The proof that Gluttony doesn't work

The proof that Gluttony doesn't work

in Necromancer

Posted by: Arcades Saboth.5139

Arcades Saboth.5139

Hello,
it’s a while I’m wondering about Gluttony. That trait is for sure one of our best adept trait if not the best at all. But it doesn’t work.
Does it?

At the beginning I though it doesn’t work. Then I realized that the buff may be multiplicative instead of additive.

What does it mean?
If the Staff #1 hit for 3% Life Force with additive Gluttony it would hit for 8%.
If the Staff #1 hit for 3% Life Force with multiplicative Gluttony it would hit for 3 + 3 * 0.015 = 3.15% in total.
Whoa! 3.15% per hit?
I know they really hate us but I don’t realize why.

Then I thought: is it possible that the trait is not bugged but it’s so incredibly useless? Even if they hate us, because now I’m really thinking they do, would they create such a useless trait?

So I tested in the mist. The test is simple: hit a golem 20 times, use a steady weapon, do not use minions nor other skills, also don’t let the golem or any other creature nearby die.
Hitting the golem 20 times would give you 60% Life Force. If Gluttony is multiplicative and work 60% + 5% is 63% (60 * 1.05 = 63).

And the result: Gluttony is bugged. 20 hits give you 60%. No more.

I hope this post may clear the vision to who think Gluttony works but it’s value is just negligible. Even if it’s a minor trait there is NO reason it must be useless.
Useless, not underpowered or a minor trait with a negligible value: useless.
Even if it’s a minor trait it cannot be multiplicative. Additive. Period.

Some people may state that it’s too powerful because of Staff #1 but I think this is wrong since this is the slowest auto-attack of the game. Gluttony would help but not make the staff auto-attack much more attractive.

I hoped to be of any help.

P.S.
I created many other characters (yes I admit: I rerolled a mesmer) but in the end, no matter what, I get my necro and try new builds and other stuff. I just like it. More then anything.

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Posted by: Ruufio.1496

Ruufio.1496

Gluttony needs to be additive and become the Grandmaster trait.

Even if it was a 1% additive boost and the minor trait, it would be very powerful compared to crap like Reapers Precision – 33% chance on critical to restore 1% life force.

I don’t think multiplicative even works with life force since everything ticks in 1% intervals and you don’t see the actual numbers.

I’d be happy with it as a minor like this because 5% would be way too powerful for a minor:

Gluttony – 15% chance when attacking an opponent to gain 1% life force.

This would make multi-hit skills better like the axe and dagger and increase their viability.

(edited by Ruufio.1496)

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Posted by: PinCushion.7390

PinCushion.7390

Gluttony needs to be additive and become the Grandmaster trait.

Even if it was a 1% boost and the minor, then it would still be very powerful compared to crap like Reapers Precision – 33% chance on critical to restore 1% life force.

I don’t think multiplicative even works with life force since everything ticks in 1% intervals and you don’t see the actual numbers.

You may have stumbled upon why it doesn’t work.

If it’s multiplicative, and the game rounds all decimals for LF down, then it COULDN’T work. Though, if it was additive it’d be completely OP.

And, I agree. Reaper’s Precision is a garbage trait.

Crit% x 33% x 1% extra life force per combat encounter…..

Who thought that up?

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Posted by: hackks.3687

hackks.3687

Why would it be completely OP? We rely on DS heavily in PvP and start every match at 0% LF. Other classes have a full mechanic within the first few seconds of combat. I usually don’t have full LF until after the initial fight is over.

LF and DS NEEDS to be a fast gain and fast expend mechanic to be able to keep up with the pace of combat. Additive 5% to every attack is a step in the right direction IMO.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

The proof that Gluttony doesn't work

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Posted by: alanis.6094

alanis.6094

Needs to be increased from 5% to 25% and that would make it appropriate for its tier.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

The proof that Gluttony doesn't work

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Posted by: tehdirtyfivethirty.3507

tehdirtyfivethirty.3507

Posts like this get me thinking, imagining, what the necro could be and it keeps me playing. All this time I figured I was getting what felt like a negligible amount of LF from Gluttony (with LF from marks) — now I know, I do.

If Gluttony worked with the latest patch’s fix on the core trait of the Soul Reaping line I can imagine my DS spamming build to be that much more viable in 8v8 HJ. I absolutely agree with Hackks on the LF/DS mechanic needing to be a quickly generated resource, look at how fast thieves can generate initiative. Or a mes can pop clones/phants/illusions — depending on my warrior build, im always dumping burst skills.

TL;DR
Nec still needs much love.

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Posted by: Sprawl.3891

Sprawl.3891

wonder if devs will see this

Sprawl – Necro – Eredon Terrace

The proof that Gluttony doesn't work

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Posted by: RaDiOaCtIvE.3697

RaDiOaCtIvE.3697

wonder if devs will see this

They will. Will they respond? Probably not, unless we keep this thread bumped so they know it’s important to us to get it fixed. I personally have been wanting this working since release, so I’ll do my part…