The alternative patch notes.

The alternative patch notes.

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Posted by: Nostredeus.3105

Nostredeus.3105

As a fun little experiment / bit of feedback I am going to collate a lot of the thoughts on the Necromancer changes in the December patch into a set of alternative patch notes.

Necromancer:
For the necromancer, we felt that a few traits and skills were too powerful, while others were lacking in efficacy. We recognised that the overriding problem with the necromancer currently is Dhuumfire, we wanted to change this trait whilst maintaining the viability of the condition Necromancer. The necromancer’s mobility will remain where it is currently, as we want the Necromancers to be focused on sustaining themselves through death shroud, siphoning health, and slowing down their opponent’s ability to act; we did however recognise that without other means of sustaining themselves the Necromancer is relegated to “facetanking” so we have made a couple of key changes.

  • Dhuumfire: Now applies 3 stacks of Torment rather than Burning.
  • Dhuumfire: Gets an appropriate name change, maybe “Dhuum’s Torment”.
  • Dhuumfire: Now a grandmaster trait in the Curses line.
  • Withering Precision: Now an Adept Minor trait in the Death Magic line replacing reanimator.
  • Panic Attack: Panic Attack is a new trait added to the grandmaster trait slot in the Spite line that Dhuumfire has now vacated. It functions in exactly the same way as Panic Strike from the Thief Deadly Arts line. In short it immobilises targets under 50% health on hit.
  • Dark Armor: Dark Armor now causes the user to be immune to damage whilst channeling, crowd control effects still break the channel and therefore the immunity. (Alternatively Dark Armor could apply protection, or a much higher amount of additional toughness; See: 4 figures)
  • Dark Armor: Dark Armor is now a Grandmaster trait.
  • Dark Armor: Dark Armor does not function when downed.
  • Death Nova: Death Nova is now an Adept trait.
  • Protection of the Horde: This trait now reads: “Summon a jagged horror whenever you kill a foe and +20 toughness for each minion under your control.”
  • Protection of the Horde: This trait is now an Adept trait.
  • Protection of the Horde: The ex-reanimator portion of this trait now has a decreased cooldown from 30s to 15s.
  • Shrouded Removal: This trait is now a Master Minor trait in the slot that Protection of the Horde has now vacated.
  • Deadly Strength: Increased conversion from 5% to 10%.
  • Blood to Power: Decreased health threshold from 90% to 75%. Increase Power from 90 to 120.
  • Vital Persistence: Increased reduction of life force drain from 25% to 50%.
  • Reaper’s Protection: Decreased the cooldown from 90s to 60s.
  • Banshee’s Wail: Increase cooldown reduction from 15% to 20%.
  • Chill of Death: Increased trigger threshold from 25% to 50%.
  • Death into Life: Increased conversion from 5% to 7%
  • Main Hand Axe: This weapon will now have a cleave effect.
  • Siphons in general: Siphon skills will now work in Death Shroud.

As you can see we have made Siphons viable, Axe is now viable, Dhuumfire is now fixed and the torment stacks can be adjusted as necessary in future patches, the Spite line now contains a Grandmaster trait that allows the Necromancer further control and therefore mobility, Reanimator is no longer giving your opponents free rallys in WvW whilst still being an option for MinionMasters, the Death Magic tree has been rearranged such that going fully into it is a viable choice for additional defence and attrition at the expense of offense, and there are a huge number of Dark Armor + Stability trait/skill builds now opened up including a fun bunker build involving Axe, Dagger, and Foot in the Grave as well as one involving minions.

(edited by Nostredeus.3105)

The alternative patch notes.

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

  • Dhuumfire: Now applies 3 stacks of Torment rather than Burning.
  • Dhuumfire: Now a grandmaster trait in the Curses line.

might be better with a name change as well then?

  • Withering Precision: Now an Adept Minor trait in the Death Magic line replacing reanimator.
  • Shrouded Removal: This trait is now a Master Minor trait in the slot that Protection of the Horde has now vacated.

would love.

  • Dark Armor: Dark Armor now causes the user to be immune to damage whilst channeling, crowd control effects still break the channel and therefore the immunity.
  • Dark Armor: Dark Armor is now a Grandmaster trait.

would be massively OP when downed…

  • Death Nova: Death Nova is now an Adept trait.

i dont play MM… but this sounds OP if the trait itself isnt nerfed too?

  • Main Hand Axe: This weapon will now have a cleave effect.

would love… but id much prefer a hammer/gs for cleave purposes

  • Siphons in general: Siphon skills will now work in Death Shroud.

would be nice (i ignored getting well CD reduction in my wvw build because im in DS most of the time so wasted minor traits)… but then (if combined with this proposed dark armour) thats… ((9*33)*5)= 1485 healing from life transfer (not including bloodthirst/vampiric precision/wells(vampiric or untraited)/locust swarm… healing in DS was removed in beta wasnt it?)

Reanimator is no longer giving your opponents free rallys in WvW

i believe this was fixed a long long time ago?

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

The alternative patch notes.

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Posted by: Bhawb.7408

Bhawb.7408

  • Dhuumfire: Now applies 3 stacks of Torment rather than Burning.
  • Dhuumfire: Now a grandmaster trait in the Curses line.
  • Withering Precision: Now an Adept Minor trait in the Death Magic line replacing reanimator.
  • Dark Armor: Dark Armor now causes the user to be immune to damage whilst channeling, crowd control effects still break the channel and therefore the immunity.
  • Dark Armor: Dark Armor is now a Grandmaster trait.
  • Death Nova: Death Nova is now an Adept trait.
  • Protection of the Horde: This trait now reads: “Summon a jagged horror whenever you kill a foe and +20 toughness for each minion under your control.”
  • Protection of the Horde: This trait is now an Adept trait.
  • Protection of the Horde: The ex-reanimator portion of this trait now has a decreased cooldown from 30s to 15s.
  • Shrouded Removal: This trait is now a Master Minor trait in the slot that Protection of the Horde has now vacated.

Dhuumfire would be far too strong in the Curses line. You could get access to Terror and Dhuumfire with 30 points, whereas right now it takes 50.

Withering precision makes no sense to be in Death Magic, at all.

Dark Armor changes are interesting.

Death Nova would be OP as hell as an Adept trait.

PotH + Reanimator would still never be taken, ever. Especially not if it was in the same spot as Death Nova.

Shrouded Removal idea I love.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: unleashed.8679

unleashed.8679

  • Dhuumfire: Now applies 3 stacks of Torment rather than Burning.

would be ok, but i prefer 4 stacks. so it is not such a huge nerf

  • Dhuumfire: Now a grandmaster trait in the Curses line.

OP 30 points = terror + dhuum

  • Withering Precision: Now an Adept Minor trait in the Death Magic line replacing reanimator.

doesn’t fit here. This trait has to be a toughness boost, because of 25.

  • Panic Attack: Panic Attack is a new trait added to the grandmaster trait slot in the Spite line that Dhuumfire has now vacated. It functions in exactly the same way as Panic Strike from the Thief Deadly Arts line. In short it immobilises targets under 50% health on hit.

would be bad combination with (the new) chill of death (X)

  • Dark Armor: Dark Armor now causes the user to be immune to damage whilst channeling, crowd control effects still break the channel and therefore the immunity.
  • Dark Armor: Dark Armor is now a Grandmaster trait.

what about get 2-3s protection when using a channeling skill?

  • Death Nova: Death Nova is now an Adept trait.

OP

  • Protection of the Horde: This trait now reads: “Summon a jagged horror whenever you kill a foe and +20 toughness for each minion under your control.”
  • Protection of the Horde: This trait is now an Adept trait.
  • Protection of the Horde: The ex-reanimator portion of this trait now has a decreased cooldown from 30s to 15s.

right now there are 3 MM traits here. with this change there are 4. Why not combine reanimator with Minion master (III) and protection of the Hord with Flesh of the master (X)?

  • Shrouded Removal: This trait is now a Master Minor trait in the slot that Protection of the Horde has now vacated.

doesn’t fit here. This trait has to be a toughness boost, because of 25. but would be interesting to be honest.

  • Blood to Power: Decreased health threshold from 90% to 75%. Increase Power from 90 to 120.

still useless, should be a % damage boost. those 120 result in less than 4% of bonus damage. that is nothing for a “grandmaster” trait.

  • Banshee’s Wail: Increase cooldown reduction from 15% to 20%.

the same has to be done for the deathshroud skill CD reduction. because it is 15% as well

  • Death into Life: Increased conversion from 5% to 10%

it has to be 7% because it is a Master trait

  • Main Hand Axe: This weapon will now have a cleave effect.

i think cleave and axe wont work

  • Siphons in general: Siphon skills will now work in Death Shroud.

would be really nice

(edited by unleashed.8679)

The alternative patch notes.

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Posted by: flow.6043

flow.6043

Haha awesome.

Dark Armor would obviously need to not work in downed state.
Terror would have to switch places with Lingering Curse.
Death Nova is actually the MM trait to pick over Necromantic Corruption, so mabye move that one down if you had the improved Dark Armor as grandmaster.
Withering Precision could be combined with Panik Attack.

Still, those patchnotes make so much more sense than the official preview.

The alternative patch notes.

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Posted by: Heartlust.6140

Heartlust.6140

Cleave won’t make axe #1 that much better.. not sure why so many are asking for this. Engis already do aoe vuln better than us, as well.

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Posted by: alanis.6094

alanis.6094

Make dark armor give stability (or protection) instead of immunity.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: alanis.6094

alanis.6094

Make Withering precision AoE weakness and the 25 point minor in Curses. Move “target the weak” to where Siphoned Power is. Throw Siphoned power in trash.

Would obviously need to swap Terror and Scepter mastery so you can’t get terror and dhuumfire.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: flow.6043

flow.6043

Make Withering precision AoE weakness and the 25 point minor in Curses. Move “target the weak” to where Siphoned Power is.

I think it would make more sense the other way around.
Imo Target the Weak is in the perfect spot where it is atm, even for pure condition builds.

How about this though:
Shrouded Removal becomes the new adept minor in Death Magic and Siphoned Power replaces Protection of the Horde, but instead of might it gives protection. A trait that gives a defensive boon on low health, in a defensive trait line that also increases boon duration.

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Posted by: Tentonhammr.7849

Tentonhammr.7849

Cleave won’t make axe #1 that much better.. not sure why so many are asking for this. Engis already do aoe vuln better than us, as well.

Its gives us something, even if its not ideal.

Zelendel

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Posted by: Bhawb.7408

Bhawb.7408

I think it would make more sense the other way around.
Imo Target the Weak is in the perfect spot where it is atm, even for pure condition builds.

How about this though:
Shrouded Removal becomes the new adept minor in Death Magic and Siphoned Power replaces Protection of the Horde, but instead of might it gives protection. A trait that gives a defensive boon on low health, in a defensive trait line that also increases boon duration.

I like this idea +1

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: ThanatosAngel.8024

ThanatosAngel.8024

  • Protection of the Horde: This trait now reads: “Summon a jagged horror whenever you kill a foe and +20 toughness for each minion under your control.”
  • Protection of the Horde: This trait is now an Adept trait.
  • Protection of the Horde: The ex-reanimator portion of this trait now has a decreased cooldown from 30s to 15s.

right now there are 3 MM traits here. with this change there are 4. Why not combine reanimator with Minion master (III) and protection of the Hord with Flesh of the master (X)?

This is exactly what I’ve been saying concerning those traits. I think this is the best solution overall rather than just putting the two together and throwing them into their own trait. It would help boost both MM and FotM traits as well. Reanimator should spawn jagged horrors on minion deaths instead.

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Posted by: Nostredeus.3105

Nostredeus.3105

Some people missed the comedy I see.