The Deathhammer build?
Yah, for reals. The name is over the top but I figure in order for things to get any sort of attention you need an exciting name. It’s the first thing that came to mind, so I’m sorry if you thought we could use hammers. We can’t. We do use death quite a bit, so there’s that. It’s really only half a lie if you think about it.
OK, sure. What’s your philosophy here then?
Well, bunker builds are great, except when you need to kill something. Glass cannon builds are fun until you get the attention of 3+ players. Juggermancer is fun, Mr Freeze was entertaining, but both of them lacked; Mr Freeze sucks when you’re being focused, and Juggermancer gives up a little too much aggression for my liking. My aim was quite simple: create a build which hurts, plays to the strengths of the necro (high EHP, doubled by DS) and grabs the traits I think are key.
Primarily, I play WvW with this and farm Fractals. I’ve not been in an instance I couldn’t handle with this, and roflstomping thieves/elementalists/guardians is fun. I’ve used it in sPvP at low levels, but I prefer WvW and instances for the time being.
The Build
Pretty basic 30/15/25/0/0.
With Sharpening Stones and Orrian Steak Fritters, I top out at 26khp, 2620 power (before bloodlust stacks), 1.9k toughness and a paltry 15% crit chance.
The idea here is quite simple; maximise damage (Close to Death, Deadly Strength), give a boost to DS (Furious Demise, Reaper’s Might, Spiteful Spirit, Shrouded Removal), and survive long enough to enjoy them (250 toughness from traits and PVT gear).
I’ve got 15 points in Curses to pick up Chilling Darkness, a little crit and some fury. More on this later; suffice it to say, you’re a nightmare to kill in plague form.
I’ve found in a 1v1 situation that popping my heal (6.5s retal) and hitting DS (4s retal) will often result in the enemy killing themselves on retal. Time it right (when the guardian spins to win, or the rogue starts spamming both pistols) and you’re looking at pretty hefty damage.
Ducking into DS and blasting is fun. You’ve got a craptonne of power, plus fury and retal – and the condition removal has a very good chance of removing whatever condition your enemy has been counting on. Removing immobilise, as anyone who’s ever played PvP of any form will know, can often be the difference between life and being a streaky stain on the keep floor.
I do like Reaper’s Might; however Chill of Death is a very valid replacement if you don’t prefer it. Chill of Death is a no-no in instances though. Stick to Reaper’s Might there.
Likewise, I’ve found Reaper’s Protection to be very, very powerful indeed. 2s PBAoE fear is great; however in WvW with the conditions etc. flying around I’ve often had it trigger when it was out of range of anyone who gives a kitten . RP is wonderful but Spiteful Vigor is a winner as far as I’m concerned.
Weapon Choice, or “DUDE WHERE’S YOUR STAFF?!”
It’s in my bag. So’s my axe.
Staff is great for WvW sieges, and from time to time I use it when I’m roaming. Axe has its uses; Axe 2 does OKish damage, and Axe 3 is superb for grabbing a full 20s of retaliation or snaring and running when you get jumped. I keep both of them on my person at all times. You should too. Your weapon usage should change based on scenario.
However, I prefer dagger/focus and dagger/warhorn in most scenarios. Hydromancy is there to keep them chilled, but if you prefer battle then go for it. Your call – do try Hydromancy first though. Focus is insane for the 12 stacks of vuln and for the long ranged snare/buff purge; Warhorn’s daze and locust swarm (LS plus retal plus plague is fun) is also pretty win.
Also, and I think this is key, the dagger autoattacks don’t need a target to work. When fighting a stealthed opponent (ranger, thief or engi) this is very important. If you root with dagger 3 (4s immobilise thanks to our traits) you can watch the animation to see if you’re connecting with dagger 1. Also, rememeber that channeled abilities continue through stealth, so dagger 2 is often useful for that.
Gearing up
The gear selection options on my chosen build site are a bit crap; I’m happy to admit that I stole my gearing selection wholeheartedly from Juggermancer. PVT is king here – I have a full set of Soldier exotic gear (which he covers in his guide rather well, go read it!) with bloodlust/hydromancy in my weapons.
I have experimented with some Knight gear – feel free to slot some rings if you miss critting often. I prefer to rely on Fury and 15 points in Curses for my crit, but whatever you like is fine. I find PVT gear to be just the right balance for us corpse-fondlers.
(edited by SupahSpankeh.8452)