The trait to stomp them all
Hope that you know that you cant stomp via DS unless you wanna get stuck post the cast…
Hope that you know that you cant stomp via DS unless you wanna get stuck post the cast…
I just pop into DS for a fraciton of a second to gain the stability buff. The stomping happens outside of DS.
So you’re wasting your DS transformation (assuming you did not use it at all during the combat) just to stomp a guy?
Ok, it “might” be worth it in a 1 on 1 situation, where you’re pretty sure that nobody else will come back at you right after.
Don’t get me wrong it is a cool move, it’s just that the downside (burning down a DS cooldown just for that) doesn’t hold up to the upside in my point of view.
Endy.
The only thing more important than stomping a downed player is not getting stomped yourself. Sometimes it’s worth it to stomp a downed player even at the expense of getting downed yourself… just as long as you know there is someone nearby that can pick you up.
That trait is one of the best traits a necro can have. It’s placement kind of sucks for condition builds, but it’s a no-brainer for power builds.
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Hope that you know that you cant stomp via DS unless you wanna get stuck post the cast…
I just pop into DS for a fraciton of a second to gain the stability buff. The stomping happens outside of DS.
You can stomp and revive while in DS if you hit your stomp and DS simultaneously. I’ve personally never got “stuck” doing this, and I’ve done it oh… maybe a few hundred times by now.
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You can stomp and revive while in DS if you hit your stomp and DS simultaneously. I’ve personally never got “stuck” doing this, and I’ve done it oh… maybe a few hundred times by now.
Ok so either you are:
A) you are lucky
B) exploiting the fact that the first 1/4 second in a channel, actions dont interrupt (reason why thiefs can exploint the cloak and dagger stealth from afar while stealing).
Have you tried mapping your DS and stomp buttons side by side and hitting them at the same time? You can test stomping on the NPC in the Heart of the Mists now.
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The reason I’m shifting into DS is not for taking no damage to my real life bar but rather because I need stability to get the stomp through.
Ok so either you are:
A) you are lucky
B) exploiting the fact that the first 1/4 second in a channel, actions dont interrupt (reason why thiefs can exploint the cloak and dagger stealth from afar while stealing).
Shroudstomping (pressing stomp and F1 together) is less an exploit and more a bug that stomping doesn’t work while in death shroud. At least… I would hope that is the case considering the following:
A) Thieves can stomp while stealthed
B) Elementalists can stomp while in mist form
C) Rangers / Warriors can stomp while invulnerable
But maybe it is a necro tax
http://www.youtube.com/watch?v=n1CnYOe0kiQ&feature=plcp
I have tried it to make it work for a long time, no matter how many settups I try build and gear combos, high DS spec just does not work…. I would call it terrible its a traps for new necros to waste points and be even worst…. its that bad.
Spending 30 points into a useless line just so we can get 3 seconds of stability is a joke.
I have tried it to make it work for a long time, no matter how many settups I try build and gear combos, high DS spec just does not work…. I would call it terrible its a traps for new necros to waste points and be even worst…. its that bad.
Spending 30 points into a useless line just so we can get 3 seconds of stability is a joke.
I could happily spend 50 in SR.
I have tried it to make it work for a long time, no matter how many settups I try build and gear combos, high DS spec just does not work…. I would call it terrible its a traps for new necros to waste points and be even worst…. its that bad.
Spending 30 points into a useless line just so we can get 3 seconds of stability is a joke.
I could happily spend 50 in SR.
Agreed, it’s the only tree with actually interesting choices
EDIT: that is not to say that I like foot in the grave, if we had a real source of stability cough spectral armour cough, it could pass, but as our only source of stability anywhere, it’s a slap in the face
I have tried it to make it work for a long time, no matter how many settups I try build and gear combos, high DS spec just does not work…. I would call it terrible its a traps for new necros to waste points and be even worst…. its that bad.
Spending 30 points into a useless line just so we can get 3 seconds of stability is a joke.
I could happily spend 50 in SR.
Agreed, it’s the only tree with actually interesting choices
Except you dont get the life force bonus from the line right now nor does gluttony work correctly, isnt that a kick in the nuts.
Interesting and good are not the same thing.
Maybe if you get the life force bonus and gluttony works it might be viable but even then I would not go for stability but for the faster recharge… because if you go that deep into DS you want to have faster control of going in and out of it. The base cooldown is just toooo long in the fast paced burst pvp in this game.
Now if you are talking pve/wvw then sure anything works.
Interesting and good are not the same thing.
Maybe if you get the life force bonus and gluttony works it might be viable but even then I would not go for stability but for the faster recharge… because if you go that deep into DS you want to have faster control of going in and out of it. The base cooldown is just toooo long in the fast paced burst pvp in this game.
Now if you are talking pve/wvw then sure anything works.
I agree, we more often need to get in and out of DS faster then i need the 3 seconds of stability.
I take close to death over foot in the grave, almost all the time. When you combine it with condition removal/retaliation on entering deathshroud, we almost come close to half the mitigation of other classes. If you take 20% faster recharge trait on deathshroud skills, then having access to shroud earlier lets you maximize the uptime of fear and chill too.
And by interesting I did mean good, there’s a kittenton of extra fear and utility available in just the first tier, second tier has great bunker options, final tier is the only traitline for necro which actually makes me think about which I’d rather have. Foot in the grave it less useful for my playstyle, but compared to the other trees, the choices for grand master traits can be amazing vs useless [power tree], or even beter, useless vs useless [blood magic]. At least foot in the grave vs near to death is somewhat useful vs useful.
I have tried it to make it work for a long time, no matter how many settups I try build and gear combos, high DS spec just does not work…. I would call it terrible its a traps for new necros to waste points and be even worst…. its that bad.
Spending 30 points into a useless line just so we can get 3 seconds of stability is a joke.
I could happily spend 50 in SR.
Agreed, it’s the only tree with actually interesting choices
EDIT: that is not to say that I like foot in the grave, if we had a real source of stability cough spectral armour cough, it could pass, but as our only source of stability anywhere, it’s a slap in the face
Foot in the grave is one of the better sources of stability. I think it has the highest uptime of any source. It has a tiny recharge, and a long enough duration to stomp/revive. The problem with it is that it locks you out of using your class mechanic for ten seconds, and you almost always need to use that mechanic immediately after stomping/reviving.
It’s not quite long enough to cover a full stomp. They can catch you on the way down.
And stability is incredible. You can use deathshroud to immune yourself from INC CC. Although, there is a skill requirement to get the most out of that. The stability is also excellent for covering your life transfer damage. Good players will interrupt your life transfer.
It’s only worth it if you are running a power build, however.
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It’s not quite long enough to cover a full stomp. They can catch you on the way down.
And stability is incredible. You can use deathshroud to immune yourself from INC CC. Although, there is a skill requirement to get the most out of that. The stability is also excellent for covering your life transfer damage. Good players will interrupt your life transfer.
It’s only worth it if you are running a power build, however.
Not at all. A mere +10% boon duration suffices to stomp safely.
The trait by itself is not enough to guarantee a full stomp. Not everyone is going to have +% boon duration. In fact, many won’t since Reanimator sucks so much. If they remove that trait, I’d definitely be tempted to go Death Magic to further secure the stomps.
As it is, very few people time it well enough to stop the stomp but it does happen and when it does I do cry inside a little bit.
Edit: Currently looking at gear options.
Monk and Water runes are options. Interesting actually, it would make necro a really strong stomper and reviver. Not sure if it would be worth the hit to damage output though.
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(edited by Oozo.7856)
The trait by itself is not enough to guarantee a full stomp. Not everyone is going to have +% boon duration. In fact, many won’t since Reanimator sucks so much. If they remove that trait, I’d definitely be tempted to go Death Magic to further secure the stomps.
As it is, very few people time it well enough to stop the stomp but it does happen and when it does I do cry inside a little bit.
Edit: Currently looking at gear options.
Monk and Water runes are options. Interesting actually, it would make necro a really strong stomper and reviver. Not sure if it would be worth the hit to damage output though.
It is worth the hit to damage output. Downing an enemy doesn’t do much for you if you can’t finish him. Especiall
I’d say about 9 out of 10 stomps are already successful. But, there is a lot to be said about 100% success.
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