So I know that necro’s support ability is something of a weak spot for us. And I know that some other posters would like to see the return of the Order spell from GW1 that was one of the GW1 necro’s support abilities. So I tried a few quick searches (and holy kitten the search actually worked!!!) but couldn’t find any threads talking about the potential ways to implement orders in the future in GW2.
For those who don’t know, in GW1 “Orders” were necromancer spells that applied an enchantment to the entire party that offered a powerful but short lived buff of some sort. These spells always had a health sacrifice as part of their cost and thus forced necromancers to balance spamming the order to buff their party while avoiding killing themselves with their own spell. It was a uniquely necromancer way of supporting a group.
The one Order that was different from the rest was Order of Undeath. It was different in that it was not an enchantment and only affected minions. But the really unique part in my opinion was that it also incurred an additional sacrifice from the necromancer every time a minion under the effect of the spell hit with an attack. I feel like these aspects of Order of Undeath would translate the best to GW2.
At any rate, you can probably guess what I’d like to see from an Order spell in GW2. An AoE spell that applies a unique effect to allies in the area, and every time the effect is procced a feedback effect is placed on the necromancer, be that a condition or an amount of damage as a health sacrifice.
This would promote more active and thoughtful skill use than some other support options that are just fire and forget. For example an order that placed vulnerability on your every time it procced wouldn’t be a very good thing to go and trigger while you’re being focused on, but if used intelligently can let you both buff nearby allies and then transfer a large stack of vulnerability to the enemy with one of our many condition transfers.