The Voidhunter [v1.1]

The Voidhunter [v1.1]

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Posted by: Sheobix.8796

Sheobix.8796

Hello GW2 Community, Sheobix here. former commander of KAIN, BBT, and newest commander to BCN (Eredon Terrace lols) You may remember me from December 2012, when I took a break off from GW2 to pursue military endeavors.

I’m back again to recap the most popular and recent changes with a new hot-button build that all people can love in Dungeons, WvW, and again, flexible for sPvP.

First, I’d like to recap on the now obsolete Juggermancer build from pre-sunshore update times.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Juggermancer-Final-Blog-Link/first
Juggermancer Link
The classic PTV tanky power based necro with situational burst through crit enhancement from Lich Form. High HP, super high Armor, with traits that can be swapped out per-playstyle.
Because of the recent updates to traits, the addition of torment, and the slight adjustments to utilities, its back to the drawing board.

I bring you the Voidhunter.

http://gw2skills.net/editor/?fQAQNArYWjMap7FbKbM8JEpC8C0jdBXAxoHEzxkMA-jgxA8ghImDLiGbPoIasaGMVKRUtPoIa1CBsYNA-e

30/30/10/0/0
Full Exotic Rabid Gear, including trinkets.
All slotted with Crest of the Rabid.

Major Trait highlights:

Dhuumfire – Burning on crit. This triggers every time it comes off cd, and since you’re 30/30 with max rabid, you’re doing the maximum amount of damage with your burns w/o the help of rune set bonuses.

Chill of Death – Spinal shivers proc on enemy low hp is essential for solving the problem with necros lacking a leap based gap closer. As your opponent runs, you can pop DS4/5 and trail his life away.

Signet Mastery – Signet of Spite (SoS) is an incredible tool for the condition necromancer. It is hard to explain, but it bridges power<->condition mancers much like BiP does. using this trait not only adds might stacks to the rotation, but applying many conditions instantly not only amplifies damage through Curses25(Target the weak) but you can fight OTHER necromancers and consume these same conditions if the opposing necro decides to pass them back to you. SoS causes around 5k+ condition damage in the form of poison and bleeds, as well as cripples, blinds, and weakens the target. Zerker opponent? No more. open with SoS and unleash your Might-based burst. (SoS>Bip>Lich = 5s kill against tanks and zerks)

Lingering Curse – 33% condition duration from scepter. necessity.

Weakening Shroud hitting Dag5 and popping DS = double the enfeeble. defend in close quarters fights with this, it will build pressure on your opponent.

Hemophilia – bleed duration. self explanatory.

Spiteful Vigor – Same mentality behind retaliation, having retal on heal+DS means you’re doing more damage without having to think about it. This trait slot is swappable for Dark Armor, Staff Mastery.

Minor Trait Highlights:

Target the Weak The clinch of this build, TTW amps your damage depending on how many conditions you have on your opponent. popping SoS not only adds might to you on use from the Spite line, but you get additional non-typed amplification from this minor trait. You’ll feel it when you’re hitting consistent crits of 1.3k-2k on DS1 just by rolling in with Bip+SoS.

Furious Demise – Fury, adds to your crit chance. ’nuff said.

Barbed Precision This one is incredibly important when you stack in precision for high crit rate, having a static 50% crit chance with this build is essential for making sure every attack has a chance of bleeding the opponent.

Other minor traits are negligible.

Why does this build work? why does it use both condition damage and power without having any gear for power?

Although this build does not showcase any power in its gear loadout, it uses power to a substantial point. 30/30/10 builds have been around for a while— being known as the “glasscannon” necro builds, made popular by s/tpvpers like Tokyomurai and Powerr.

BiP might, SoS traited might, Lich form critbump and high ability power ratios (Lich1 hits hard.. no matter what), and the 300 power from full spite ramps up the necro’s power level to a high-mediocre level. In fact, with 13 stacks of might, it’s at a slightly higher level than the Juggermancer w/o any might.
By using your situational might and the lich ultimate ability, you can deal very high amounts of power based damage, assisted by your high crit chance. Precision is the bridge between the condition world and the power world. Make sure you keep it when you’re tweaking this build!

footnote This build is a community driven build much like the Juggermancer. Please feel free to post input, insight, comments, and information below. The post is subject to change and updates as deemed necessary.

The Voidhunter [v1.1]

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Posted by: Sheobix.8796

Sheobix.8796

Where can I get the gear?
Rabid gear comes in the most readily available sources:
Khilbron’s Gear
Mystic Wand (Scepter)
Bramblethorne (Staff)
Malefacterym (Dagger)
Book of Rabid Deeds (Back)
Colossus Fang (Neck)
Plague (Ring x2)
Tortured Root (Earring x2)

Ascended items are chosen by the player. With the new laurel system, it’s easier to pick and choose.

The Voidhunter [v1.1]

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Posted by: ninao.1208

ninao.1208

if u gona use that in wvw zerg fights u gona metl really fast… but its a nice build for pve

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Posted by: Sheobix.8796

Sheobix.8796

actually, it has ~2600 armor with reliable DS generation. I’ve ran through groups of 4-5 for long periods of time without dying. Necromancers are quite resilient in nature with high toughness.

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Posted by: ninao.1208

ninao.1208

believe me, in hardcore fights it not enough armor…
and when i said “zerg fights” I was talking 20+ vs 20+

(edited by ninao.1208)

The Voidhunter [v1.1]

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Posted by: Sheobix.8796

Sheobix.8796

believe me, in hardcore fights it not enough armor…
and when i said “zerg fights” I was talking 20+ vs 20+

You do realize that this is essentially the highest toughness you’re going to get other than rolling in full Knights gear, right? Every bit of rabid gear gives +Toughness.

So i have very little to say about your claim that it can’t survive in 20v20 zerg fights. It does just fine, if not really well.

edit: 20v20 isn’t a zerg fight btw. 40v40 is a zerg fight.

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Posted by: ninao.1208

ninao.1208

believe me, in hardcore fights it not enough armor…
and when i said “zerg fights” I was talking 20+ vs 20+

You do realize that this is essentially the highest toughness you’re going to get other than rolling in full Knights gear, right? Every bit of rabid gear gives +Toughness.

So i have very little to say about your claim that it can’t survive in 20v20 zerg fights. It does just fine, if not really well.

edit: 20v20 isn’t a zerg fight btw. 40v40 is a zerg fight.

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Posted by: Sheobix.8796

Sheobix.8796

believe me, in hardcore fights it not enough armor…
and when i said “zerg fights” I was talking 20+ vs 20+

You do realize that this is essentially the highest toughness you’re going to get other than rolling in full Knights gear, right? Every bit of rabid gear gives +Toughness.

So i have very little to say about your claim that it can’t survive in 20v20 zerg fights. It does just fine, if not really well.

edit: 20v20 isn’t a zerg fight btw. 40v40 is a zerg fight.

Just to bring up another point, took a quick look at your cumulative posts on your profile. You’re pretty bum out on the necro class, and i believe you even stated you were giving up on it. So I’m not sure why you’re trying to critique a build you’ve never played nor are you seemingly ever going to try. If you’re going to troll the forums just to throw negative feedback on the possibilities of this build, might not even bother to reply.

Just saying.

To let players know, when you’re flying around with 13 stacks of might, you can throw down about 52k bleed, 7k poison, and god knows how much burning from the dhuumfire proc. That’s a heavy condition blanket. (BiP, SoS, Mark2, Scepter2, Dag5, DS-Proc)

(edited by Sheobix.8796)

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Posted by: ninao.1208

ninao.1208

no i actualy play my necro in wvw and im at lvl 209 so… i just think ur build dosent fit my play style. im not forced to like it… sory. it dosent have stun breaks, and it dosent have plague that i love to keep enemyes blinded. keep in mind that im not saying that is a bad build

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Posted by: Sheobix.8796

Sheobix.8796

no i actualy play my necro in wvw and im at lvl 209 so… i just think ur build dosent fit my play style. im not forced to like it… sory. it dosent have stun breaks, and it dosent have plague that i love to keep enemyes blinded. keep in mind that im not saying that is a bad build

you are aware you can slot out locust sig for s.walk and you can also use consume conditions or your ult? besides, its not like you can’t simply slot in plague form instead of lich. rofl

And by level 209.. I assume you mean you’ve already hit 80 and you have a measly 129 skill points left over. It’s not impressing anyone really.

Never said you had to like it, I just think what you claim against the build is incorrect and unsupported.

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Posted by: ninao.1208

ninao.1208

no wvw rnk 209 Bronze Assaulter
dude, how hard is to understand that i dont think ur build is bad, i just dont like it. last post for me

(edited by ninao.1208)

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Posted by: Corfel.8047

Corfel.8047

If the build isn’t bad then your personal opinion on liking it is irrelevant

If there are flaws in it then highlight them, I read comments for an idea about a build – not whether an individual prefers a different playstyle.

~ JQ Server ~ Corfel/Corful/Coreline ~ Team Savvy~

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Posted by: Lucas.9162

Lucas.9162

Gonna start out saying that this is a really good build.

Personally though, I can’t imagine running such a condition heavy build without Epidemic. This skill is tried and true for me, and I feel it really increases condition damage significantly. If I was using this build, I swap out one of the signets, then switch between the two as needed.

Also, I’ve never really liked Lingering Curse. I used to run it, then I realized that it only affects Grasping Dead and the Auto-Attack chain, the latter of which I rarely find myself in a position to use. I would probably swap it out for Master of Corruption.

Again, these are just my personal preferences. It’s otherwise a very good build, probably maxing out at about 10k DPS under the best circumstances.

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Posted by: ArtemusHunter.9521

ArtemusHunter.9521

I use a variation of this build that subtracts some trait points from the first two for extra toughness in death magic.

Its definitely a strong build, both of them are, just one has more damage output and the other probably takes less damage. Gear stats though are the same for my build. My build currently is 20/25/25/0/0 but after looking at a trait in curses, I might make it 20/30/20/0/0 for Lingering Curse(I use scepter obv. lol). I’m considering it at least lol.

IGN: Floyd Hunter
TheRavingNecromancer.tumblr.com

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Posted by: Sheobix.8796

Sheobix.8796

Gonna start out saying that this is a really good build.

Personally though, I can’t imagine running such a condition heavy build without Epidemic. This skill is tried and true for me, and I feel it really increases condition damage significantly. If I was using this build, I swap out one of the signets, then switch between the two as needed.

Also, I’ve never really liked Lingering Curse. I used to run it, then I realized that it only affects Grasping Dead and the Auto-Attack chain, the latter of which I rarely find myself in a position to use. I would probably swap it out for Master of Corruption.

Again, these are just my personal preferences. It’s otherwise a very good build, probably maxing out at about 10k DPS under the best circumstances.

I too swap out locust for epi. When i see opponents i switch it on the run.

The Voidhunter [v1.1]

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Posted by: Sheobix.8796

Sheobix.8796

I use a variation of this build that subtracts some trait points from the first two for extra toughness in death magic.

Its definitely a strong build, both of them are, just one has more damage output and the other probably takes less damage. Gear stats though are the same for my build. My build currently is 20/25/25/0/0 but after looking at a trait in curses, I might make it 20/30/20/0/0 for Lingering Curse(I use scepter obv. lol). I’m considering it at least lol.

Lingering Curse is one of those traits you pick for DPS optimization. When you’re sitting on a tower wall or skirting off a Melee opponent, just focusing on stacking autoattack bleeds and poison can really help you build pressure on them until they make a mistake. I do this to guardians, because most necros open with their major bleeds, which guardians and warriors cleanse or shout off. I simply autoattack for a bit, wait to see their debuff bar clear, then drop my BiP and SoS. They instantly panic every time and either try to backpedal or stunlock. I usually have consume ready to go or pop lich to freak em out.