It’s pretty straight forward really. There are two issues as I see it.
1- The ability to ignore damage.
2- Mobility.
1- I think this has been highlighted this beta weekend but has always been the case. You can’t just add more health to a class and expect it to survive.
If you don’t have a way to ignore damage, regardless of your health/ds pool it will at some stage evaporate.
Now when you take that class stick them in a match and have x amount of players beating on you at the same time the above happens- death shroud evaporates in seconds.
If you Robert Gee decide once and for all that death shroud will be our defensive Oh kitten button. Therefore not giving us access to those blocks/invulns ect.
Then the way it works needs to change drastically. At a minimum I think this needs to happen.
It needs to reset to a point out of combat, make it 30-40-50% whatever start somewhere.
This will allows some sort of basic survivability at the start of matches and will balance the necro.
Full life force makes you super hard to kill
Having no life force makes you super easy to kill
The above balances it out.
We need to generate life force when we are getting hit and that needs to scale with the number of people attacking us.
So 3 people attacking us 3 times the life force generation. 5 people 5 times. This will hopefully, without giving us those damage ignoring abilities an actual way to not die in seconds.
One question I would like to ask you is what do you actually want to achieve with death shroud/reaper shroud?
2- Mobility.
Compare it to the warriors greatsword they have 2 amazing mobility mechanics on it alone. Then you have excellent mobility option with theifs shortbow, mesmer utilities,
It kind of comes back to the same point, if we trade blows with another class and are winning the other class can just leave and come back, there is little we can do to actually stop it all.
If we are not given suitable escapes/mobility then we really need to be much more efficient at not letting the enemy escape.
Here is an outrageous idea make chill half all movement abilities. Sounds crazy but having any sort of teleporting class only move half their distance would really put the fear of god into people fighting us.
They would have to seriously think about if they didn’t win the fight could they escape instead of just laughing at us in the corner.
Thanks for your time