The Most Gamebreaking Necro Bug

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Posted by: Karther.7481

Karther.7481

…It has to be the Greater Marks trait in the Death Magic line. The trait and how it destroys half the use of Chillblains (the snare/poison circle).

After two Necromancer fixes we’ve been waiting for since beta, I’m actually quite shocked they’ve not addressed this. Am I the only one that feels this way?

I really hope they give it some attention soon, as far as I know there’s no way around it and in my opinion it puts every staff using Necromancers at a severe disadvantage.

Rhelex – 80 Asura Necromancer
Time To Leave [GTFO] – a WvW Guild
Piken Square server

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

…It has to be the Greater Marks trait in the Death Magic line. The trait and how it destroys half the use of Chillblains (the snare/poison circle).

After two Necromancer fixes we’ve been waiting for since beta, I’m actually quite shocked they’ve not addressed this. Am I the only one that feels this way?

I really hope they give it some attention soon, as far as I know there’s no way around it and in my opinion it puts every staff using Necromancers at a severe disadvantage.

While that is a good one. My vote is on Gluttony. It is the one bug that is making lots of builds have problems gaining LF.

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Posted by: Karther.7481

Karther.7481

How is Gluttony meant to work? 5% more of your whole Life Force bar per Life Force gaining attack? So 3% gained becomes 8%? That seems very overpowered, especially for a 5 pt trait. I always assumed it was 5% more of what you already do, but ofcourse that value is too low to do anything.

There’s also Plague Signet I just remembered. The whole support element of it means nothing when it doesn’t actually remove anything from allies. Very poor.

Rhelex – 80 Asura Necromancer
Time To Leave [GTFO] – a WvW Guild
Piken Square server

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Posted by: kKagari.6804

kKagari.6804

Everytime I feel upset I think about Greater Marks, Bloodthirst and Plague Signet, and how much of a joke they are.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

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Posted by: kKagari.6804

kKagari.6804

How is Gluttony meant to work? 5% more of your whole Life Force bar per Life Force gaining attack? So 3% gained becomes 8%? That seems very overpowered, especially for a 5 pt trait. I always assumed it was 5% more of what you already do, but ofcourse that value is too low to do anything.

There’s also Plague Signet I just remembered. The whole support element of it means nothing when it doesn’t actually remove anything from allies. Very poor.

You know, the thing is Plague Signet is slightly more excusable than Greater Marks. It seems there are more parameters the programmers have to account for in regards to Plague Signet. Greater Marks on the other hand, the fact that this skill is broken just shows they did not even do the most rudimentary levels of testing; or worse, they did test it and didn’t fix it.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

How is Gluttony meant to work? 5% more of your whole Life Force bar per Life Force gaining attack? So 3% gained becomes 8%? That seems very overpowered, especially for a 5 pt trait. I always assumed it was 5% more of what you already do, but ofcourse that value is too low to do anything.

There’s also Plague Signet I just remembered. The whole support element of it means nothing when it doesn’t actually remove anything from allies. Very poor.

I have tested it, It does not even add 5% of that 3%. or 3.15. Currently it does nothing. I always thought it was a type and still does not work as 50% added would make more since. so 3% turns into 4.5% and so forth.

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Posted by: Asmodean.5820

Asmodean.5820

My vote is on necrotic grasp. What use has this skill when the projectile flies at snails speed and is even sometimes outrun (out of reach), doesn’t work (the guy gets pulled maybe 2 cm on the screen towards you on plain terrain) or does nothing at all. When it works, though, then you are so surprised that you are too shocked to react in time hahaha

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

My vote is on necrotic grasp. What use has this skill when the projectile flies at snails speed and is even sometimes outrun (out of reach), doesn’t work (the guy gets pulled maybe 2 cm on the screen towards you on plain terrain) or does nothing at all. When it works, though, then you are so surprised that you are too shocked to react in time hahaha

You should try it now. its very fast and worth while now.

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Posted by: Karther.7481

Karther.7481

Is the opposite, our Dark Path, still slow or was that updated too?

Rhelex – 80 Asura Necromancer
Time To Leave [GTFO] – a WvW Guild
Piken Square server

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Is the opposite, our Dark Path, still slow or was that updated too?

I can’t really tell much of a difference with Dark Path. Although its way fun when you have quickness. First time i used it after the patch was when someone dropped quickness. Had no idea i had it (since you can’t see them in DS) so i was all kinds of excited but nope.

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Posted by: Dibrom.6408

Dibrom.6408

When I read the title I thought of Chillblains/Greater Marks. My staff #3 does NOTHING.

Why is Anet kittening around with balance change for BiP when my weapon skills don’t do anything?

Arenanet: The paragon of truth.

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Posted by: Ice Furl.4982

Ice Furl.4982

actually op is wrong about greater marks, all the marks aoe gets bigger, its just the animation that stays the same size as before

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Posted by: LastDay.3524

LastDay.3524

actually op is wrong about greater marks, all the marks aoe gets bigger, its just the animation that stays the same size as before

Actually from what I’ve read Chillblains triggers at the large area but only hits the center.

So if you use Greater Marks and set Chillblains on somebody’s head it works.
However if you set it on the ground and somebody triggers it by walking into it’s edge the mark activates but only the small center part is hit.

I think that it works properly with all the other Marks.

Benight[Edge]

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

@LastDay.3524

Correct. I just tried it and yep it is still broken.

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Posted by: lorndarken.3702

lorndarken.3702

Spiteful spirit imho is the biggest bug for my necro , you go into ds , and you are spose to get a 3 second retaliation but instead we are getting nothing. where as before it was great to use at the right time that allowed necros to dish back a good amount of damage to any warrior using 100 blades or a thief using pistol whip .

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Posted by: possante.8310

possante.8310

at this point with the change of BiP gain LF with a condition build necro is very hard, so gluttony by far is the bug we need arenanet correct very soon, is even more important than correct plague signet for me (than corrupt boon that still dont work most of time)

chillbains with greater mark is bugged but still you can use it most of time.

glutonny is proven do nothing to increase LF. not even 1%, simple do nothing because you need the same 33 auto atack staff to build 100% LF (33*3%=99%), if gluttony was working you just need 13 auto atack since every hit will add 8% LF.

this minor trait is very very important because even only work on skills that already give LF (pretty sure it will work this way when they correct bugg and will be +2% not 5%) we will generated LF much much faster compared now that is insane hard to build LF with a condition necro build

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Posted by: Karther.7481

Karther.7481

Possante, first of all Chillblains does work, yes, if you manage to hit them directly with the smaller circle. If you hit them with the bigger one, or they run into the bigger one when it’s placed already, it will do nothing to them whatsoever and waste the entire cooldown.

As for Gluttony, I think you’re mistaken in how it should be done. Adding 5% more to each attack’s current percentage, regardless of whether it’s the staff or something else, is stupidly powerful – it would more than double every weapon’s Life Force gain. There would never be a spec without that box in it because it would be that good. The point of traits is that they’re bonuses you can choose rather than must haves for every single Necromancer.

Spiteful Spirit is also a problem, I agree – I used to use it a couple of weeks ago and know how nice an instant Retaliation can be.

Rhelex – 80 Asura Necromancer
Time To Leave [GTFO] – a WvW Guild
Piken Square server

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Posted by: Gisei.5749

Gisei.5749

Just for another general clarification, increasing 3% by 5% equals 3.15%, not 8%. Yeah, math.

~Sorrow’s Furnace~
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Posted by: Knote.2904

Knote.2904

The only thing Gluttony does is make deaths near you give 11% LF instead of 10%.

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Posted by: Karther.7481

Karther.7481

Well, it depends if Gluttony means 5% more of how much is gained, or an actual 5% more of your whole Life Force bar (since it goes by %). Either way is easy to assume.

Rhelex – 80 Asura Necromancer
Time To Leave [GTFO] – a WvW Guild
Piken Square server

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

@Gisei.5749
No what is hard is figuring out what the tool tips mean. Could be taken either way. Since 5% more of 3% is next to nothing, its not really worth anything. And all LF say % so thinking that adding 5% would mean that any skill that adds LF would add another 5%. Or could be taken as (life force)+(life force)*.05.

Problem is that it does not do either of these things. Test it your self. Go use Spectral Grasp 6 times. You should get 63% life force at the end. But you don’t. You end up with 60%. So either the game does not count % smaller than 1%, in witch case the minor really does do nothing. or the trait is bugged.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

How about them jagged horrors lol.

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

How about them jagged horrors lol.

Sadly its not a bug. Just a crap trait.

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Posted by: mangocheesecake.1487

mangocheesecake.1487

I think the bug is that enemies could rally off them.

(neone know if it’s been fixed?)

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Posted by: TehGFreeman.1534

TehGFreeman.1534

My Biggest bug pet peeve is Plague Signet it kinda ruined my support build for now XD

I don’t use Greater Marks I thought it works well or am I wrong?

“Destroying my minions?, I’ll make more.”

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Posted by: natsos.3692

natsos.3692

Just to fix a false statement above, spiteful spirit works fine, use DS and get out of it instantly, you will see that you have a 3 seconds retaliation.

Natsos, Necromancer
Officer of Spartians GR[SPGR]
Gandara EU

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Posted by: possante.8310

possante.8310

Just for another general clarification, increasing 3% by 5% equals 3.15%, not 8%. Yeah, math.

well you know that is useless right? so you would need 32 auto atack staff to fill LF bar isntead the 34 without gluttony.

the other way will be to OP like i say, so what i expect is increase 2% LF on skills that grant LF, like auto atack staff (from 3% to 5%), soul marks generate 5% each mark instead 3%, feast of corruption add 4% LF per condition instead 2%, etc, dont look OP or useless IMO

if gluttony is to work like you say, 5% of 3% arenanet plase dont even bother to correct that because is useless, is ridiculous, no one will see any diference at all

like you say is a question of math, add 5% to 3% is very OP, 5% of 3% is nothing, so i think the answer is easy….none of the two option, they will change the discription when they decide to correct gluttony.

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Posted by: Karther.7481

Karther.7481

Rhelex – 80 Asura Necromancer
Time To Leave [GTFO] – a WvW Guild
Piken Square server

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Posted by: Enerjak.2475

Enerjak.2475

My Biggest bug pet peeve is Plague Signet it kinda ruined my support build for now XD

This.

Nice to see Chilblains works though.

One bug down… 9,001 to go.

Alcione Enerjak – Human Necromancer (Level 80)
Guild Leader – The Hakaishin [GODS] (Sorrow’s Furnace)
Website: http://www.hakaishinlegion.com

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Posted by: foikles.2610

foikles.2610

So as i read the all post in this topic i just couldnt stop thinking of this….. no one ataks (skill 1) with the staf in any condition build (wich is almost impossible to gain LF in a condition build) because it hits for what? 250 or500 on crit!!!!! lol cmon you can only use it on a dying/for-sure-your-team-will-take-it svanir/chieftan (and like 3-4hits ?!?!?!?) and yeah 5% more of gaining LF even for a power/crit (axe or dagger) build is useless as eating solid giant rocks with a spoon-eventualy you’ll get there…