The patch

The patch

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Posted by: Login.5102

Login.5102

This patch makes no sense to me.

Why did Anet not touch any of the useless traits?

Some people disagreed that the list is accurate 100% accurate, but objectively most of those traits needed a to be tweaked.

And the nerfs to WoB? the 1 seconds increase to Signet of V? How can ANET play this game and make these decisions? It baffles me. They can’t. They can’t play a necromancer and say these changes are good.

Played since beta stress test, hoping by know they would have new content, Maybe a new class, game modes. nope.

I mean really, they don’t care. rant over.

LoL im coming back

The patch

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Posted by: Bhawb.7408

Bhawb.7408

To be fair, the SoV change was a highly requested change, it allows you to proc it once more solo and actually proc all 25 in a group of 5. Nothing big, but a very minor QoL change.

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The patch

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Posted by: Login.5102

Login.5102

To be fair, the SoV change was a highly requested change, it allows you to proc it once more solo and actually proc all 25 in a group of 5. Nothing big, but a very minor QoL change.

Do you think you would ever take it over CC? ever?

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Posted by: Muchacho.2390

Muchacho.2390

The Wob nerf is most likely in order to bring it in line with the other wells (5 second duration). I still think they should have changed the numbers though so that the healing remains the same.

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Posted by: Bhawb.7408

Bhawb.7408

CC will always be our #1 heal. It can be put into any general build and work. Unless they make a really stupid change it’ll always be best because it has a decent self heal + condition removal and scaling healing with that, all on a pretty low CD. SoV/WoB/BF will always be niche. All of that is assuming decent balance of course.

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Posted by: Anchoku.8142

Anchoku.8142

SoV is good in easy-peasy situations where a trade in heal for a bit more group dps is fine.

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Posted by: Glov.5342

Glov.5342

Unholy Martyr would be great IF our skill #1 in DS would send our conditions to enemies, just like the underwater version. They could scrap Renewing Blast and give us this for all I care, the heal is so insignificant that it’s laughable.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

It amazes me that the balance team believes that a 1 second duration change is what Signet of Vampirism needs to become usable.

No one is going to use it. Wake up balance team.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Bhawb.7408

Bhawb.7408

It had nothing to do with making it usable. It was just a QoL fixed, one that was asked for, to make it so we can actually fully proc it in a group.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I wish they had taken the time to really examine the skill, and see how to make it useful. Or looked at how many players are actually using it right now.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)