The everlasting crux of necros and PvE

The everlasting crux of necros and PvE

in Necromancer

Posted by: Silverkey.2078

Silverkey.2078

Agreed that the main problem is the PvE not the class. Necro is unique in its great abilities to manipulate boons and conditions, can maintain high vulnerability uptime… but this is useless in current PvE. However, necro is still weak when it comes to conditions. Engineer greatly outperform necro for example. We should have a better (faster) application of conditions. Currently we need someone else to provide conditions for our condition manipulation to be strong.

The everlasting crux of necros and PvE

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

I’m not sure how to explain it but your arguments basis feel wrong.

From the point of view of a regular player that have been already playing for 3 years, there is nothing like a profession that rely on condition damage as it’s core damage (thing that seem to imply when you talk about the necromancer).

To put it simply necromancer may use DD DPS as well as any other profession in game, designing content for condi user wouldn’t make the necromancer more needed.

Plus, at the moment, the necromancer ain’t the best profession to use for condi damage. The necromancer is stuck with the low damage condition (poison and bleed) and what’s even more ironic, is the fact that they don’t even have satisfying tools to exploit there poison field (lack of proper combo finisher).

It’s amazing how every wishes of yours would make the guardian shine even more in PvE since guard are the kings of retal/burn (which is the very best damaging condition atm)/aegis/group condicleanse.

Honestly, changing things on this way would only make it so the actual meta classes will just have to take 2 armor sets : Zodja and Verata. Nothing more, nothing less.
- Warriors will rekt kitten with bleeds, burns and torments while still providing tons of support
- Guardians will just burns everything (even the condition on their allies)
- Ele will have even more use for their scepter and Frostbow #5 already apply bleed (yes please!)
- Thieves are condimonsters add to this a fire field and they have way more than enough potential to stay in the meta.
… etc.

At the moment the condimancer struggle to achieve the same value as the meta profession. Their would be only one way to make them competitive on a PvE condimeta and that would be to make so mobs generate lot’s of boons that may be convert into long duration Burns. The issue is that only aegis convert into burn and for a small duration. (Not to say that in a party, the aegis will be blown away before you even think to corrupt it).

No core profession should be balanced around an optional elite specialization.

The everlasting crux of necros and PvE

in Necromancer

Posted by: Khristophoros.7194

Khristophoros.7194

I don’t think condi necro would be good in PvE regardless of how the content is changed. The problem is that necro has very weak AoE condi application. Scepter is the only way to rapidly apply damaging conditions but it doesn’t apply them to multiple targets.

Other professions can easily spam conditions on multiple targets so I don’t see why you’d bother with scepter necro.

Another issue is that necro dagger is really the only way to deal a lot of damage but it doesn’t apply any conditions. I am pretty sure the best condi builds for PvE would be either sinister or rampager builds so you need a weapon that can benefit from both power and condi damage such as the warrior’s sword to make a strong condition build.