Hello there, I’m going to help you guys with the class, “Necromancer.” Let’s get started shall we?
Spite Power & Condition Duration.
Parasitic Bond: Gain Health on kill. (Pretty useful.)
Adept:
Death’s Embrace: Deal 50% more damage when downed. (This trait is basically for only PvE uses but people tend to use it because they know they’ll down a lot in PvP.)
Spiteful Talisman: Reduces recharge on focus skills and increases range of focus skills. (This can be pretty useful, if you use it right and actually land your focus skills and rely on them.)
Spiteful Removal: When you kill a foe you remove conditions. (Another PvE only trait. For condition based foes. Could be used in PvP.)
Signet Mastery: Reduces recharge of signets. Activating a signet grants might. (It can be useful, but ultimately useless… But it’s useful for signet builds.. Which don’t work.)
Spiteful Spirit: Gain Retaliation when you enter Death Shroud. (Pretty useful, if you’re using a Death Shroud build for other than the meta.)
Reaper’s Might: Life Blast and Plague Blast grant might. (The most used trait for power builds for Necromancer.)
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Life into Death: Gain Healing Power based on power. (Useful for some healing power.)
Master:
Spiteful Marks: Marks deal more damage. (Good for staff builds.)
Axe Training: Reduces recharge on Axe Skills, also increased damage.(Kind of useless. When it competes with some of the other traits.)
Training of the Master: Increases Minion Damage. (Good for Minion Master builds.)
Chill of Death: Cast Spinal Shivers on a foe when you attack them while their Health is below the threshold. (The best damage trait for Master Line.)
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Siphoned Power: Gain Might when your health falls below the threshold. (When 25% you gain might every time hit while below that threshold.)
Grandmaster:
Dhuumfire: Life Blast will inflict burning on your target. (100% chance on it… Problem is, the recharge.)
Close to Death: Increases damage to enemies below the health threshold. (The best trait for Spite. Power wise.)
Parasitic Contagion: A percentage of your condition damage heals you. (Like Altruistic healing from guardian but not based on healing or boons.. Making it pretty useless.)
Curses Condition Damage & Precision.
Barbed Precision: Critical hits have a chance to inflict bleeding. (Showing it’s for conditions.)
Adept:
Toxic Landing: Creates a poison cloud when you take falling damage. Take less falling damage( WvW and PvE based trait.)
Hemophilia: Increases inflicted bleeding duration. (Basically useless on you’re ALL out for bleeds.)
Chilling Darkness: Blinding a target will also apply chill. (Pretty useless but good with the Well of Darkness.)
Weakening Shroud: Cast Enfeebling Blood when you enter Death Shroud. (I’d prefer this over the next one.. If it wasn’t for the two seconds of weakness.)
Reaper’s Precision: You have a chance to gain Life Force on Critical Hits.(Like I said, this is probably the best Adept trait for Curses… Power wise.)
Focused Rituals: Well skills use ground targeting. (Good for Well necromancer builds.)
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Furious Demise: Gain Fury when entering Death Shroud. (Good 20% Critical Chance.)
Master:
Master of Corruption: Reduces Recharge on Corruption skills.(Useful if you have a lot of corruption skills.)
Banshee’s Wail: Reduces recharge on warhorn skills and increases their effect durations. (Great if you use the warhorn for a lot of things, or just use it period.)
Terror: Fear deals damage; it deals additional damage if the target is afflicted with a condition. (The biggest use for Curses line. And is a main part of necromancer condition builds.)
Spectral Attunement: Spectral skills have increased durations, and grant Life Force on use. (Best choice when you’re running a spectral based build.)
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Target the Weak: Increases damage for each condition on a foe. (A very powerful trait.)
Grandmaster:
Lingering Curse: Conditions inflicted by scepter have increased durations.(A very useful trait if you’re playing condition based builds.)
Withering Precision: Apply Weakness on critical hits. (Very useful when you don’t have the next trait I’m about to tell.)
Path of Corruption: Dark Path now additionally converts two boons into conditions. (Goes in sync with the trait Target the Weak when you’re playing a power build and allows condition builds to fear up close and ruin stability if the target has it.)
Dark Magic Toughness & Boon Duration.
(edited by kybraga.7103)