Hello everyone and hello Anet,
!Imortant note: since many of you replied to this topic with concerns about pvp, this thread and problems with minions I bring up in it is mostly focusing on PvE!
Now as some of you have already noticed, and most people will still disagree with, minios with the corespec patch and the newly added better AI patch have been improved drastically. Not only did the corespec added some nice damage to them via deathmagic and also bloodmagic, but with the AI patch they finally attack the enemy I want them to attack.
As soon as I saw the patchnotes and tested it ingame I litterally shed a tear..
this is the first step to finally make minions somewhat viable.
there DPS is finally at a good point and more importantly VERY reliable!
I even did fraktals with my MM Nekro, did not get kicked, and also did a fairly good amount of damage as even some of my teammates had to agree when I was killing a boss solo after everyone whiped, and killing trash so much faster then some other classes.
this all sounds pretty awesome right? maybe it will hype you enough to play a MM nekro?
do you like Minions now? yeah? thats good men, thats reeeeal good.
SADLY THOUGH.. there are some HUGE issues why it isnt playable still.. mainly 2 points that needs Anets attention if they care about minions even a tiny bit.
1. Minions die to everything.. everything? everything!
In any lategame scenario there comes a point in a fight where almost every boss in the game fires huuge areas of AoE at your team.. as a player you can dodge that.. as a minion.. well.. you die.. everytime instantly..
there is a absolute simple solution to this, or a more complex one which I will go over in just a minute..
the simple solution: make minions immune to every AoE attack or at least give them 90% damage reduction to AoE abillity. this is a thing the MM Nekro needs to not be laughed at and people dont be like: “oh you use minions? so you lose half your dps on every boss? way to go men” -kicked.
note: this should only affect PvE content
the complex solution: this would be much more appreciated IF you can code this, I am not a coder so I have no clue about those things, but it would make it so you still need some skill to play.
make it so that if there is an aoe target at you and it hits you (the necromancer) it will also hit any minion in its aoe. But if you are not standing in that aoe or dodge it or block it, the minions insinde the AoE wont get damage aswell. So that they are kinda bound to your skills of dodging in regards of getting hit by an AoE, that would make for a fine solution.. again if it is codeable..
now dont get me wrong here, I dont want minions to be invincible.. they should still get full damage from singletarget enemy attacks and cleave damage.. they just shouldnt die to every ground targeted attack from a boss.
And this shouldnt be a trait or something, this needs to be a core function!
2. Minions can still be stupid, so I want to punish my slaves for beeing stupid
in some scenarios minions in general can be annoying to deal with, sometimes when you want to corner stack or when you are trying to get an enemy into a specific spot, minions run over there, keep the aggro and the enemys is out of place..
want I want for this problem, no what I demand, is give us Nekro F2 skill “KILL ALL THE MINIONS!” <- named exactly like this.
No but seriously, minions can get annoying and sometimes you need to get rid of them. A F2 skill to kill all active minions could only appear if you have a active minion, this can not only be useful to get rid of them but also you can do some damage with it and (maybe?) get some use out of Death Nova(maybe?).
And now for the most important change of them all!!! Give flippers to all our Fleshgolems!!!
I dont care how ugly you make his animation or dont give him a animation at all, I want my golem under water! not necessarily because i need it underwater, but for the sole fact that it dies EVERYTIME I dip my toe into the water.. aaargh!
there are some other issues I have with minions, like the blood fiend heal should be an attack of him healing you for some value instead of sacrificing it (lowering your dps), or missing a valuable third utillity minion.. but non of those matter if we can finally get the changes above.
so PLS Anet, give minions the last bit of lovethey deserve, as you will hopefully do with engineer.
what do you guys think about my suggestions? would you play minions? are you playing with minions right now? what are the reactions you get when playing minions in a group?
Let me know!
thanks for reading!
/greetz Smoky
EDIT: one thing I forgot to mention.. Minios should also heal back up right after you are out of combat instead of 8 seconds later…
(edited by Smokin Dice.9103)