is a big one. Most MM builds lack condition removers. This fixes that problem, and with Putrid Mark from your staff. You shouldn’t have to worry about them much.

Weapons:
Staff w/Sigil of Corruption
Scepter w/Sigil of Agony
Dagger(offhand) w/Sigil of Energy

Skills:
Blood Fiend
Bone Minion
Shadow Fiend
Bone Fiend
Flesh Golem

Gear:

PvE/WvW: I run a mixture of Carrion and Rabid. I’ll post a screenshot of my stats, and I’ll go more in-depth if people want to know the exact pieces. As for runes x6 Mad King. Why you say? Once you hit 1000 condition dmg it’s better to go duration. Which Mad King gives you, and it also gives nice power buff. Also the Ravens work well with Flesh Golem.

PvP: Carrion Amulet w/Rabid jewel. Sadly Mad King Runes aren’t available in PvP. So, three Centaur and three Vampirism. This will give you; 125 power, 15% bleed duration, and life steal.

That pretty much covers everything. I recorded my last PvP match (nothing fancy) so you guys can see exactly how it play. It’s uncut so you can see everything (I make mistakes, but who doesn’t), not just clips of me owning people and not dying montage.

If people like this build; I’ll upload more videos later and go more in-depth. PvE/WvW/PvP doesn’t matter to me I do it all.

So I hope you guys enjoy.

Attachments:

Guardian WvW Guide!
Heavens Rage

The Horde (Build)

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

+1 For the music choice.

Have you ever used this build in tournaments? sPvP is fine, but I think most people will agree it doesn’t mean much for testing how strong a build is overall.

But of Corpse – Watch us on YouTube
My PvP Minion Build

The Horde (Build)

in Necromancer

Posted by: Harbinger.8637

Harbinger.8637

Yes, I use this build in tPvP. Works just as well. This was literally the last game I played, and I just recorded it to get a video up for the guide.

I can do a tPvP next, if you want.

Guardian WvW Guide!
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The Horde (Build)

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Posted by: Bhawb.7408

Bhawb.7408

What role do you fill in tPvP?

But of Corpse – Watch us on YouTube
My PvP Minion Build

The Horde (Build)

in Necromancer

Posted by: Harbinger.8637

Harbinger.8637

Mostly bunker, but I can do others. The build is good for adapting on the fly.

Guardian WvW Guide!
Heavens Rage

The Horde (Build)

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Posted by: Keltset.4738

Keltset.4738

I would suggest taking consume conditions for your heals and flesh wurm as it’ll give you a stun break against 100b baddies.

The Horde (Build)

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Posted by: Harbinger.8637

Harbinger.8637

Well with this build Blood Fiend does more good then consume conditions, plus I’m using Fetid Consumption.

I also do change out Bone Fiend for Flesh Wurm from time to time. I just like being more mobile so I use Bone more.

Guardian WvW Guide!
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The Horde (Build)

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Posted by: Fungalfoot.7213

Fungalfoot.7213

I’ve toyed a lot with condition/MM builds myself and the one massive problem here is missing out on training of the master which is a highly coveted trait for any full on MM build. I mean, that 30% is absolutely huge if you employ both the bone fiend and the flesh golem. You also have no decent source of weakness stacking which would further improve minion damage.

From my own experiences I think you’d honestly benefit from going lighter on the minions here even if I do recognize their usefulness as condition dumps through fetid consumption. Keep the flesh golem and the bone minions, who along with jagged horrors are really ideal for death nova, and consider corrupt boon for one of the utility slots. Flesh worm, as mentioned above, is also ideal for stun breaking plus its death triggers nova.

That said, I did run a very similar build myself a while ago and it’s definitely both viable and fun.

(edited by Fungalfoot.7213)

The Horde (Build)

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Posted by: Harbinger.8637

Harbinger.8637

tPvP game play. Solo que with pugs (lol I know) vs. premade. Started with bunker then I go roamer just to show you guys fights, and the build.

Guardian WvW Guide!
Heavens Rage

The Horde (Build)

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Posted by: Alkaline.2809

Alkaline.2809

Is fetid consuption suppose to take conditions off of you? Because I re-watched your video halfway through and I really didn’t notice any being taking off before you used your staffs skill to do it.

Your video was good.

(edited by Alkaline.2809)

The Horde (Build)

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Posted by: Harbinger.8637

Harbinger.8637

Each minion can draw one condition every 10 seconds. So it’s possible for me to still get them if theres a lot.

Guardian WvW Guide!
Heavens Rage