The Incoming 'Fix'
The best fix would be for our Axe to do a cleave damage.
Engineer and Elementalist in progress…
Wouldn’t that also mean Runes of Melandru won’t be 50% fear reduction, bringing it down to 25%.
The best fix would be for our Axe to do a cleave damage.
100% agree. Its a bit ridiculous that our melee weapons are only single target when so much of the game is fighting multiple targets…and every other class’ melee weapons hit multiple targets.
I feel like this thread is missing context.
The best fix would be for our Axe to do a cleave damage.
100% agree. Its a bit ridiculous that our melee weapons are only single target when so much of the game is fighting multiple targets…and every other class’ melee weapons hit multiple targets.
Axe has 600 Range. It’s not even close to melee.
Dagger’s auto-attack is melee so I guess it could get cleave, but I’m doubting it.
…but if we ever get a Sword, GS or Hammer in the future I’d bet that it has cleave.
On topic:
Yeah I wouldn’t be terribly surprised if they changed that.
Melandru runes and Sigil of paralyzation are both causing some problems to Fear.
The best fix would be for our Axe to do a cleave damage.
100% agree. Its a bit ridiculous that our melee weapons are only single target when so much of the game is fighting multiple targets…and every other class’ melee weapons hit multiple targets.
Axe has 600 Range. It’s not even close to melee.
Dagger’s auto-attack is melee so I guess it could get cleave, but I’m doubting it.
…but if we ever get a Sword, GS or Hammer in the future I’d bet that it has cleave.On topic:
Yeah I wouldn’t be terribly surprised if they changed that.
Melandru runes and Sigil of paralyzation are both causing some problems to Fear.
Dagger will never have a cleave, because it can crit up to 4k using nothing but autoattack. Plus the animation of the dagger looks set for a single target. Where as Axe has a wider range with a huge slash going across… makes more sense.
Engineer and Elementalist in progress…
The best fix would be for our Axe to do a cleave damage.
100% agree. Its a bit ridiculous that our melee weapons are only single target when so much of the game is fighting multiple targets…and every other class’ melee weapons hit multiple targets.
Axe has 600 Range. It’s not even close to melee.
Dagger’s auto-attack is melee so I guess it could get cleave, but I’m doubting it.
…but if we ever get a Sword, GS or Hammer in the future I’d bet that it has cleave.On topic:
Yeah I wouldn’t be terribly surprised if they changed that.
Melandru runes and Sigil of paralyzation are both causing some problems to Fear.Dagger will never have a cleave, because it can crit up to 4k using nothing but autoattack. Plus the animation of the dagger looks set for a single target. Where as Axe has a wider range with a huge slash going across… makes more sense.
As I said I doubt the Dagger will get cleave.
Thieves have cleave with Dagger auto-attack, but their’s deals less damage.
Axe makes even less sense.
Cleaving is a property that only exists on melee weapons.
If the Axe got to hit multiple targets it’d be called AoE and be subject to 5 target limit on a circle, rather than 3 targets directly in front of the user.
As I said I doubt the Dagger will get cleave.
Thieves have cleave with Dagger auto-attack, but their’s deals less damage.
They dont. Only their sword has cleave.
btw, what is this mentioned fix youre talking about? Link?
Gunnar’s Hold
I believe Cempa is drawing attention to the fact that with all these QQ posts in the Necro forums lately, that soon there will be incoming ‘fixes’ to the believed overpowered new builds that suddenly popped into peoples heads with the recent updates.
The best fix would be for our Axe to do a cleave damage.
100% agree. Its a bit ridiculous that our melee weapons are only single target when so much of the game is fighting multiple targets…and every other class’ melee weapons hit multiple targets.
Axe has 600 Range. It’s not even close to melee.
Dagger’s auto-attack is melee so I guess it could get cleave, but I’m doubting it.
…but if we ever get a Sword, GS or Hammer in the future I’d bet that it has cleave.On topic:
Yeah I wouldn’t be terribly surprised if they changed that.
Melandru runes and Sigil of paralyzation are both causing some problems to Fear.Dagger will never have a cleave, because it can crit up to 4k using nothing but autoattack. Plus the animation of the dagger looks set for a single target. Where as Axe has a wider range with a huge slash going across… makes more sense.
As I said I doubt the Dagger will get cleave.
Thieves have cleave with Dagger auto-attack, but their’s deals less damage.Axe makes even less sense.
Cleaving is a property that only exists on melee weapons.
If the Axe got to hit multiple targets it’d be called AoE and be subject to 5 target limit on a circle, rather than 3 targets directly in front of the user.
Oh man, you got so many things wrong in there:
1- Thief’s dagger does not cleave, it is single target.
2- Warriors use Axe, and they hit almost all around, not just 3 in front of them.
3- If you think of the Necromancer’s Axe effect/animation, it is sending out claws that deals damage to the enemy. Although you are doing it from distance, your claws are in melee.
So i still think it makes more sense with the Axe.
Engineer and Elementalist in progress…
The best fix would be for our Axe to do a cleave damage.
100% agree. Its a bit ridiculous that our melee weapons are only single target when so much of the game is fighting multiple targets…and every other class’ melee weapons hit multiple targets.
Axe has 600 Range. It’s not even close to melee.
Dagger’s auto-attack is melee so I guess it could get cleave, but I’m doubting it.
…but if we ever get a Sword, GS or Hammer in the future I’d bet that it has cleave.On topic:
Yeah I wouldn’t be terribly surprised if they changed that.
Melandru runes and Sigil of paralyzation are both causing some problems to Fear.Dagger will never have a cleave, because it can crit up to 4k using nothing but autoattack. Plus the animation of the dagger looks set for a single target. Where as Axe has a wider range with a huge slash going across… makes more sense.
Warriors axe auto attack hits that hard.
The best fix would be for our Axe to do a cleave damage.
100% agree. Its a bit ridiculous that our melee weapons are only single target when so much of the game is fighting multiple targets…and every other class’ melee weapons hit multiple targets.
Axe has 600 Range. It’s not even close to melee.
Dagger’s auto-attack is melee so I guess it could get cleave, but I’m doubting it.
…but if we ever get a Sword, GS or Hammer in the future I’d bet that it has cleave.On topic:
Yeah I wouldn’t be terribly surprised if they changed that.
Melandru runes and Sigil of paralyzation are both causing some problems to Fear.Dagger will never have a cleave, because it can crit up to 4k using nothing but autoattack. Plus the animation of the dagger looks set for a single target. Where as Axe has a wider range with a huge slash going across… makes more sense.
Warriors axe auto attack hits that hard.
True, just not as fast.
Engineer and Elementalist in progress…
True, just not as fast.
Not as fast as a dagger, no, but it is fairly fast.
Necromancers do need a cleave weapon, however. We are the only class to not have one. I also agree that it shouldn’t be the dagger. We still need a power based single target DPS weapon. Frankly, if we ever do get a cleave weapon, its going to need to be on a completely new weapon, like a sword or greatsword, or perhaps greataxe if they ever add it. Personally, I want to see necros with greatsword at some point, but thats just wishful thinking on my part.
Staff hits multiple targets if lined up… that’s all you have to work with and it will probably stick to that. (not counting traited LB)
They could make axe hit 3 targets in a 45 degree 600 range cone but the damage would probably get nerfed to compensate, AOE vulnerability with that dps at range is probably over the top.
Yeah! Have a Greatsword, with the #2 key as ‘Hundred Claws’ and it will do damage like this http://www.youtube.com/watch?v=brmXQvcUfkk
:) haha jks
Staff hits multiple targets if lined up… that’s all you have to work with and it will probably stick to that. (not counting traited LB)
They could make axe hit 3 targets in a 45 degree 600 range cone but the damage would probably get nerfed to compensate, AOE vulnerability with that dps at range is probably over the top.
What damage man? The axe autoattack damage already sucks. I do around 1200 critical in power build. But I do agree with the 3 targets suggestion.
Engineer and Elementalist in progress…
Staff hits multiple targets if lined up… that’s all you have to work with and it will probably stick to that. (not counting traited LB)
They could make axe hit 3 targets in a 45 degree 600 range cone but the damage would probably get nerfed to compensate, AOE vulnerability with that dps at range is probably over the top.
What damage man? The axe autoattack damage already sucks. I do around 1200 critical in power build. But I do agree with the 3 targets suggestion.
Because #2 would probably end up with the same 3-target limit and axe DPS would make dagger useless for anything but #3.
Well, it is impossible to make #2 cleave, unless your axe would magically split into 3 and attack their targets :P. Lets stick to autoattack for now
Engineer and Elementalist in progress…
cleave is not needed imho. Necros have already strong AoE power.
Dropping a well, unholy feast, locust swarm and DS4 & 5 and watch things melt in seconds.
Well, it is impossible to make #2 cleave, unless your axe would magically split into 3 and attack their targets :P. Lets stick to autoattack for now
Your axe is flailing around in open space in front of you and you’re wondering how it would magically hit 3 targets?
Probably lower the DS damage.. I heard people hitting for 9-10k. Thats like 10k DPS right there, and dont forget fear and burning aswell. If something needs fixing thats it. I do not want to play necro if its look upon as freaking OP
True that Axe flails in front of you, but it is too “small” to hit 3 :P
Probably lower the DS damage.. I heard people hitting for 9-10k. Thats like 10k DPS right there, and dont forget fear and burning aswell. If something needs fixing thats it. I do not want to play necro if its look upon as freaking OP
Don’t play a necro then, and nobody wants suggestions from someone who never tried them. So have a nice trip out of our forums.
Engineer and Elementalist in progress…
The best fix would be for our Axe to do a cleave damage.
100% agree. Its a bit ridiculous that our melee weapons are only single target when so much of the game is fighting multiple targets…and every other class’ melee weapons hit multiple targets.
Axe has 600 Range. It’s not even close to melee.
Dagger’s auto-attack is melee so I guess it could get cleave, but I’m doubting it.
…but if we ever get a Sword, GS or Hammer in the future I’d bet that it has cleave.On topic:
Yeah I wouldn’t be terribly surprised if they changed that.
Melandru runes and Sigil of paralyzation are both causing some problems to Fear.Dagger will never have a cleave, because it can crit up to 4k using nothing but autoattack. Plus the animation of the dagger looks set for a single target. Where as Axe has a wider range with a huge slash going across… makes more sense.
As I said I doubt the Dagger will get cleave.
Thieves have cleave with Dagger auto-attack, but their’s deals less damage.Axe makes even less sense.
Cleaving is a property that only exists on melee weapons.
If the Axe got to hit multiple targets it’d be called AoE and be subject to 5 target limit on a circle, rather than 3 targets directly in front of the user.Oh man, you got so many things wrong in there:
1- Thief’s dagger does not cleave, it is single target.
2- Warriors use Axe, and they hit almost all around, not just 3 in front of them.
3- If you think of the Necromancer’s Axe effect/animation, it is sending out claws that deals damage to the enemy. Although you are doing it from distance, your claws are in melee.So i still think it makes more sense with the Axe.
1. I guess I just remembered wrong about Dagger, I usually use Sword on my Thief.
My bad.
2. With the spin maybe, if it’s auto-attack hits more than 3 then it’s bugged and should be reported.
The actual cleave mechanic is limited to melee range and 3 targets.
http://wiki.guildwars2.com/wiki/Cleave
3. The closest thing to a “ranged cleave” are Guardian’s spirit weapons, but they are actual summons that get in melee range and start using melee on enemies.
That, and a few attacks that get extended to around ~ 400 range.
If the Necro’s Axe got cleave then it’d be the first ranged weapon to use that mechanic.
I suppose it’s possible that they’ll add it as an exception, but I wouldn’t hold my hopes too high about it.
The best fix would be for our Axe to do a cleave damage.
100% agree. Its a bit ridiculous that our melee weapons are only single target when so much of the game is fighting multiple targets…and every other class’ melee weapons hit multiple targets.
Axe has 600 Range. It’s not even close to melee.
Dagger’s auto-attack is melee so I guess it could get cleave, but I’m doubting it.
…but if we ever get a Sword, GS or Hammer in the future I’d bet that it has cleave.On topic:
Yeah I wouldn’t be terribly surprised if they changed that.
Melandru runes and Sigil of paralyzation are both causing some problems to Fear.Dagger will never have a cleave, because it can crit up to 4k using nothing but autoattack. Plus the animation of the dagger looks set for a single target. Where as Axe has a wider range with a huge slash going across… makes more sense.
As I said I doubt the Dagger will get cleave.
Thieves have cleave with Dagger auto-attack, but their’s deals less damage.Axe makes even less sense.
Cleaving is a property that only exists on melee weapons.
If the Axe got to hit multiple targets it’d be called AoE and be subject to 5 target limit on a circle, rather than 3 targets directly in front of the user.Oh man, you got so many things wrong in there:
1- Thief’s dagger does not cleave, it is single target.
2- Warriors use Axe, and they hit almost all around, not just 3 in front of them.
3- If you think of the Necromancer’s Axe effect/animation, it is sending out claws that deals damage to the enemy. Although you are doing it from distance, your claws are in melee.So i still think it makes more sense with the Axe.
1. I guess I just remembered wrong about Dagger, I usually use Sword on my Thief.
My bad.2. With the spin maybe, if it’s auto-attack hits more than 3 then it’s bugged and should be reported.
The actual cleave mechanic is limited to melee range and 3 targets.
http://wiki.guildwars2.com/wiki/Cleave3. The closest thing to a “ranged cleave” are Guardian’s spirit weapons, but they are actual summons that get in melee range and start using melee on enemies.
That, and a few attacks that get extended to around ~ 400 range.If the Necro’s Axe got cleave then it’d be the first ranged weapon to use that mechanic.
I suppose it’s possible that they’ll add it as an exception, but I wouldn’t hold my hopes too high about it.
the closest thing to a ranged cleave might be guardians staff…which has 600 range,, same as our axe.
I think a little AoE on Axe#1 at least wouldnt hurt.
Gunnar’s Hold
Probably lower the DS damage.. I heard people hitting for 9-10k. Thats like 10k DPS right there, and dont forget fear and burning aswell. If something needs fixing thats it. I do not want to play necro if its look upon as freaking OP
If they nerf DS damage Necro will be so far behind other classes in potential damage that you may aswell just delete them. 10k dps is lower than most classes current dps and you cant even reliably achieve that with DS. Dagger warhorn/focus is more damage and more reliable than DS.
I doubt Necromancer will get Cleave. Necro’s axe is a Vulnerability application and channelling weapon. The third skill cripples and procs Retaliation so there is already an AoE for it that is loosely similar to Cleave.
To me, axe seems made for MM. It is almost a group support weapon – apply Vulnerability for your minions, tank for your minions, and increase LF for DS. Adding Cleave should mean giving up one of the current skills but each are distintly Necromancer. You can always hope, though.
(edited by Anchoku.8142)
Axe got aoe boon stripping in the patch, thats a pretty nice buff already.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I don’t think people understand what damage per second means.
Probably lower the DS damage.. I heard people hitting for 9-10k. Thats like 10k DPS right there, and dont forget fear and burning aswell. If something needs fixing thats it. I do not want to play necro if its look upon as freaking OP
And something in that little brain told you 9-10k is something every necro pulls without either being glass cannon or the target being debuffed enough to get oneshot by a thief?
And I’m very sure every individual complaining about life blast damage is stupid enough to sit within 600 range without endurance/cc.
I doubt Necromancer will get Cleave. Necro’s axe is a Weakness application and channelling weapon. The third skill feeds LF and procs Retaliation so there is already an AoE for it that is loosely similar to Cleave.
To me, axe seems made for MM. It is almost a group support weapon – apply Weakness for your minions, tank for your minions, and increase LF for DS. Adding Cleave should mean giving up one of the current skills but each are distintly Necromancer. You can always hope, though.
1.It doesnt apply weakness. It applies vulnerability
2.Axe#3 doesnt provide any Life force. Maybe youre mixing it up with Scepter#3?
Gunnar’s Hold
I doubt Necromancer will get Cleave. Necro’s axe is a Weakness application and channelling weapon. The third skill feeds LF and procs Retaliation so there is already an AoE for it that is loosely similar to Cleave.
To me, axe seems made for MM. It is almost a group support weapon – apply Weakness for your minions, tank for your minions, and increase LF for DS. Adding Cleave should mean giving up one of the current skills but each are distintly Necromancer. You can always hope, though.
its me or youre wrong? the last time i saw necros axe’s skill 1 it i saw it was VULNERABILITY not weakness o.o?
I doubt Necromancer will get Cleave. Necro’s axe is a Weakness application and channelling weapon. The third skill feeds LF and procs Retaliation so there is already an AoE for it that is loosely similar to Cleave.
To me, axe seems made for MM. It is almost a group support weapon – apply Weakness for your minions, tank for your minions, and increase LF for DS. Adding Cleave should mean giving up one of the current skills but each are distintly Necromancer. You can always hope, though.
1.It doesnt apply weakness. It applies vulnerability
2.Axe#3 doesnt provide any Life force. Maybe youre mixing it up with Scepter#3?
axe2 does
Ok. I fixed my post. So much for writing on forums on a cell between meetings at work.
The new cleave weapon: scythe?
But for reals, a cleave weapon would make me stop playing my alts all the time. (Oh yeah, and the staff fix we keep bringing up xD)
Starting a betting-pool on what the ‘fix’ will be:
I say: Paralysation Sigil will no longer work with Fear.
Fear is a condition and stun, it can be cleansed and stunbroken. Therefore it would only be fair that Fear benefits from Condition duration and Stun duration.
So much wrong here….the staff should be the cleaving melee weapon…errr…Scythe animation anyone? #1 on staff already gives a scythe graphic, why not just make it the actual 2 handed cleaving weapon unique to the Necromancer?
Hopefully they will fix Corrupt Boon to not be so kitten tempermental.
Also a cleave on axe or dagger would be really helpful for PVE.
If they changed Paralyzation to not increase Fear then they would have to reword every stun and stun-breaker in-game.
If it can be removed with a stun-breaker, then its a stun and therefore should be affected by Paralyzation.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Starting a betting-pool on what the ‘fix’ will be:
I say: Paralysation Sigil will no longer work with Fear.
Makes no sense.
Fear is a stun and is broken BY stun breaks, so why in the world would they introduce a inconsistent rule where a stun duration sigil would not help a stun.
I think the Spectral Wall might be the culprit, not sure we need a fear there. No one asked for it, and it might be overkill on sources.
I love the Fear on Spectral Wall, but I wouldn’t mind too much if it’s duration was halved. (If it’s deemed necessary)
It’d be less useful for Terror builds but still useful for controlling people’s movement.
I particularly like it vs Mesmer illusions because if a Mesmer uses shatter too far from you you can use the wall and the illusions run against it repeatedly.
I think it was mainly intended to be Necro’s version of Line of Warding, but the Fear duration on it is so high that you can increase the damage from Fear chains quite a bit with it.
Still, I’d rather wait a month or two to see how it all plays out.
People seem so sure that Necros are now OP in PvP, but I remember people thinking 100blades was OP before they learned to counter it.
“OMG 30K damage srsly Anet?!”
How DA fuk did this thread become a discussion on Axe and cleaving weapons.
You guys don’t have a clue huh
It was the cooler topic to discuss.
I don’t think people understand what damage per second means.
Thank you. 10k dps… what…
Just like majority of people saying rofl/lol etc have no bloody idea what it actually stands for… which is sad. And that goes for majority of internet specific nonsense.
To figure dps, add up 2 minutes worth of full combat damage so you account for cool down timers and divide by 120 seconds. That is sustained dps. Another way is to use the time from the start of an elite utility to when it is next available.