The Spectral Assassin
And once again, someone attempts a burst build with no Furious Demise.
Really?
I don’t see anywhere where he talks about burst. If you know the guy, he prefers a substain damage playstyle with high power build, not crit oriented. He made lots of testing for the community with his Juggermancer build, so I trust he knows what he is missing by not picking Furious Demise. Just look at his utilities, this build seems more to annoy than destroy the opposition in 3 crits.
By the way, welcome back Sheobix, hope you’re not too rusty
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]
Sheobix,
I respect what you have done in the past, but truth be told, ny build works in hot joins that doesn’t include full signets.
Several counterpoints to your build.
1) Any damage build that doesn’t contain furious demise loses immediately lacks the damage to take down any bunker build.
2). It would have been better to put the 10 extra points into death magic for greater Marks as nothing is better than unblocked marks for harassment.
3) Condition duration is one of the worst traits for PvP except in the case of terror builds. Chill is better suited as a reapplication condition than a duration condition. A good thief, else, mesmer, guardian, and ranger will cleanse the condition before the traits set act the way you want them too.
Having said that, you did clearly say it was for hot joins.
Welcome back
I don’t see anywhere where he talks about burst. If you know the guy, he prefers a substain damage playstyle with high power build, not crit oriented. He made lots of testing for the community with his Juggermancer build, so I trust he knows what he is missing by not picking Furious Demise. Just look at his utilities, this build seems more to annoy than destroy the opposition in 3 crits.
By the way, welcome back Sheobix, hope you’re not too rusty
I have some rust to bust, but this build avoids picking up furious demise because for burst you can open with lich form with a knockdown and cast horrors + spam claws. Once they get low, you either take them down by sheer power stacked damage, or you end up forcing them to expend their mobility toolset or defensive maneuvers.. Because we all know players bubble and smack 6 while running for the nearest bit of terrain to jump around. That’s where marks come in and switching to the main set while using spectral utilities to generate LF rapidly while running dag1 for LF. jump into DS, ramp up might quickly (if you swap in might related traits in the tree.. wink wink) and just burn through ds4/1.
(edited by Sheobix.8796)
also, I just like to name builds for fun when i post them :P helps to make them memorable.
And yes, its for hot join pvp.
side note, this build is more of an insect repellant to thieves. popping SA to absorb their burst chains between their first fade and second BS chain upon reopening in pvp is really the killer. usually thieves don’t get players down in the first C+D>BS>HS combos anymore if your build is balanced out stat wise, and when you can hold them up on their second re-entry to try to do it again with recovered initiative, you can usually just pop DS and finish their health bar to a point where most smart players just back off and run in stealth because they realize its not worth it to die just to risk a third engagement.
if you’re lucky and see them unstealth when they run, just land a staff3+4 on them and pee on their corpse.
(edited by Sheobix.8796)